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[[File:ShieldCellBank Ingame.png|300px|thumb|Shield Cell Bank icon]]
{{UpdateMe}}
 
 
{{quote|Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.|In-Game Description}}
[[File:ShieldCellBank_Ingame.png|320px|thumb]]
 
  +
A '''Shield Cell Bank''' is a module that can be activated to quickly regenerate a ship's [[Shield Generator|shields]] on the fly. It is useful in combat to mitigate shield damage, but does not regenerate collapsed shields.
{{quote|Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.|In-Game Description}}
 
   
  +
== Usage ==
Shield Cell Banks are an equipable module that allow the player to quickly regenerate their ship's shields on the fly. Useful in combat when taking shield damage - just be sure not to let your shields collapse as this module does not repair collapsed shields. This module can be bound to a specific key (via the keybind options menu) so that it can be used quickly and does not need to be in a firegroup.
 
  +
Multiple Shield Cell Banks can be installed in the same ship, and only one at a time will be activated even if multiple banks are installed. They draw a significant amount of power, however, so it can still be helpful to arrange multiple SCBs in a "cascade": have only a single Shield Cell Bank powered at any given time, power down the rest and turn on the next when the first SCB runs out of charges. For example, if three SCBs are installed, turn off two and use the first one until it runs out of charges, then power that one down and power up the next loaded module. Keep in mind that powering up an inactive SCB takes 25 seconds before the first shield cell is ready to be used.
   
  +
If shields are on the verge of collapsing from attacks, it is advised to divert energy into the SYS capacitor in order to strengthen the shields prior to using a SCB charge as doing so can prevent shields from collapsing and wasting a charge as the result.
Multiple shield cell banks can be installed, but the current game mechanics fire all of them at the same time instead of one bank after the other. A workaround is to only have a single shield cell bank powered at any one time. For example, if you have 3 banks you turn 2 of and use the first one until it runs out of charges, then power that one down and power up the next loaded module. Like this you not only save credits and youre shields, but also power. This is very useful when piloting ships like the Vulture or Eagle.
 
   
  +
After using a Shield Cell Bank, it takes 5 seconds until it starts recharging shields. During the kick-in time, a significant amount of heat will be produced. If the shields go down before it actually kicks in, the charge will not work and shields will remain collapsed, so be sure to use it with the right timing.
==Munitions==
 
  +
Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services.
 
  +
If a Shield Cell Bank is fired without following it with a heatsink, the ship will overheat and its modules and hull will start taking damage until the temperature drops to a safe level. Be aware that using Shield Cell Banks will cause heat damage to a ship unless a [[Heatsink Launcher]] is used at the same time.
<!-- Tested C2 Shield Cell Bank on Jan 6, 2015-->
 
  +
Shield cells costs 1200 CR per unit. In this case one cell is one unit.
 
  +
The amount of heat generated depends on the following: ship heat capacity, power plant rating,<ref>https://forums.frontier.co.uk/threads/research-detailed-heat-mechanics.286628/</ref> heat level before the use of a charge (higher initial heat percentage increases the peak heat percentage that shield cell will send you to), and the number of charges used at a time.
   
 
==Specifications==
 
==Specifications==
Line 17: Line 19:
 
! Class
 
! Class
 
! Rating
 
! Rating
! Mass<br>(T)
+
! Mass<br />(T)
 
! Integrity
 
! Integrity
! Power<br>Draw
+
! Power<br />Draw
! Ammo<br>Clip Size
+
! Ammo<br />Maximum
  +
!Duration
! Ammo<br>Maximum <sup style="font-weight: normal; color: yellow;">[1]</sup>
 
  +
(seconds)
! Stabilization<br>Rate
 
  +
!Shield Reinforcement
! Value (CR)
 
  +
!Thermal Load
 
!Value
  +
(CR)
 
|-
 
|-
| 1 || E || 1.30 || A || 0.410 || 1 || 4 || E || 517
+
| 1 || E || 1.30 || 32|| 0.410 || 3
  +
|1
  +
|12.0/s
  +
|170
  +
|517
 
|-
 
|-
| 1 || D || 0.50 || B || 0.550 || 1 || 2 || E || 1,293
+
| 1 || D || 0.50 || 24|| 0.550 || 1
  +
|1
  +
|16.0/s
  +
|170
  +
|1,293
 
|-
 
|-
| 1 || C || 1.30 || A || 0.690 || 1 || 3 || D || 3,231
+
| 1 || C || 1.30 || 40|| 0.690 || 2
  +
|1
  +
|20.0/s
  +
|170
  +
|3,231
 
|-
 
|-
| 1 || B || 2.00 || A || 0.830 || 1 || 4 || D || 8,078
+
| 1 || B || 2.00 || 56 || 0.830 || 3
  +
|1
  +
|24.0/s
  +
|170
  +
|8,078
 
|-
 
|-
| 1 || A || 1.30 || A || 0.970 || 1 || 3 || D || 20,195
+
| 1 || A || 1.30 || 48|| 0.970 || 2
  +
|1
  +
|28.0/s
  +
|170
  +
|20,195
 
|-
 
|-
| 2 || E || 2.50 || A || 0.500 || 1 || 5 || E || 1,448
+
| 2 || E || 2.50 || 41|| 0.500 || 4
  +
|2
  +
|14.0/s
  +
|240
  +
|1,448
 
|-
 
|-
| 2 || D || 1.00 || A || 0.670 || 1 || 3 || D || 3,619
+
| 2 || D || 1.00 || 31|| 0.670 || 2
  +
|2
  +
|18.0/s
  +
|240
  +
|3,619
 
|-
 
|-
| 2 || C || 2.50 || A || 0.840 || 1 || 4 || D || 9,048
+
| 2 || C || 2.50 || 51|| 0.840 || 3
  +
|2
  +
|23.0/s
  +
|240
  +
|9,048
 
|-
 
|-
| 2 || B || 4.00 || A || 1.010 || 1 || 5 || D || 22,619
+
| 2 || B || 4.00 || 71|| 1.010 || 4
  +
|2
  +
|28.0/s
  +
|240
  +
|22,619
 
|-
 
|-
| 2 || A || 2.50 || A || 1.180 || 1 || 3 || C || 56,547
+
| 2 || A || 2.50 || 61|| 1.180 || 3
  +
|2
  +
|32.0/s
  +
|240
  +
|56,547
 
|-
 
|-
| 3 || E || 5.00 || A || 0.610 || 1 || 5 || D || 4,053
+
| 3 || E || 5.00 || 51|| 0.610 || 4
  +
|2
  +
|17.0/s
  +
|340
  +
|4,053
 
|-
 
|-
| 3 || D || 2.00 || A || 0.820 || 1 || 3 || D || 10,133
+
| 3 || D || 2.00 || 38|| 0.820 || 2
  +
|2
  +
|23.0/s
  +
|340
  +
|10,133
 
|-
 
|-
| 3 || C || 5.00 || A || 1.020 || 1 || 4 || D || 25,333
+
| 3 || C || 5.00 || 64|| 1.020 || 3
  +
|2
  +
|29.0/s
  +
|340
  +
|25,333
 
|-
 
|-
| 3 || B || 8.00 || A || 1.220 || 1 || 5 || C || 63,333
+
| 3 || B || 8.00 || 90|| 1.220 || 4
  +
|2
  +
|35.0/s
  +
|340
  +
|63,333
 
|-
 
|-
| 3 || A || 5.00 || A || 1.430 || 1 || 4 || C || 158,331
+
| 3 || A || 5.00 || 77|| 1.430 || 3
  +
|2
  +
|41.0/s
  +
|340
  +
|158,331
 
|-
 
|-
| 4 || E || 10.00 || A || 0.740 || 1 || 5 || D || 11,349
+
| 4 || E || 10.00 || 64 || 0.740 || 4
  +
|3
  +
|20.0/s
  +
|410
  +
|11,349
 
|-
 
|-
| 4 || D || 4.00 || A || 0.980 || 1 || 3 || D || 28,373
+
| 4 || D || 4.00 || 48|| 0.980 || 2
  +
|3
  +
|26.0/s
  +
|410
  +
|28,373
 
|-
 
|-
| 4 || C || 10.00 || A || 1.230 || 1 || 4 || C || 70,932
+
| 4 || C || 10.00 || 80|| 1.230 || 3
  +
|3
  +
|33.0/s
  +
|410
  +
|70,932
 
|-
 
|-
| 4 || B || 16.00 || A || 1.480 || 1 || 5 || C || 177,331
+
| 4 || B || 16.00 || 112|| 1.480 || 4
  +
|3
  +
|39.0/s
  +
|410
  +
|177,331
 
|-
 
|-
| 4 || A || 10.00 || A || 1.720 || 1 || 4 || B || 443,328
+
| 4 || A || 10.00 || 96|| 1.720 || 3
  +
|3
  +
|46.0/s
  +
|410
  +
|443,328
 
|-
 
|-
| 5 || E || 20.00 || A || 0.900 || 1 || 5 || D || 31,778
+
| 5 || E || 20.00 || 77|| 0.900 || 4
  +
|5
  +
|21.0/s
  +
|540
  +
|31,778
 
|-
 
|-
| 5 || D || 8.00 || A || 1.200 || 1 || 3 || C || 79,444
+
| 5 || D || 8.00 || 58 || 1.200 || 2
  +
|5
  +
|28.0/s
  +
|540
  +
|79,444
 
|-
 
|-
| 5 || C || 20.00 || A || 1.500 || 1 || 4 || C || 198,611
+
| 5 || C || 20.00 || 96|| 1.500 || 3
  +
|5
  +
|35.0/s
  +
|540
  +
|198,611
 
|-
 
|-
| 5 || B || 32.00 || A || 1.800 || 1 || 5 || B || 496,527
+
| 5 || B || 32.00 || 134|| 1.800 || 4
  +
|5
  +
|41.0/s
  +
|540
  +
|496,527
 
|-
 
|-
| 5 || A || 20.00 || A || 2.100 || 1 || 4 || B || 1,241,317
+
| 5 || A || 20.00 || 115|| 2.100 || 3
  +
|5
  +
|48.0/s
  +
|540
  +
|1,241,317
 
|-
 
|-
| 6 || E || 40.00 || A || 1.060 || || 6 || || 88,978
+
| 6 || E || 40.00 || 90 || 1.060
  +
| 6
  +
|8
  +
|20.0/s
  +
|640
  +
|88,978
 
|-
 
|-
| 6 || D || 16.00 || A || 1.420 || || 4 || || 222,444
+
| 6 || D || 16.00 || 68 || 1.420
  +
| 4
  +
|8
  +
|26.0/s
  +
|640
  +
|222,444
 
|-
 
|-
| 6 || C || 40.00 || A || 1.770 || || 5 || || 556,110
+
| 6 || C || 40.00 || 113 || 1.770
  +
| 5
  +
|8
  +
|33.0/s
  +
|640
  +
|556,110
 
|-
 
|-
| 6 || B || 64.00 || A || 2.120 || || 6 || B|| 1,390,275
+
| 6 || B || 64.00 || 158 || 2.120
  +
| 6
  +
|8
  +
|39.0/s
  +
|640
  +
|1,390,275
 
|-
 
|-
| 6 || A || 40.00 || A || 2.480 || || 5 || || 3,475,688
+
| 6 || A || 40.00 || 136 || 2.480
  +
| 5
  +
|8
  +
|46.0/s
  +
|640
  +
|3,475,688
 
|-
 
|-
| 7 || E || || || || ||
+
| 7 || E || 80.00|| 105|| 1.240|| 5
  +
|11
  +
|24.0/s
  +
|720
  +
|249,137
 
|-
 
|-
| 7 || D || || || || ||
+
| 7 || D || 32.00|| 79|| 1.660|| 3
  +
|11
  +
|32.0/s
  +
|720
  +
|622,843
 
|-
 
|-
| 7 || C || || || || ||
+
| 7 || C || 80.00|| 131|| 2.070|| 4
  +
|11
  +
|41.0/s
  +
|720
  +
|1,557,108
 
|-
 
|-
| 7 || B || || || || ||
+
| 7 || B || 128.00|| 183|| 2.480|| 5
  +
|11
  +
|49.0/s
  +
|720
  +
|3,892,770
 
|-
 
|-
| 7 || A || || || || ||
+
| 7 || A || 80.00|| 157|| 2.900|| 4
  +
|11
  +
|57.0/s
  +
|720
  +
|9,731,925
 
|-
 
|-
| 8 || E || || || || ||
+
| 8 || E || 160.00
  +
|| 120
  +
|| 1.440
  +
||5
  +
|17
  +
|28.0/s
  +
|800
  +
|680,145
 
|-
 
|-
| 8 || D || || || || ||
+
| 8 || D || 64.00
  +
|| 90
  +
|| 1.920
  +
||3
  +
|17
  +
|37.0/s
  +
|800
  +
|1,700,362
 
|-
 
|-
| 8 || C || || || || ||
+
| 8 || C || 160.00
  +
|| 150
  +
|| 2.400
  +
||4
  +
|17
  +
|47.0/s
  +
|800
  +
|4,250,906
 
|-
 
|-
| 8 || B || || || || ||
+
| 8 || B || 256.00
  +
|| 210
  +
|| 2.880
  +
||5
  +
|17
  +
|56.0/s
  +
|800
  +
|10,627,263
 
|-
 
|-
| 8 || A || || || || ||
+
| 8 || A || 160.00
  +
|| 180
  +
|| 3.360
  +
||4
  +
|17
  +
|65.0/s
  +
|800
  +
|26,568,157
 
|}
 
|}
  +
[[File:Shield Cell Banks Comparison-Apr15.png|left|thumb|797x797px]]
:<sup style="color: yellow">[1]</sup> Due to a bug in the outfitting menu the values in this column are based on player observations and thus may not be completely accurate for all modules.
 
  +
{{Clr}}
   
==Bugs==
+
== Engineering ==
  +
The following modifications can be applied to this module by [[Engineers]] to enhance its abilities:
* Currently the in-game outfitting menu displays incorrect values for the ammo maximum.
 
  +
  +
=== Modifications ===
  +
* [[Rapid Charge Shield Cell Bank|Rapid charge]]
  +
* [[Specialised Shield Cell Bank|Specialised]]
  +
  +
=== Experimental Effects ===
  +
The following [[Experimental Effect|Experimental Effects]] can be applied to the module:
  +
* [[Recycling Cells]]
  +
* [[Boss Cells]]
  +
* [[Flow Control]]
  +
* [[Double Braced]]
  +
* [[Stripped Down]]
  +
  +
== Notes ==
  +
* Shield Cell Banks can be placed in an Optional Internal Compartment or Core Military Compartment (see [[Outfitting]]).
  +
  +
== References ==
  +
<references />
   
 
{{EquipmentNavbox}}
 
{{EquipmentNavbox}}
  +
  +
[[ru:Щитонакопитель]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Revision as of 18:40, 27 March 2020

ShieldCellBank Ingame

Shield Cell Bank icon

Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.

— In-Game Description

A Shield Cell Bank is a module that can be activated to quickly regenerate a ship's shields on the fly. It is useful in combat to mitigate shield damage, but does not regenerate collapsed shields.

Usage

Multiple Shield Cell Banks can be installed in the same ship, and only one at a time will be activated even if multiple banks are installed. They draw a significant amount of power, however, so it can still be helpful to arrange multiple SCBs in a "cascade": have only a single Shield Cell Bank powered at any given time, power down the rest and turn on the next when the first SCB runs out of charges. For example, if three SCBs are installed, turn off two and use the first one until it runs out of charges, then power that one down and power up the next loaded module. Keep in mind that powering up an inactive SCB takes 25 seconds before the first shield cell is ready to be used.

If shields are on the verge of collapsing from attacks, it is advised to divert energy into the SYS capacitor in order to strengthen the shields prior to using a SCB charge as doing so can prevent shields from collapsing and wasting a charge as the result.

After using a Shield Cell Bank, it takes 5 seconds until it starts recharging shields. During the kick-in time, a significant amount of heat will be produced. If the shields go down before it actually kicks in, the charge will not work and shields will remain collapsed, so be sure to use it with the right timing.

If a Shield Cell Bank is fired without following it with a heatsink, the ship will overheat and its modules and hull will start taking damage until the temperature drops to a safe level. Be aware that using Shield Cell Banks will cause heat damage to a ship unless a Heatsink Launcher is used at the same time.

The amount of heat generated depends on the following: ship heat capacity, power plant rating,[1] heat level before the use of a charge (higher initial heat percentage increases the peak heat percentage that shield cell will send you to), and the number of charges used at a time.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Ammo
Maximum
Duration

(seconds)

Shield Reinforcement Thermal Load Value

(CR)

1 E 1.30 32 0.410 3 1 12.0/s 170 517
1 D 0.50 24 0.550 1 1 16.0/s 170 1,293
1 C 1.30 40 0.690 2 1 20.0/s 170 3,231
1 B 2.00 56 0.830 3 1 24.0/s 170 8,078
1 A 1.30 48 0.970 2 1 28.0/s 170 20,195
2 E 2.50 41 0.500 4 2 14.0/s 240 1,448
2 D 1.00 31 0.670 2 2 18.0/s 240 3,619
2 C 2.50 51 0.840 3 2 23.0/s 240 9,048
2 B 4.00 71 1.010 4 2 28.0/s 240 22,619
2 A 2.50 61 1.180 3 2 32.0/s 240 56,547
3 E 5.00 51 0.610 4 2 17.0/s 340 4,053
3 D 2.00 38 0.820 2 2 23.0/s 340 10,133
3 C 5.00 64 1.020 3 2 29.0/s 340 25,333
3 B 8.00 90 1.220 4 2 35.0/s 340 63,333
3 A 5.00 77 1.430 3 2 41.0/s 340 158,331
4 E 10.00 64 0.740 4 3 20.0/s 410 11,349
4 D 4.00 48 0.980 2 3 26.0/s 410 28,373
4 C 10.00 80 1.230 3 3 33.0/s 410 70,932
4 B 16.00 112 1.480 4 3 39.0/s 410 177,331
4 A 10.00 96 1.720 3 3 46.0/s 410 443,328
5 E 20.00 77 0.900 4 5 21.0/s 540 31,778
5 D 8.00 58 1.200 2 5 28.0/s 540 79,444
5 C 20.00 96 1.500 3 5 35.0/s 540 198,611
5 B 32.00 134 1.800 4 5 41.0/s 540 496,527
5 A 20.00 115 2.100 3 5 48.0/s 540 1,241,317
6 E 40.00 90 1.060 6 8 20.0/s 640 88,978
6 D 16.00 68 1.420 4 8 26.0/s 640 222,444
6 C 40.00 113 1.770 5 8 33.0/s 640 556,110
6 B 64.00 158 2.120 6 8 39.0/s 640 1,390,275
6 A 40.00 136 2.480 5 8 46.0/s 640 3,475,688
7 E 80.00 105 1.240 5 11 24.0/s 720 249,137
7 D 32.00 79 1.660 3 11 32.0/s 720 622,843
7 C 80.00 131 2.070 4 11 41.0/s 720 1,557,108
7 B 128.00 183 2.480 5 11 49.0/s 720 3,892,770
7 A 80.00 157 2.900 4 11 57.0/s 720 9,731,925
8 E 160.00 120 1.440 5 17 28.0/s 800 680,145
8 D 64.00 90 1.920 3 17 37.0/s 800 1,700,362
8 C 160.00 150 2.400 4 17 47.0/s 800 4,250,906
8 B 256.00 210 2.880 5 17 56.0/s 800 10,627,263
8 A 160.00 180 3.360 4 17 65.0/s 800 26,568,157
Shield Cell Banks Comparison-Apr15

Engineering

The following modifications can be applied to this module by Engineers to enhance its abilities:

Modifications

Experimental Effects

The following Experimental Effects can be applied to the module:

Notes

  • Shield Cell Banks can be placed in an Optional Internal Compartment or Core Military Compartment (see Outfitting).

References