Elite Dangerous Wiki
(Role info box clean-up.)
Tags: Visual edit apiedit
(→‎Guide videos: added guide videos)
Tag: Visual edit
(21 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{RoleInfobox|risk = Low to Medium-High (VIP)|reward = Low to Medium-High (VIP)|timeinvestment = Low to High (long-distance VIP)|suggestedships = Any; [[Dolphin]] (luxury VIP); [[Orca]] (luxury VIP); [[Beluga Liner]] (luxury VIP)|suggestedupgrades = [[Passenger Cabin|Passenger Cabins]]; [[Fuel Scoop]] (long-distance VIP); [[FSD]] (long-distance VIP)|image = Space_Tourism_Beluga_Liner.jpg}}'''Passenger Carriers''' are similar to [[Trader]]s except they transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts.
+
{{RoleInfobox|risk = Low to Medium-High (VIP)|reward = Low to Medium-High (VIP)|timeinvestment = Low to High (long-distance VIP)|suggestedships = Any; [[Dolphin]] (luxury VIP); [[Orca]] (luxury VIP); [[Beluga Liner]] (luxury VIP)|suggestedupgrades = [[Passenger Cabin|Passenger Cabins]]; [[Fuel Scoop]] (long-distance VIP); [[FSD]] (long-distance VIP)|image = Space_Tourism_Beluga_Liner.jpg}}'''Passenger Carrier''' is a career [[roles|role]] similar to [[Trader]]. They transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to [[Mission Board|mission board]] contracts.
   
 
Ships that are equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge available at many stations. Local minor factions list the passenger contracts they have available, and each contract provides all the terms and conditions.
 
Ships that are equipped with [[Passenger Cabin]]s may pick up passengers in the Passenger Lounge available at many stations. Local minor factions list the passenger contracts they have available, and each contract provides all the terms and conditions.
Line 6: Line 6:
   
 
=== VIP Contracts ===
 
=== VIP Contracts ===
  +
[[File:PassengerIconVIP.png|left|thumb|VIP passenger icon.]]
VIP contracts name a specific passenger, and the baggage icon shows a small crown. VIP contacts are for round-trip voyages to one or more destinations for activities such as siteseeing or data collection, and then returning them to the same station.
+
VIP contracts name a specific passenger, and the baggage icon shows a small crown. VIP contacts are for round-trip voyages to one or more destinations for activities such as sightseeing or data collection, and then returning them to the same station. These missions are linked to your [[Explorer]] rank for Sightseeing and long distance missions or [[Trader]] rank for short distance Transport missions.
   
 
VIP contracts provide large payments to reflect their higher risk and/or commitment. They generally have greater effect upon [[Reputation]] than Influence.
 
VIP contracts provide large payments to reflect their higher risk and/or commitment. They generally have greater effect upon [[Reputation]] than Influence.
Line 12: Line 13:
 
These contracts involve either very long distance travel, transporting individuals that may attract unwanted attention such as celebrities or criminals, and/or demanding individuals that may add extra requirements during the voyage. Passenger satisfaction is crucial to successful completion of the contract. Unhappy VIP's may eject themselves from your ship, leaving you with a failed contract. The VIP's traits are listed in the contract description, and their satisfaction level may be monitored during a voyage by checking the Transactions tab on the left-side Nav panel.
 
These contracts involve either very long distance travel, transporting individuals that may attract unwanted attention such as celebrities or criminals, and/or demanding individuals that may add extra requirements during the voyage. Passenger satisfaction is crucial to successful completion of the contract. Unhappy VIP's may eject themselves from your ship, leaving you with a failed contract. The VIP's traits are listed in the contract description, and their satisfaction level may be monitored during a voyage by checking the Transactions tab on the left-side Nav panel.
   
The lowest cabin class for accepting VIP contracts is Business. VIPs always occupy an entire cabin and will not share a cabin with other passengers. Their party remains in the cabin until successful voyage completion or a contract failure (dissatisfied ejection, time expiry).
+
VIPs always occupy an entire cabin and will not share a cabin with other passengers. Their party remains in the cabin until successful voyage completion or a contract failure (dissatisfied ejection, time expiry).
   
Targetting and scanning the point-of-interest at the destination(s) fulfills the voyage objective. Payment is collected from the Passenger Lounge upon successful return to the station.
+
Targeting and scanning the point-of-interest at the destination(s) such as a [[Tourist Beacon|tourist beacon]] fulfills the voyage objective. Payment is collected from the Passenger Lounge upon successful return to the station.
   
 
=== Non-VIP Contracts (Bulk) ===
 
=== Non-VIP Contracts (Bulk) ===
The other contract type is for carriage of unnamed groups of passengers such as tourists, business persons, or rebels. These are one-way voyages between stations.
+
[[File:PassengerIconNonVIP.png|left|thumb|Non-VIP passenger icon.]][[File:Beluga-Liner-Official-Art.png|thumb|250px|Beluga Liner and Passengers art]]The other contract type is for carriage of unnamed groups of passengers such as tourists, business persons, or rebels. These are one-way voyages between stations. These missions are linked to your [[Trader]] rank.
   
 
These bulk contracts provide relatively small payments and less risk than VIP contracts. They usually have greater effect upon [[Influence]] than Reputation.
 
These bulk contracts provide relatively small payments and less risk than VIP contracts. They usually have greater effect upon [[Influence]] than Reputation.
   
All cabin classes can be used for accepting non-VIP contracts. These regular passengers occupy individual seats/berths so that multiple contract groups can be assigned to a single cabin until it is completely full, and groups can be split across multiple cabins provided the minimum cabin class requirement is met. (In other words, they are loaded very much like cargo, where a ship has a total seating capacity available regardless of the number, size, or class of cabins.)
+
All cabin classes can be used for accepting non-VIP contracts. These regular passengers occupy individual seats/berths so that multiple contract groups can be assigned to a single cabin until it is completely full, and groups can be split across multiple cabins of the same class. (In other words, they are loaded very much like cargo, where a ship has a total seating capacity available regardless of the number or size of cabins.)
   
 
Payment is collected from the Passenger Lounge at the destination station.
 
Payment is collected from the Passenger Lounge at the destination station.
  +
  +
[[Station#Emergency Protocol|Damaged stations]] offer many non-VIP contracts to rescue people.
  +
  +
== Notes ==
  +
# Passenger missions were added in the [[Elite Dangerous: Horizons#The Guardians - v2.2|Elite Dangerous: Horizons The Guardians v2.2]] update<sup><ref>[https://forums.frontier.co.uk/showthread.php/300177-Elite-Dangerous-The-Guardians-2-2-update]https://forums.frontier.co.uk/showthread.php/300177-Elite-Dangerous-The-Guardians-2-2-update</ref></sup>.
  +
  +
== Guides ==
  +
<gallery>
  +
File:Elite_Dangerous_2.2_-_Passenger_Mission_Tutorial
  +
File:Passengers_-_Elite_Dangerous_Horizons_Pilot_Training
  +
</gallery>
  +
  +
== Videos ==
  +
<gallery>
  +
File:Via_Lactea
  +
File:Sagittarius_Eye_Bulletin_-_The_Rise_of_Remote_Tourism
  +
</gallery>
  +
  +
== References ==
  +
<references />
  +
 
[[Category:Roles]]
 
[[Category:Roles]]
  +
[[Category:Commerce]]

Revision as of 14:48, 19 November 2018

Passenger Carrier is a career role similar to Trader. They transport paying passengers instead of cargo. Passenger contracts operate in a similar manner to mission board contracts.

Ships that are equipped with Passenger Cabins may pick up passengers in the Passenger Lounge available at many stations. Local minor factions list the passenger contracts they have available, and each contract provides all the terms and conditions.

There are two main types of passenger contracts: VIP and non-VIP (bulk).

VIP Contracts

PassengerIconVIP

VIP passenger icon.

VIP contracts name a specific passenger, and the baggage icon shows a small crown. VIP contacts are for round-trip voyages to one or more destinations for activities such as sightseeing or data collection, and then returning them to the same station. These missions are linked to your Explorer rank for Sightseeing and long distance missions or Trader rank for short distance Transport missions.

VIP contracts provide large payments to reflect their higher risk and/or commitment. They generally have greater effect upon Reputation than Influence.

These contracts involve either very long distance travel, transporting individuals that may attract unwanted attention such as celebrities or criminals, and/or demanding individuals that may add extra requirements during the voyage. Passenger satisfaction is crucial to successful completion of the contract. Unhappy VIP's may eject themselves from your ship, leaving you with a failed contract. The VIP's traits are listed in the contract description, and their satisfaction level may be monitored during a voyage by checking the Transactions tab on the left-side Nav panel.

VIPs always occupy an entire cabin and will not share a cabin with other passengers. Their party remains in the cabin until successful voyage completion or a contract failure (dissatisfied ejection, time expiry).

Targeting and scanning the point-of-interest at the destination(s) such as a tourist beacon fulfills the voyage objective. Payment is collected from the Passenger Lounge upon successful return to the station.

Non-VIP Contracts (Bulk)

PassengerIconNonVIP

Non-VIP passenger icon.

Beluga-Liner-Official-Art

Beluga Liner and Passengers art

The other contract type is for carriage of unnamed groups of passengers such as tourists, business persons, or rebels. These are one-way voyages between stations. These missions are linked to your Trader rank.

These bulk contracts provide relatively small payments and less risk than VIP contracts. They usually have greater effect upon Influence than Reputation.

All cabin classes can be used for accepting non-VIP contracts. These regular passengers occupy individual seats/berths so that multiple contract groups can be assigned to a single cabin until it is completely full, and groups can be split across multiple cabins of the same class. (In other words, they are loaded very much like cargo, where a ship has a total seating capacity available regardless of the number or size of cabins.)

Payment is collected from the Passenger Lounge at the destination station.

Damaged stations offer many non-VIP contracts to rescue people.

Notes

  1. Passenger missions were added in the Elite Dangerous: Horizons The Guardians v2.2 update[1].

Guides

Videos

References