Elite Dangerous Wiki
(Added page about Scenario Missions)
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Scenario missions will add more direction to one of the game’s present encounter types while retaining their emergent nature.<ref>[https://www.pcgamesn.com/elite-dangerous/beyond-chapter-four-exploration-codex Elite Dangerous’ exploration gets a major overhaul (and a codex) in Beyond – Chapter Four]
 
Scenario missions will add more direction to one of the game’s present encounter types while retaining their emergent nature.<ref>[https://www.pcgamesn.com/elite-dangerous/beyond-chapter-four-exploration-codex Elite Dangerous’ exploration gets a major overhaul (and a codex) in Beyond – Chapter Four]
</ref><ref>[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-scenario-missions lite Dangerous: Beyond’s scenario missions and simulation bring new life to the vacuum]
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</ref><ref name=":0">[https://www.pcgamesn.com/elite-dangerous/elite-dangerous-scenario-missions lite Dangerous: Beyond’s scenario missions and simulation bring new life to the vacuum]
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Game director [[Laurence Oldham]] said “Previously it was very sandboxy.” “You could roleplay it and you could say, ‘This is what I did’. We’re saying, ‘You don’t need to roleplay as much now’. It’s giving direction, making clear what your choices are, and also the consequences of the choices for the background simulation.”<ref name=":0" />
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“Previously you’d drop into something and you just wouldn’t know what the factions were,” Oldham admits. “You would join one side and get it wrong. The scenarios were essentially a black box. Now you’ll see what factions are involved, and at the end of it you’ll know whether you’ve succeeded in helping or hindering them. You’ve got this whole series of tools and processes so you can logically unpick what was kind of there originally, but without any way of assessing it.”<ref name=":0" />
   
 
== References ==
 
== References ==

Revision as of 19:40, 19 October 2018


This is an upcoming feature of Beyond Chapter Four.

Scenario missions will add more direction to one of the game’s present encounter types while retaining their emergent nature.[1][2]

Game director Laurence Oldham said “Previously it was very sandboxy.” “You could roleplay it and you could say, ‘This is what I did’. We’re saying, ‘You don’t need to roleplay as much now’. It’s giving direction, making clear what your choices are, and also the consequences of the choices for the background simulation.”[2]

“Previously you’d drop into something and you just wouldn’t know what the factions were,” Oldham admits. “You would join one side and get it wrong. The scenarios were essentially a black box. Now you’ll see what factions are involved, and at the end of it you’ll know whether you’ve succeeded in helping or hindering them. You’ve got this whole series of tools and processes so you can logically unpick what was kind of there originally, but without any way of assessing it.”[2]

References