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ShieldCellBank Ingame

Shield Cells are consumed to quickly repair an active shield. Once activated, a shield cell requires a warm up period before it will regenerate the shield. During this period the shield is vulnerable to further attack; if the shield collapses during the warm up period the shield cell will still be spent but will have no effect.

— In-Game Description

Shield Cell Banks are an equipable module that allow the player to quickly regenerate their ship's shields on the fly. Useful in combat when taking shield damage - just be sure not to let your shields collapse as this module does not repair collapsed shields. This module can be bound to a specific key (via the keybind options menu) so that it can be used quickly and does not need to be in a firegroup.

Multiple shield cell banks can be installed, but the current game mechanics fire all of them at the same time instead of one bank after the other. A workaround is to only have a single shield cell bank powered at any one time. For example, if you have 3 banks you turn 2 of and use the first one until it runs out of charges, then power that one down and power up the next loaded module. Like this you not only save credits and youre shields, but also power. This is very useful when piloting ships like the Vulture or Eagle.

Munitions

Spent ammunition must be replenished once used. Any station is equipped with a "Re-arm" service will be able to replenish ammunition. Once docked at the station, ammunition can be purchased from the Munitions menu in the Starport Services. Shield cells costs 1200 CR per unit. In this case one cell is one unit.

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Ammo
Clip Size
Ammo
Maximum [1]
Stabilization
Rate
Value (CR)
1 E 1.30 A 0.410 1 4 E 517
1 D 0.50 B 0.550 1 2 E 1,293
1 C 1.30 A 0.690 1 3 D 3,231
1 B 2.00 A 0.830 1 4 D 8,078
1 A 1.30 A 0.970 1 3 D 20,195
2 E 2.50 A 0.500 1 5 E 1,448
2 D 1.00 A 0.670 1 3 D 3,619
2 C 2.50 A 0.840 1 4 D 9,048
2 B 4.00 A 1.010 1 5 D 22,619
2 A 2.50 A 1.180 1 4 C 56,547
3 E 5.00 A 0.610 1 5 D 4,053
3 D 2.00 A 0.820 1 3 D 10,133
3 C 5.00 A 1.020 1 4 D 25,333
3 B 8.00 A 1.220 1 5 C 63,333
3 A 5.00 A 1.430 1 4 C 158,331
4 E 10.00 A 0.740 1 5 D 11,349
4 D 4.00 A 0.980 1 3 D 28,373
4 C 10.00 A 1.230 1 4 C 70,932
4 B 16.00 A 1.480 1 5 C 177,331
4 A 10.00 A 1.720 1 4 B 443,328
5 E 20.00 A 0.900 1 5 D 31,778
5 D 8.00 A 1.200 1 3 C 79,444
5 C 20.00 A 1.500 1 4 C 198,611
5 B 32.00 A 1.800 1 5 B 496,527
5 A 20.00 A 2.100 1 4 B 1,241,317
6 E 40.00 A 1.060 6 88,978
6 D 16.00 A 1.420 4 222,444
6 C 40.00 A 1.770 5 556,110
6 B 64.00 A 2.120 6 B 1,390,275
6 A 40.00 A 2.480 5 3,475,688
7 E
7 D
7 C
7 B
7 A
8 E
8 D
8 C
8 B
8 A
[1] Due to a bug in the outfitting menu the values in this column are based on player observations and thus may not be completely accurate for all modules.

Bugs

  • Currently the in-game outfitting menu displays incorrect values for the ammo maximum.
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