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Consumes fuel to power all ship modules.

— In-Game Description

Power Plants are nuclear fusion reactors which supply ships with energy. They consume and fuse fuel (hydrogen atoms) to release the energy in the form of heat. This energy is converted into electricity and measured in watts. Power plants are not 100% efficient at converting fusion heat into electricity, so some energy is lost as waste heat and must be exhausted through radiation panels. The fusion process also produces helium in a highly-energized plasma state. This plasma is exhausted through the engine's ionisation grids to produce thrust. Larger power plants are able to produce more energy, while power plants with higher ratings are more efficient.

In the event that a ship's Power Plant is disabled during combat, its power output is halved, but module priority control can be used to keep some important modules powered. Repeated strikes to a "disabled" Power Plant can potentially cause a catastrophic breach in its containment systems, which can destroy a ship regardless of its remaining hull integrity.

With the introduction of Guardian Hybrid Power Plants on February 27, 3304, the base prices of all standard Power Plants were marked down to account for the depreciation of human technology.[1]

Specifications[]

Class Rating Mass (T) Integrity Power
Capacity (MW)
Heat
Efficiency
Value (CR)
2 E 2.50 46 6.400 1.00 1,977
2 D 1.00 41 7.200 0.75 5,931
2 C 1.30 51 8.000 0.5 17,793
2 B 2.00 61 8.800 0.45 53,379
2 A 1.30 56 9.600 0.40 160,137
3 E 5.00 58 8.000 1.00 5,931
3 D 2.00 51 9.000 0.75 17,793
3 C 2.50 64 10.000 0.50 53,379
3 B 4.00 77 11.000 0.45 160,137
3 A 2.50 70 12.000 0.40 480,411
4 E 10.00 72 10.400 1.00 17,793
4 D 4.00 64 11.700 0.75 53,379
4 C 5.00 80 13.000 0.50 160,137
4 B 8.00 96 14.300 0.45 480,411
4 A 5.00 88 15.600 0.40 1,441,233
5 E 20.00 86 13.600 1.00 53,379
5 D 8.00 77 15.300 0.75 160,137
5 C 10.00 96 17.000 0.50 480,411
5 B 16.00 114 18.700 0.45 1,441,233
5 A 10.00 106 20.400 0.40 4,323,699
6 E 40.00 102 16.800 1.00 160,137
6 D 16.00 90 18.900 0.75 480,411
6 C 20.00 113 21.000 0.50 1,441,233
6 B 32.00 136 23.100 0.45 4,323,699
6 A 20.00 124 25.200 0.40 12,646,820
7 E 80.00 118 20.000 1.00 468,401
7 D 32.00 105 22.500 0.75 1,405,203
7 C 40.00 131 25.000 0.50 4,215,607
7 B 64.00 157 27.500 0.45 12,971,097
7 A 40.00 144 30.000 0.40 37,940,459
8 E 160.00 135 24.000 1.00 1,405,203
8 D 64.00 120 27.000 0.75 4,215,607
8 C 80.00 150 30.000 0.50 12,646,820
8 B 128.00 180 33.000 0.45 37,940,459
8 A 80.00 165 36.000 0.40 162,586,490

Engineer Modifications[]

Modifications[]

The following modifications can be applied to this module by Engineers to enhance its abilities:

Experimental Effects[]

The following experimental effects can be applied to this module:

Purchase Locations[]

Class Rating System Station
All All Shinrarta Dezhra Jameson Memorial
All All Brestla i Sola Prospect
All All 6 Andromedae Galilei Ring
All All Ida Dhor Vancouver Gateway
All All Lumastya Suzuki Terminal
All All Khan Gubii Alpers City
All All Bragurom Du Pellegrino Station
All All 64 Ceti Jensen Gateway
All All Ix Scully-Power Station
All All Alrai Bounds Hub
All All Tote Whitelaw Enterprise
All All RMK 6 Zudov Hub

Gallery[]

References[]

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