Elite Dangerous Wiki
(Added explanation and example of what happens when a refinery bin is filled beyond capacity)
Tag: Visual edit
(→‎Specifications: Added $pbin)
Tag: Visual edit
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==Specifications==
 
==Specifications==
 
{| class="article-table sortable" style="text-align: center;" border="1"
 
{| class="article-table sortable" style="text-align: center;" border="1"
! Class !! Rating !! Mass (T) !! Integrity !! Power<br>Draw !! Refinery<br>Bins !! Value (CR)
+
! Class !! Rating !! Mass (T) !! Integrity !! Power<br>Draw !! Refinery<br>Bins !! Value (CR) !! CR / bin
 
|-
 
|-
| 1 || E || align="right" | 0.00 || A || align="right" | 0.140 || align="right" | 1 || align="right" | 6,000
+
| 1 || E || align="right" | 0.00 || A || align="right" | 0.140 || align="right" | 1 || align="right" | 6,000 || 6,000
 
|-
 
|-
| 1 || D || align="right" | 0.00 || E || align="right" | 0.180 || align="right" | 1 || align="right" | 18,000
+
| 1 || D || align="right" | 0.00 || E || align="right" | 0.180 || align="right" | 1 || align="right" | 18,000 || 18,000
 
|-
 
|-
| 1 || C || align="right" | 0.00 || A || align="right" | 0.230 || align="right" | 2 || align="right" | 54,000
+
| 1 || C || align="right" | 0.00 || A || align="right" | 0.230 || align="right" | 2 || align="right" | 54,000 || 27,000
 
|-
 
|-
| 1 || B || align="right" | 0.00 || A || align="right" | 0.280 || align="right" | 3 || align="right" | 162,000
+
| 1 || B || align="right" | 0.00 || A || align="right" | 0.280 || align="right" | 3 || align="right" | 162,000 || 54,000
 
|-
 
|-
| 1 || A || align="right" | 0.00 || A || align="right" | 0.320 || align="right" | 4 || align="right" | 486,000
+
| 1 || A || align="right" | 0.00 || A || align="right" | 0.320 || align="right" | 4 || align="right" | 486,000 || 121,500
 
|-
 
|-
| 2 || E || align="right" | 0.00 || A || align="right" | 0.170 || align="right" | 2 || align="right" | 12,600
+
| 2 || E || align="right" | 0.00 || A || align="right" | 0.170 || align="right" | 2 || align="right" | 12,600 || 6,300
 
|-
 
|-
| 2 || D || align="right" | 0.00 || A || align="right" | 0.220 || align="right" | 3 || align="right" | 37,800
+
| 2 || D || align="right" | 0.00 || A || align="right" | 0.220 || align="right" | 3 || align="right" | 37,800 || 12,600
 
|-
 
|-
| 2 || C || align="right" | 0.00 || A || align="right" | 0.280 || align="right" | 4 || align="right" | 113,400
+
| 2 || C || align="right" | 0.00 || A || align="right" | 0.280 || align="right" | 4 || align="right" | 113,400 || 28,350
 
|-
 
|-
| 2 || B || align="right" | 0.00 || A || align="right" | 0.340 || align="right" | 5 || align="right" | 340,200
+
| 2 || B || align="right" | 0.00 || A || align="right" | 0.340 || align="right" | 5 || align="right" | 340,200 || 68,040
 
|-
 
|-
| 2 || A || align="right" | 0.00 || A || align="right" | 0.390 || align="right" | 6 || align="right" | 1,020,600
+
| 2 || A || align="right" | 0.00 || A || align="right" | 0.390 || align="right" | 6 || align="right" | 1,020,600 || 170,100
 
|-
 
|-
| 3 || E || align="right" | 0.00 || A || align="right" | 0.200 || align="right" | 3 || align="right" | 26,460
+
| 3 || E || align="right" | 0.00 || A || align="right" | 0.200 || align="right" | 3 || align="right" | 26,460 || 8,820
 
|-
 
|-
| 3 || D || align="right" | 0.00 || A || align="right" | 0.270 || align="right" | 4 || align="right" | 79,380
+
| 3 || D || align="right" | 0.00 || A || align="right" | 0.270 || align="right" | 4 || align="right" | 79,380 || 19,845
 
|-
 
|-
| 3 || C || align="right" | 0.00 || A || align="right" | 0.340 || align="right" | 6 || align="right" | 238,140
+
| 3 || C || align="right" | 0.00 || A || align="right" | 0.340 || align="right" | 6 || align="right" | 238,140 || 39,690
 
|-
 
|-
| 3 || B || align="right" | 0.00 || A || align="right" | 0.410 || align="right" | 7 || align="right" | 714,420
+
| 3 || B || align="right" | 0.00 || A || align="right" | 0.410 || align="right" | 7 || align="right" | 714,420 || 102,060
 
|-
 
|-
| 3 || A || align="right" | 0.00 || A || align="right" | 0.480 || align="right" | 8 || align="right" | 2,143,260
+
| 3 || A || align="right" | 0.00 || A || align="right" | 0.480 || align="right" | 8 || align="right" | 2,143,260 || 26,7907.5
 
|-
 
|-
| 4 || E || align="right" | 0.00 || A || align="right" | 0.250 || align="right" | 4 || align="right" | 55,566
+
| 4 || E || align="right" | 0.00 || A || align="right" | 0.250 || align="right" | 4 || align="right" | 55,566 || 13,891.5
 
|-
 
|-
| 4 || D || align="right" | 0.00 || A || align="right" | 0.330 || align="right" | 5 || align="right" | 166,698
+
| 4 || D || align="right" | 0.00 || A || align="right" | 0.330 || align="right" | 5 || align="right" | 166,698 || 33,339.6
 
|-
 
|-
| 4 || C || align="right" | 0.00 || A || align="right" | 0.410 || align="right" | 7 || align="right" | 500,094
+
| 4 || C || align="right" | 0.00 || A || align="right" | 0.410 || align="right" | 7 || align="right" | 500,094 || 71,442
 
|-
 
|-
| 4 || B || align="right" | 0.00 || A || align="right" | 0.490 || align="right" | 9 || align="right" | 1,500,282
+
| 4 || B || align="right" | 0.00 || A || align="right" | 0.490 || align="right" | 9 || align="right" | 1,500,282 || 166,698
 
|-
 
|-
| 4 || A || align="right" | 0.00 || A || align="right" | 0.570 || align="right" | 10 || align="right" | 4,500,846
+
| 4 || A || align="right" | 0.00 || A || align="right" | 0.570 || align="right" | 10 || align="right" | 4,500,846 || 450,084.6
 
|}[[Category:Equipment]]
 
|}[[Category:Equipment]]

Revision as of 23:59, 29 January 2015

Refinery Ingame

Converts scooped fragments into useable resources. (REQUIRES MINING LASER)

— In-Game Description

A Refinery is one of the required modules for miners. It takes scooped asteroid fragments and turns them into a sellable commodity.

Any resource contained in the last fragment you have scooped will automatically be placed in the refinery for further processing.

How it works

To refine the fragments, go to the refinery (can be accessed through the Systems Panel - on your right) and pick which resource types you would like to refine. Picking a resource will refine it and place it in one of the refinery's bins. Note that a given fragment can contain more than one type of resource, but a refinery bin can only hold one type of resource at a time. This is one of the reasons why it is convenient to have a refinery with many bins. You may also choose to discard, or "vent", as it is called, any unwanted resources.

Another good reason for having many refinery bins is that you will rarely, if ever, come upon a fragment from which you can refine enough to fill a bin completely in one go. So having enough bins to store several kinds of resources at a time is a good idea. Also, a partially filled bin will automatically be filled up further the next time you pick up a fragment containing the resource in that bin, saving you from having to manually push the resource to a bin.

Upon acquiring 100% of a given resource, the filled bin will empty, turn the resource into a cargo cannister containing one tonne of the resource, and place it in your cargo hold. A readily sellable commodity. Any remaining resource will be left in the resource bin. Example: You have a bin containing 90% of a resource. You then refine a fragment containing 24% of that resource. You are left with a shiny new cargo cannister containing one tonne of the resource and a refinery bin containing 14% of the resource.

Tips

Even though your cargo hold is completely full, each full refinery bin is a de facto tonne of cargo. You will notice that a 100% full refinery bin will turn into a tonne of cargo as soon as you free up space in your hold.

Note that if you free up cargo space by selling cargo in the commodities market, you will have to exit and re-enter the commodity market after selling said cargo for the change to be reflected.

Specifications

Class Rating Mass (T) Integrity Power
Draw
Refinery
Bins
Value (CR) CR / bin
1 E 0.00 A 0.140 1 6,000 6,000
1 D 0.00 E 0.180 1 18,000 18,000
1 C 0.00 A 0.230 2 54,000 27,000
1 B 0.00 A 0.280 3 162,000 54,000
1 A 0.00 A 0.320 4 486,000 121,500
2 E 0.00 A 0.170 2 12,600 6,300
2 D 0.00 A 0.220 3 37,800 12,600
2 C 0.00 A 0.280 4 113,400 28,350
2 B 0.00 A 0.340 5 340,200 68,040
2 A 0.00 A 0.390 6 1,020,600 170,100
3 E 0.00 A 0.200 3 26,460 8,820
3 D 0.00 A 0.270 4 79,380 19,845
3 C 0.00 A 0.340 6 238,140 39,690
3 B 0.00 A 0.410 7 714,420 102,060
3 A 0.00 A 0.480 8 2,143,260 26,7907.5
4 E 0.00 A 0.250 4 55,566 13,891.5
4 D 0.00 A 0.330 5 166,698 33,339.6
4 C 0.00 A 0.410 7 500,094 71,442
4 B 0.00 A 0.490 9 1,500,282 166,698
4 A 0.00 A 0.570 10 4,500,846 450,084.6