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[[File:ShieldCellBank Ingame.png|300px|thumb|Shield Cell Bank icon]] |
[[File:ShieldCellBank Ingame.png|300px|thumb|Shield Cell Bank icon]] |
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{{quote|Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.|In-Game Description}} |
{{quote|Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.|In-Game Description}} |
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+ | A '''Shield Cell Bank''' is a module that can be activated to quickly regenerate a ship's [[Shield Generator|shields]] on the fly. It is useful in combat to mitigate shield damage, but does not regenerate collapsed shields. |
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+ | == Usage == |
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− | '''Shield Cell Banks (SCB)''' are an equipable module that allow the player to quickly regenerate their ship's [[Shield Generator|shields]] on the fly. Useful in combat when taking shield damage - just be sure not to let your shields collapse as this module does not repair collapsed shields. This module can be bound to a specific key (via the keybind options menu) so that it can be used quickly and does not need to be in a firegroup. |
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⚫ | Multiple Shield Cell Banks can be installed in the same ship, and only one at a time will be activated even if multiple banks are installed. They draw a significant amount of power, however, so it can still be helpful to arrange multiple SCBs in a "cascade": have only a single Shield Cell Bank powered at any given time, power down the rest and turn on the next when the first SCB runs out of charges. For example, if three SCBs are installed, turn off two and use the first one until it runs out of charges, then power that one down and power up the next loaded module. Keep in mind that powering up an inactive SCB takes 25 seconds before the first shield cell is ready to be used. |
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⚫ | |||
⚫ | Multiple |
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⚫ | After using a Shield Cell Bank, it takes 5 seconds until it starts recharging shields. During the kick-in time, a significant amount of heat will be produced. If the shields go down before it actually kicks in, the charge will not work and shields will remain collapsed, so be sure to use it with the right timing. |
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⚫ | |||
⚫ | If a Shield Cell Bank is fired without following it with a heatsink, the ship will overheat and its modules and hull will start taking damage until the temperature drops to a safe level. Be aware that using Shield Cell Banks will cause heat damage to a ship unless a [[Heatsink Launcher]] is used at the same time. |
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− | ==Functionality== |
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⚫ | After using a Shield Cell Bank, it takes 5 |
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⚫ | The amount of heat generated depends on the following: ship heat capacity, power plant rating,<ref>https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/</ref> heat level before the use of a charge (higher initial heat percentage increases the peak heat percentage that shield cell will send you to), and the number of charges used at a time. |
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− | == Safety Notes: == |
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− | With release of the Horizons-Expansion, the amount of heat produced using SCB's has been raised dramatically. Therefore, be aware that using Shield Cell Banks will cause heat damage to your ship unless a [[Heatsink Launcher]] is used at the same time. |
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⚫ | The amount of heat generated depends on the following: ship heat capacity, power plant rating |
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− | ==Munitions== |
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− | Spent ammunition must be replenished once used. Any station that is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. |
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− | <!-- Tested C2 Shield Cell Bank on Jan 6, 2015--> |
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− | Shield cells cost 300 CR per unit.{{Cite}} In this case one cell is one unit. |
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==Specifications== |
==Specifications== |
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! Class |
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− | == |
+ | == Engineering == |
− | The following modifications can be applied to this module by [[Engineers]] to enhance |
+ | The following modifications can be applied to this module by [[Engineers]] to enhance its abilities: |
+ | |||
+ | === Modifications === |
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* [[Rapid Charge Shield Cell Bank|Rapid charge]] |
* [[Rapid Charge Shield Cell Bank|Rapid charge]] |
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* [[Specialised Shield Cell Bank|Specialised]] |
* [[Specialised Shield Cell Bank|Specialised]] |
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+ | |||
+ | === Experimental Effects === |
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+ | The following [[Experimental Effect|Experimental Effects]] can be applied to the module: |
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+ | * [[Recycling Cells]] |
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+ | * [[Boss Cells]] |
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+ | * [[Flow Control]] |
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+ | * [[Double Braced]] |
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+ | * [[Stripped Down]] |
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== Notes == |
== Notes == |
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− | * Shield Cell Banks |
+ | * Shield Cell Banks can be placed in an Optional Internal Compartment or Core Military Compartment (see [[Outfitting]]). |
== References == |
== References == |
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− | <references /> |
+ | <references /> |
+ | |||
+ | {{EquipmentNavbox}} |
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+ | |||
+ | [[ru:Щитонакопитель]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
Revision as of 18:40, 27 March 2020
Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.
— In-Game Description
A Shield Cell Bank is a module that can be activated to quickly regenerate a ship's shields on the fly. It is useful in combat to mitigate shield damage, but does not regenerate collapsed shields.
Usage
Multiple Shield Cell Banks can be installed in the same ship, and only one at a time will be activated even if multiple banks are installed. They draw a significant amount of power, however, so it can still be helpful to arrange multiple SCBs in a "cascade": have only a single Shield Cell Bank powered at any given time, power down the rest and turn on the next when the first SCB runs out of charges. For example, if three SCBs are installed, turn off two and use the first one until it runs out of charges, then power that one down and power up the next loaded module. Keep in mind that powering up an inactive SCB takes 25 seconds before the first shield cell is ready to be used.
If shields are on the verge of collapsing from attacks, it is advised to divert energy into the SYS capacitor in order to strengthen the shields prior to using a SCB charge as doing so can prevent shields from collapsing and wasting a charge as the result.
After using a Shield Cell Bank, it takes 5 seconds until it starts recharging shields. During the kick-in time, a significant amount of heat will be produced. If the shields go down before it actually kicks in, the charge will not work and shields will remain collapsed, so be sure to use it with the right timing.
If a Shield Cell Bank is fired without following it with a heatsink, the ship will overheat and its modules and hull will start taking damage until the temperature drops to a safe level. Be aware that using Shield Cell Banks will cause heat damage to a ship unless a Heatsink Launcher is used at the same time.
The amount of heat generated depends on the following: ship heat capacity, power plant rating,[1] heat level before the use of a charge (higher initial heat percentage increases the peak heat percentage that shield cell will send you to), and the number of charges used at a time.
Specifications
Class | Rating | Mass (T) |
Integrity | Power Draw |
Ammo Maximum |
Duration
(seconds) |
Shield Reinforcement | Thermal Load | Value
(CR) |
---|---|---|---|---|---|---|---|---|---|
1 | E | 1.30 | 32 | 0.410 | 3 | 1 | 12.0/s | 170 | 517 |
1 | D | 0.50 | 24 | 0.550 | 1 | 1 | 16.0/s | 170 | 1,293 |
1 | C | 1.30 | 40 | 0.690 | 2 | 1 | 20.0/s | 170 | 3,231 |
1 | B | 2.00 | 56 | 0.830 | 3 | 1 | 24.0/s | 170 | 8,078 |
1 | A | 1.30 | 48 | 0.970 | 2 | 1 | 28.0/s | 170 | 20,195 |
2 | E | 2.50 | 41 | 0.500 | 4 | 2 | 14.0/s | 240 | 1,448 |
2 | D | 1.00 | 31 | 0.670 | 2 | 2 | 18.0/s | 240 | 3,619 |
2 | C | 2.50 | 51 | 0.840 | 3 | 2 | 23.0/s | 240 | 9,048 |
2 | B | 4.00 | 71 | 1.010 | 4 | 2 | 28.0/s | 240 | 22,619 |
2 | A | 2.50 | 61 | 1.180 | 3 | 2 | 32.0/s | 240 | 56,547 |
3 | E | 5.00 | 51 | 0.610 | 4 | 2 | 17.0/s | 340 | 4,053 |
3 | D | 2.00 | 38 | 0.820 | 2 | 2 | 23.0/s | 340 | 10,133 |
3 | C | 5.00 | 64 | 1.020 | 3 | 2 | 29.0/s | 340 | 25,333 |
3 | B | 8.00 | 90 | 1.220 | 4 | 2 | 35.0/s | 340 | 63,333 |
3 | A | 5.00 | 77 | 1.430 | 3 | 2 | 41.0/s | 340 | 158,331 |
4 | E | 10.00 | 64 | 0.740 | 4 | 3 | 20.0/s | 410 | 11,349 |
4 | D | 4.00 | 48 | 0.980 | 2 | 3 | 26.0/s | 410 | 28,373 |
4 | C | 10.00 | 80 | 1.230 | 3 | 3 | 33.0/s | 410 | 70,932 |
4 | B | 16.00 | 112 | 1.480 | 4 | 3 | 39.0/s | 410 | 177,331 |
4 | A | 10.00 | 96 | 1.720 | 3 | 3 | 46.0/s | 410 | 443,328 |
5 | E | 20.00 | 77 | 0.900 | 4 | 5 | 21.0/s | 540 | 31,778 |
5 | D | 8.00 | 58 | 1.200 | 2 | 5 | 28.0/s | 540 | 79,444 |
5 | C | 20.00 | 96 | 1.500 | 3 | 5 | 35.0/s | 540 | 198,611 |
5 | B | 32.00 | 134 | 1.800 | 4 | 5 | 41.0/s | 540 | 496,527 |
5 | A | 20.00 | 115 | 2.100 | 3 | 5 | 48.0/s | 540 | 1,241,317 |
6 | E | 40.00 | 90 | 1.060 | 6 | 8 | 20.0/s | 640 | 88,978 |
6 | D | 16.00 | 68 | 1.420 | 4 | 8 | 26.0/s | 640 | 222,444 |
6 | C | 40.00 | 113 | 1.770 | 5 | 8 | 33.0/s | 640 | 556,110 |
6 | B | 64.00 | 158 | 2.120 | 6 | 8 | 39.0/s | 640 | 1,390,275 |
6 | A | 40.00 | 136 | 2.480 | 5 | 8 | 46.0/s | 640 | 3,475,688 |
7 | E | 80.00 | 105 | 1.240 | 5 | 11 | 24.0/s | 720 | 249,137 |
7 | D | 32.00 | 79 | 1.660 | 3 | 11 | 32.0/s | 720 | 622,843 |
7 | C | 80.00 | 131 | 2.070 | 4 | 11 | 41.0/s | 720 | 1,557,108 |
7 | B | 128.00 | 183 | 2.480 | 5 | 11 | 49.0/s | 720 | 3,892,770 |
7 | A | 80.00 | 157 | 2.900 | 4 | 11 | 57.0/s | 720 | 9,731,925 |
8 | E | 160.00 | 120 | 1.440 | 5 | 17 | 28.0/s | 800 | 680,145 |
8 | D | 64.00 | 90 | 1.920 | 3 | 17 | 37.0/s | 800 | 1,700,362 |
8 | C | 160.00 | 150 | 2.400 | 4 | 17 | 47.0/s | 800 | 4,250,906 |
8 | B | 256.00 | 210 | 2.880 | 5 | 17 | 56.0/s | 800 | 10,627,263 |
8 | A | 160.00 | 180 | 3.360 | 4 | 17 | 65.0/s | 800 | 26,568,157 |
Engineering
The following modifications can be applied to this module by Engineers to enhance its abilities:
Modifications
Experimental Effects
The following Experimental Effects can be applied to the module:
Notes
- Shield Cell Banks can be placed in an Optional Internal Compartment or Core Military Compartment (see Outfitting).