Elite Dangerous Wiki
(Added numbers and calculation based mechanics)
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[[File:Phasing Sequence.jpg|thumb|220x220px]]
 
[[File:Phasing Sequence.jpg|thumb|220x220px]]
 
'''{{PAGENAME}}''' is an [[Experimental Effect]] that can be applied to [[weapon]]s through [[Engineers|Engineering]]. It is a bleed through modulating burst fire system designed to defeat shielding. Around 9%<ref>https://www.youtube.com/watch?v=7uLZYdolOEo</ref> of damage is able to "bleed" through shields and attack the target's hull directly doing absolute damage, at the cost of 10% damage reduction. The damage that phases through shields seems to be calculated off the damage shown in weapon's statistic before taking into account target's resistances and damage falloff from excessive range.
'''{{PAGENAME}}''' is a [[Engineer's weapon special effects|special effect]] that can be applied to a [[Weapon|weapon]] after applying [[:Category:Weapon Modifications|weapon modifications]].
 
 
It is a bleed through modulating burst fire system designed to defeat shielding. Around 9%<ref>https://www.youtube.com/watch?v=7uLZYdolOEo</ref> of damage is able to "bleed" through shields and attack the target's hull directly doing absolute damage, at the cost of 10% damage reduction.
 
 
The damage that phases through shields seems to be calculated off the damage shown in weapon's statistic before target's resistances and damage falloff from excessive range.
 
   
 
== Applicability ==
 
== Applicability ==
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* 3x [[Niobium]]
 
* 3x [[Niobium]]
 
* 3x [[Configurable Components]]
 
* 3x [[Configurable Components]]
  +
[[Category:Engineer Upgrades]]
 
  +
== References ==
[[Category:Weapon Special Effects]]
 
  +
<references />
 
[[Category:Experimental Effects]]

Revision as of 02:15, 9 October 2019

Phasing Sequence

Phasing Sequence is an Experimental Effect that can be applied to weapons through Engineering. It is a bleed through modulating burst fire system designed to defeat shielding. Around 9%[1] of damage is able to "bleed" through shields and attack the target's hull directly doing absolute damage, at the cost of 10% damage reduction. The damage that phases through shields seems to be calculated off the damage shown in weapon's statistic before taking into account target's resistances and damage falloff from excessive range.

Applicability

This effect is available to the following weapons:

Materials Required

References