Permits are needed in order to be able to travel to permit-locked star systems. Commanders can check what permits they have in their possession in the Permits section of the Status tab of the right HUD panel.
A permit is a special access code that is downloaded into a ship's navigation computer, and it allows that ship to plot and execute a hyperspace jump to the corresponding permit-locked system. Commanders who lack the appropriate permit cannot enter a permit-locked system, and are also blocked from plotting any route in the Galaxy Map that passes through that system. Furthermore, Fleet Carriers are barred from traveling to all permit-locked systems, regardless of whether their owners have the permit. Possession of a permit may be granted on a permanent or temporary basis.
The Pilots Federation holds the authority to place permit restrictions on systems, and will seal off systems at the request of a faction, or in response to the presence of significant hazards or threats. Generally, it is up to the permit-holder faction for a restricted system to decide whether or not to distribute their permit to the public. Permit-holder factions who do allow distribution of their permits typically set specific criteria that commanders must satisfy in order to earn them. Permit-locked systems may offer exclusive commodities, ship and module discounts, or simply access to unique locations.
List of Permits
- According to Drew Wagar, author of the official Elite Dangerous novels Elite: Reclamation and Elite Dangerous: Premonition, there was originally intended to be an explanation in the game's narrative for why multiple areas of the galaxy required "Unknown Permits". One such permit-locked area near Barnard's Loop was also reserved for certain content that was apparently shelved or retconned out in late 2017, and subsequent narrative developments such as Aegis and Eagle Eye represented a change in direction from the original plans for the game.