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(Crucial Misinformation about respawning)
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[[File:Vulture_Canopy_Breach.jpg|300px|right|Vulture canopy breach]]
 
[[File:Vulture_Canopy_Breach.jpg|300px|right|Vulture canopy breach]]
 
 
Players '''respawn''' when their [[ship]] or [[Vehicles|vehicle]] gets destroyed. This can happen by, for example, combat, crashing into something, [[Self Destruct|self-destruction]], overheating, or running out of [[Life Support|life support]].
 
Players '''respawn''' when their [[ship]] or [[Vehicles|vehicle]] gets destroyed. This can happen by, for example, combat, crashing into something, [[Self Destruct|self-destruction]], overheating, or running out of [[Life Support|life support]].
   
 
== Lore ==
 
== Lore ==
When a pilot's ship receives catastrophic hull damage (breaks apart) or becomes incapable of supporting life, the commander automatically escapes via an ever-present [[Occupied Escape Pod|escape pod]]. In most circumstances, the escape pod transports the pilot back to the last station that they docked at.<ref>https://forums.frontier.co.uk/showthread.php?t=5323</ref> In the event that the pilot has committed a [[Crime & Punishment|crime]], acquired a [[bounty]], and is then destroyed by security forces or [[Advanced Tactical Response|ATR]], they will instead be transported to the nearest [[Detention Centre]].
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When a pilot's ship receives catastrophic hull damage (breaks apart) or becomes incapable of supporting life, the commander automatically escapes via an ever-present [[Occupied Escape Pod|escape pod]]. In most circumstances, the escape pod transports the pilot back to the last station that they docked at.<ref>https://forums.frontier.co.uk/showthread.php?t=5323</ref> In the event that the pilot has committed a [[Crime & Punishment|crime]], acquired a [[bounty]], and is then destroyed by security vessels or [[Advanced Tactical Response|ATR]], they will instead be transported to the nearest [[Detention Centre]] belonging to the security force's affiliation: [[Federation]], [[Empire]], [[Alliance]], or [[Independent]].
   
 
The [[Remlok Suit]] provides environmental protection from extreme temperature variations and hazards such as hard vacuum in depressurization. During emergencies the Remlok Survival Mask appears instantly to protect the wearer's head.
 
The [[Remlok Suit]] provides environmental protection from extreme temperature variations and hazards such as hard vacuum in depressurization. During emergencies the Remlok Survival Mask appears instantly to protect the wearer's head.
   
 
== Gameplay ==
 
== Gameplay ==
When the player's ship explodes, the screen will show 'Ship Destroyed'. There is no simulation of the escape pod. The player can press 'continue' to view the [[insurance costs]] to rebuy the old ship loadout, or get a [[Sidewinder MkI]] for free. In either case, since update 3.0, the player respawns at whatever [[station]] is nearest to the location where they died (NO they don´t! The Player gets transferred with their rebought ship to the last station they DOCKED).
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When the player's ship explodes, the screen will show "Ship Destroyed". There is no simulation of the escape pod. The player can select "Continue" to view the [[insurance costs]] to rebuy the old ship loadout, or get a [[Sidewinder MkI]] for free. Players will respawn at the last [[station]] with a shipyard that they [[Docking|docked]] at; if the last station they docked at had no shipyard function, they will respawn at the closest station with a shipyard to the location where they had lost their ship. Criminal players will respawn at the nearest affiliated [[Detention Centre]].
   
 
When the player's [[SRV]] is destroyed, the player respawns onboard their ship.
 
When the player's [[SRV]] is destroyed, the player respawns onboard their ship.
   
Respawn is unnecessary when a [[Ship-Launched Fighters|ship-launched fighter]] controlled by the player is destroyed, since they are remotely-piloted vehicles ("telepresence control"). The player remains onboard their ship.
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Respawn is not used when a [[Ship-Launched Fighters|Ship-Launched Fighter]] controlled by the player is destroyed, since they are remotely-piloted vehicles ("telepresence control"). The player remains onboard their ship.
   
After respawn the player retains all [[credits]], stored ships and [[modules]], [[materials]], and [[ranks]]. All cargo, unsold [[Explorer#Rewards for exploring|exporation data]], and unclaimed [[Bounty Voucher|bounty vouchers]] and [[Combat Bond Voucher|combat bond vouchers]] are lost. All uncompleted [[Mission Board|missions]] are terminated.{{For|the effects of respawn on fines, bounties, and wanted status|Bounty}}
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After respawn the player retains all [[credits]], stored ships and [[modules]], [[materials]], and [[ranks]]. All cargo, unsold [[Explorer#Rewards for exploring|exporation data]], and unclaimed [[Bounty Voucher|bounty vouchers]] and [[Combat Bond Voucher|combat bond vouchers]] are lost. All uncompleted [[Mission Board|missions]] are terminated.
   
 
The total number of respawns and the related insurance claims are displayed on the [[HUD/Right|right-side Systems HUD]] (under Status > Statistics > Balance).
 
The total number of respawns and the related insurance claims are displayed on the [[HUD/Right|right-side Systems HUD]] (under Status > Statistics > Balance).
   
 
== Notes ==
 
== Notes ==
*Before ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0), players respawned at the station where they last [[Docking|docked]].
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*Before ''[[Elite Dangerous: Beyond]]'' Chapter One (3.0), players always respawned at the station where they last [[Docking|docked]].
   
 
== Videos ==
 
== Videos ==

Revision as of 01:24, 1 September 2019

Vulture canopy breach

Players respawn when their ship or vehicle gets destroyed. This can happen by, for example, combat, crashing into something, self-destruction, overheating, or running out of life support.

Lore

When a pilot's ship receives catastrophic hull damage (breaks apart) or becomes incapable of supporting life, the commander automatically escapes via an ever-present escape pod. In most circumstances, the escape pod transports the pilot back to the last station that they docked at.[1] In the event that the pilot has committed a crime, acquired a bounty, and is then destroyed by security vessels or ATR, they will instead be transported to the nearest Detention Centre belonging to the security force's affiliation: Federation, Empire, Alliance, or Independent.

The Remlok Suit provides environmental protection from extreme temperature variations and hazards such as hard vacuum in depressurization. During emergencies the Remlok Survival Mask appears instantly to protect the wearer's head.

Gameplay

When the player's ship explodes, the screen will show "Ship Destroyed". There is no simulation of the escape pod. The player can select "Continue" to view the insurance costs to rebuy the old ship loadout, or get a Sidewinder MkI for free. Players will respawn at the last station with a shipyard that they docked at; if the last station they docked at had no shipyard function, they will respawn at the closest station with a shipyard to the location where they had lost their ship. Criminal players will respawn at the nearest affiliated Detention Centre.

When the player's SRV is destroyed, the player respawns onboard their ship.

Respawn is not used when a Ship-Launched Fighter controlled by the player is destroyed, since they are remotely-piloted vehicles ("telepresence control"). The player remains onboard their ship.

After respawn the player retains all credits, stored ships and modules, materials, and ranks. All cargo, unsold exporation data, and unclaimed bounty vouchers and combat bond vouchers are lost. All uncompleted missions are terminated.

The total number of respawns and the related insurance claims are displayed on the right-side Systems HUD (under Status > Statistics > Balance).

Notes

Videos

References