Ships are used to traverse the Milky Way and to perform a variety of tasks. There are circa 41 flyable ship models with configurable builds to suit roles and careers. They are equipped with a Frame Shift Drive to supercruise at 100s times lightspeed in a star system and for Interstellar travel via hyperspace. Many ship designs in ED are inspired by the wireframe and polygonal models of the classic Elite games.
Every flyable ship is upgradeable and the components are fully customizable except SLFs.[1] There are a range of optional modules to specialize as a trader, smuggler, bounty hunter, pirate etc. The modules can be changed or upgraded at Stations and Surface Ports with an Outfitting service.
The starships are built by several manufacturers with unique styles. All commanders start with a Sidewinder Mk I. New ships are purchasable with adequate credits. Pre-built ships are equipped with modules and engineering for ARX. The vessels are for sale at Stations and Surface Ports with a Shipyard.
There are 6 Ship-Launched Fighters that can be deployed for combat or short-distance exploration. Commanders with at least 5 billion credits can buy a Drake-Class Carrier. This capital ship has 16 Landing Pads, station services including customizable ship interiors and a max jump range of 500 light years. All ships are designed with ship interiors in mind and for future gameplay opportunities.
People can join other ships as a hologram via multicrew. Nearly all ships and stations are fitted with GalNet for market information, galactic news and communication.[2][3]
Available Ships
All ships available to players are presented below. Some ships require to attain a specific rank of the Federal or Imperial navies before they can be purchased. Ship-Launched Fighters and certain capital ships can be purchased with credits, but are not classified as conventional ships.
Small
Small ships can dock on small landing pads.
Medium
Medium ships can dock on medium landing pads.
Large
Large ships can dock on large landing pads.
Ship-Launched Fighters
Ship-Launched Fighters can only be deployed from Fighter Hangars installed on suitable ships. They cannot be customised in Outfitting apart from their Livery, and they lack their own Frame Shift Drives.
Capital Ships
These are very large, capital sized, jump-capable vessels. The owner of a Drake-Class Carrier uses executive control to order hyperspace jumps between star systems. Owners can customise the interior with onboard services, Livery, It features 16 Landing Pads and a jump range of up to 500 light years. The Colonisation Ship is used for colonizing star systems.
Compare Ships
Specifications
Default ship specifications as equipped when purchased[4]. The Sidewinder can be obtained for free.
Model | Type | Jump Range [Laden] (LY) |
Mnvr Rating |
Cargo [Max] (T) |
Pad Size | Speed [Boost] (m/s) |
Armour | Shield (MJ) |
Cost (CR) |
Hull Mass (T) |
Mass Lock Factor |
Optional Modules (Restricted) |
Fighter Hangar Capable | Model |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Sidewinder MkI | Multipurpose | 7.56 [6.96] |
5 | 4 [12] |
S | 220 [321] |
108 | 52 | 32,000 | 25 | 6 | 4 | No | Sidewinder MkI |
Eagle MkII | Combat | 8.47 [8.27] |
7 | 2 [16] |
S | 239 [349] |
72 | 78 | 44,800 | 50 | 6 | 4 (1) | No | Eagle MkII |
Hauler | Freighter | 9.87 [8.08] |
4 | 8 [22] |
S | 206 [309] |
180 | 65 | 52,720 | 14 | 6 | 4 | No | Hauler |
Adder | Multipurpose | 9.12 [8.47] |
4 | 6 [26] |
S | 220 [321] |
162 | 78 | 87,808 | 35 | 7 | 5 | No | Adder |
Imperial Eagle | Combat | 8.22 [8.03] |
5 | 2 [16] |
S | 298 [397] |
108 | 104 | 110,830 | 50 | 6 | 4 (1) | No | Imperial Eagle |
Viper MkIII | Combat | 7.67 [7.35] |
4 | 4 [22] |
S | 315 [394] |
126 | 137 | 142,931 | 50 | 7 | 4 | No | Viper MkIII |
Cobra MkIII | Multipurpose | 10.46 [9.78] |
5 | 18 [60] |
S | 286 [408] |
216 | 92 | 379,718 | 180 | 8 | 6 | No | Cobra MkIII |
Viper MkIV | Combat | 10.36 [9.69] |
3 | 18 [50] |
S | 271 [342] |
270 | 103 | 426,990 | 190 | 7 | 6 (1) | No | Viper MkIV |
Diamondback Scout | Combat Explorer | 11.35 [11.35] |
5 | 0 [28] |
S | 283 [384] |
216 | 92 | 564,330 | 170 | 8 | 4 | No | Diamondback Scout |
Cobra MkIV | Multipurpose | 9.37 [8.38] |
3 | 34 [88] |
S | 200 [299] |
216 | 125 | 745,610 | 210 | N/A | 8 | No | Cobra MkIV |
Type-6 Transporter | Freighter | 12.39 [10.07] |
3 | 50 [112] |
M | 223 [355] |
324 | 77 | 1,045,945 | 155 | 8 | 7 | No | Type-6 Transporter |
Dolphin | Passenger | 10.67 [10.11] |
3 | 14 [84] |
S | 258 [361] |
198 | 143 | 1,337,330 | 140 | 9 | 7 (1) | No | Dolphin |
Diamondback Explorer | Combat Explorer | 15.61 [15.12] |
4 | 12 [56] |
S | 251 [328] |
270 | 131 | 1,894,760 | 260 | 10 | 6 | No | Diamondback Explorer |
Imperial Courier | Multipurpose | 8.83 [7.69] |
4 | 12 [30] |
S | 280 [380] |
144 | 230 | 2,542,931 | 35 | 7 | 6 | No | Imperial Courier |
Keelback | Combat Freighter | 10.94 [9.48] |
2 | 38 [88] |
M | 202 [303] |
486 | 80 | 3,048,000 | 180 | 8 | 6 | Yes | Keelback |
Asp Scout | Combat Explorer | 11.69 [10.84] |
5 | 16 [72] |
M | 223 [304] |
324 | 105 | 3,862,130 | 150 | 8 | 6 | No | Asp Scout |
Vulture | Combat | 7.93 [7.75] |
5 | 8 [56] |
S | 215 [348] |
288 | 293 | 4,925,615 | 230 | 10 | 5 (1) | No | Vulture |
Asp Explorer | Multipurpose | 13.12 [12.07] |
4 | 38 [128] |
M | 254 [345] |
378 | 152 | 6,661,153 | 280 | 11 | 7 | No | Asp Explorer |
Federal Dropship | Multipurpose | 7.25 [6.77] |
3 | 56 [164] |
M | 183 [304] |
540 | 104 | 14,314,210 | 580 | 14 | 7 (2) | No | Federal Dropship |
Type-7 Transporter | Freighter | 10.68 [8.63] |
1 | 128 [304] |
L | 181 [301] |
612 | 78 | 17,472,252 | 420 | 10 | 8 | No | Type-7 Transporter |
Alliance Chieftain | Combat | 9.59 [-] |
4 | 40 [120] |
M | 235 [338] |
504 | 162 | 19,382,250 | 400 | 13 | 5 (3) | No | Alliance Chieftain |
Federal Assault Ship | Combat | 8.33 [7.69] |
4 | 32 [96] |
M | 214 [357] |
540 | 133 | 19,814,205 | 480 | 14 | 6 (2) | No | Federal Assault Ship |
Imperial Clipper | Multipurpose | 8.98 [8.05] |
5 | 74 [248] |
L | 306 [388] |
486 | 186 | 22,295,860 | 400 | 12 | 8 | No | Imperial Clipper |
Alliance Crusader | Combat | 8.21 [-] |
3 | 40 [122] |
M | 183 [305] |
540 | 126 | 25,367,279 | 500 | 13 | 6 (3) | Yes | Alliance Crusader |
Alliance Challenger | Combat | 8.58 [-] |
4 | 40 [152] |
M | 204 [316] |
540 | 208 | 30,472,265 | 450 | 13 | 6 (3) | No | Alliance Challenger |
Federal Gunship | Combat | 6.66 [6.54] |
1 | 16 [168] |
M | 171 [282] |
630 | 186 | 35,814,210 | 580 | 14 | 5 (3) | Yes | Federal Gunship |
Krait Phantom | Multipurpose | 9.78 [-] |
3 | 82 [190] |
M | 256 [358] |
324 | 260 | 37,472,254 | 270 | 17 | 8 | No | Krait Phantom |
Krait MkII | Multipurpose | 8.99 [-] |
3 | 82 [228] |
M | 245 [337] |
396 | 262 | 45,814,205 | 320 | 17 | 8 | Yes | Krait MkII |
Orca | Passenger | 10.48 [10.04] |
1 | 72 [192] |
L | 308 [390] |
396 | 233 | 48,539,887 | 290 | 15 | 8 (2) | No | Orca |
Fer-de-Lance | Combat | 7.00 [6.59] |
4 | 24 [70] |
M | 265 [357] |
405 | 271 | 51,567,040 | 250 | 12 | 5 | No | Fer-de-Lance |
Mamba | Combat | 6.79 [-] |
3 | 20 [66] |
M | 316 [387] |
414 | 244 | 55,867,041 | 250 | 12 | 5 | No | Mamba |
Python | Multipurpose | 8.23 [7.36] |
2 | 82 [292] |
M | 234 [305] |
468 | 294 | 56,978,179 | 350 | 17 | 9 | No | Python |
Type-9 Heavy | Freighter | 8.68 [6.62] |
0 | 348 [788] |
L | 151 [232] |
864 | 110 | 76,555,842 | 850 | 16 | 9 | Yes | Type-9 Heavy |
Beluga Liner | Passenger | 9.83 [9.58] |
2 | 44 [368] |
L | 197 [276] |
504 | 92 | 84,532,780 | 950 | 18 | 11 (4) | Yes | Beluga Liner |
Type-10 Defender | Combat Freighter | 6.97 [6.07] |
0 | 220 [532] |
L | 179 [219] |
1044 | 99 | 124,755,342 | 1200 | 26 | 9 (2) | Yes | Type-10 Defender |
Anaconda | Multipurpose | 9.41 [8.52] |
1 | 114 [468] |
L | 183 [244] |
945 | 362 | 146,969,451 | 400 | 23 | 11 (1) | Yes | Anaconda |
Federal Corvette | Combat | 6.31 [6.03] |
2 | 76 [616] |
L | 198 [257] |
666 | 516 | 180,327,022 | 900 | 24 | 10 (2) | Yes | Federal Corvette |
Imperial Cutter | Multipurpose | 8.21 [7.57] |
0 | 164 [792] |
L | 202 [323] |
720 | 705 | 203,745,220 | 1100 | 27 | 9 (2) | Yes | Imperial Cutter |
Model | Type | Jump Range [Laden] (LY) |
Mnvr Rating |
Cargo [Max] (T) |
Pad Size | Speed [Boost] (m/s) |
Armour | Shield (MJ) |
Cost (CR) |
Hull Mass (T) |
Mass Lock Factor |
Optional Modules (Restricted) |
Model |
A-Class Frame Shift Drive, Thrusters and Power Distributor and lowest mass on everything else except the Fuel Tank. All Internal Compartments are Cargo Racks. The Power Plant is the lightest available with sufficient power.
Model | Unladen Jump Range (LY) |
Laden Jump Range (LY) |
Manoeuvrability | Max Cargo (T) |
Speed [Boost] |
Armour | Cost (CR) |
---|---|---|---|---|---|---|---|
Sidewinder MkI | 22.08 | 16.48 | 5 | 16 | 255 [372] |
108 | 371,520 |
Eagle MkII | 22.36 | 18.15 | 7 | 20 | 271 [395] |
72 | 1,113,210 |
Hauler | 29.64 | 16.14 | 4 | 26 | 232 [348] |
180 | 408,060 |
Adder | 26.14 | 18.15 | 4 | 30 | 255 [372] |
162 | 1,165,400 |
Imperial Eagle | 22.36 | 18.15 | 5 | 20 | 338 [451] |
108 | 1,174,950 |
Viper MkIII | 18.58 | 14.69 | 4 | 26 | 346 [433] |
126 | 1,318,850 |
Cobra MkIII | 25.59 | 20.23 | 5 | 64 | 320 [457] |
216 | 3,759,820 |
Viper MkIV | 24.61 | 20.30 | 3 | 54 | 306 [386] |
270 | 3,831,710 |
Diamondback Scout | 27.06 | 23.93 | 5 | 32 | 327 [440] |
216 | 3,912,660 |
Cobra MkIV | 22.59 | 16.82 | 3 | 92 | 223 [334] |
216 | 4,209,960 |
Type-6 Transporter | 29.10 | 18.62 | 3 | 114 | 255 [406] |
324 | 4,591,040 |
Dolphin | 28.46 | 20.14 | 3 | 88 | 290 [406] |
190 | 8,312,300 |
Diamondback Explorer | 36.09 | 31.00 | 4 | 60 | 263 [344] |
270 | 9,021,900 |
Imperial Courier | 25.50 | 17.04 | 4 | 34 | 325 [440] |
144 | 3,705,470 |
Keelback | 25.91 | 18.59 | 2 | 98 | 229 [344] |
486 | 6,616,000 |
Asp Scout | 27.93 | 20.73 | 5 | 74 | 240 [327] |
324 | 7,882,100 |
Vulture | 19.61 | 16.48 | 5 | 60 | 244 [395] |
288 | 13,001,920 |
Type-7 Transporter | 24.17 | 15.14 | 1 | 306 | 201 [334] |
612 | 17,472,252 |
Asp Explorer | 32.82 | 24.47 | 4 | 130 | 290 [395] |
378 | 17,665,010 |
Alliance Chieftain | 23.15 | 20.06 | 4 | 120 | 267 [383] |
504 | 19,382,250 |
Alliance Crusader | 19.01 | 16.00 | 3 | 122 | 209 [348] |
540 | 22,087,940 |
Alliance Challenger | 20.95 | 16.60 | 4 | 152 | 232 [360] |
540 | 30,472,265 |
Krait Phantom | 26.43 | 18.83 | 3 | 190 | 290 [406] |
396 | 35,732,880 |
Federal Dropship | 17.34 | 14.08 | 2 | 166 | 209 [348] |
540 | 39,514,040 |
Federal Assault Ship | 20.17 | 17.43 | 4 | 98 | 244 [406] |
540 | 44,746,150 |
Krait MkII | 23.87 | 16.51 | 3 | 230 | 278 [383] |
220 | 45,814,205 |
Imperial Clipper | 23.04 | 15.74 | 5 | 250 | 348 [441] |
486 | 48,165,760 |
Federal Gunship | 16.32 | 13.35 | 1 | 170 | 196 [322] |
630 | 67,324,970 |
Orca | 28.74 | 19.85 | 1 | 194 | 348 [441] |
396 | 71,924,940 |
Fer-de-Lance | 17.17 | 14.22 | 4 | 72 | 302 [406] |
405 | 61,830,450 |
Python | 22.62 | 14.72 | 2 | 294 | 267 [348] |
468 | 88,412,870 |
Type-9 Heavy | 20.12 | 11.68 | 0 | 790 | 151 [232] |
864 | 154,485,880 |
Beluga Liner | 25.08 | 19.73 | 2 | 370 | 221 [309] |
504 | 192,677,380 |
Type-10 Defender | 23.77 | 17.34 | 0 | 534 | 195 [238] |
1044 | 235,147,912 |
Anaconda | 27.82 | 17.46 | 1 | 470 | 209 [279] |
945 | 241,415,150 |
Federal Corvette | 17.03 | 11.52 | 2 | 618 | 224 [291] |
666 | 283,970,450 |
Imperial Cutter | 21.94 | 14.53 | 0 | 794 | 232 [372] |
720 | 435,747,300 |
Model | Unladen Jump Range (LY) |
Laden Jump Range (LY) |
Manoeuvrability | Max Cargo (T) |
Speed [Boost] |
Armour | Cost (CR) |
A-Class Frame Shift Drive and lowest mass on everything else except the Fuel Tank. The Internal Compartments contain the biggest size A-Class Fuel Scoop, and a Detailed Surface Scanner. The Power Plant is the lightest available with sufficient power.
Model | Jump Range (LY) |
Manoeuvrability | Cost (CR) |
Relative Cost (CR per LY) |
---|---|---|---|---|
Sidewinder MkI | 21.47 | 5 | 2,269,702 | 105,715 |
Eagle MkII | 23.27 | 7 | 3,238,135 | 139,154 |
Hauler | 28.55 | 4 | 2,907,482 | 101,838 |
Adder | 27.40 | 4 | 3,277,509 | 119,617 |
Imperial Eagle | 23.27 | 5 | 3,299,850 | 141,807 |
Viper MkIII | 19.70 | 4 | 3,344,740 | 169,784 |
Cobra MkIII | 26.41 | 5 | 6,587,410 | 249,429 |
Viper MkIV | 25.37 | 3 | 6,685,320 | 263,513 |
Diamondback Scout | 27.93 | 5 | 4,870,520 | 173,383 |
Cobra MkIV | 23.23 | 3 | 6,985,350 | 300,704 |
Type-6 Transporter | 30.11 | 3 | 13,445,710 | 446,553 |
Dolphin | 30.38 | 3 | 7,809,790 | 257,070 |
Diamondback Explorer | 37.03 | 4 | 11,767,640 | 317,786 |
Imperial Courier | 27.64 | 4 | 5,714,860 | 206,760 |
Keelback | 26.71 | 2 | 15,528,770 | 581,384 |
Asp Scout | 30.11 | 5 | 10,224,600 | 339,575 |
Vulture | 21.75 | 5 | 17,307,900 | 795,766 |
Asp Explorer | 34.76 | 4 | 42,079,470 | 1,210,572 |
Federal Dropship | 18.99 | 3 | 49,693,790 | 2,616,840 |
Type-7 Transporter | 25.00 | 1 | 52,796,290 | 2,111,852 |
Alliance Chieftain | - | 4 | - | - |
Federal Assault Ship | 22.45 | 4 | 35,605,880 | 1,586,008 |
Imperial Clipper | - | 4 | - | - |
Alliance Challenger | 26.28 | 5 | 119,497,850 | 4,547,102 |
Federal Gunship | 18.87 | 1 | 71,049,660 | 3,765,218 |
Krait MkII | 32.95 | 3 | 78,487,395 | 2,382,015 |
Orca | 31.12 | 1 | 64,851,300 | 2,083,910 |
Fer-de-Lance | 19.81 | 4 | 63,919,800 | 3,226,643 |
Python | 27.58 | 2 | 91,482,370 | 3,316,982 |
Type-9 Heavy | 19.16 | 0 | 381,456,730 | 19,909,015 |
Beluga Liner | 26.46 | 2 | 167,740,990 | 6,339,417 |
Type-10 Defender | 25.01 | 0 | 466,665,142 | 18,659,142 |
Anaconda | 38.06 | 1 | 254,556,830 | 6,688,303 |
Federal Corvette | 20.21 | 2 | 295,562,890 | 14,624,586 |
Imperial Cutter | 25.32 | 0 | 544,970,390 | 21,523,317 |
Model | Jump Range (LY) |
Manoeuvrability | Cost (CR) |
Relative Cost (CR per LY) |
A-Class everything, Bulkheads as Reactive Surface Composite which is the most expensive part of a ship. The Hardpoints, utility mounts and internal compartments are empty except the Shield Generator which is the highest possible size.
Model | Jump Range (LY) |
Manoeuvrability | Speed [Boost] |
Armour | Shield | Cost (CR) |
---|---|---|---|---|---|---|
Sidewinder MkI | 17.84 | 5 | 245 [357] |
210 | 68 [2A] |
854,770 |
Eagle MkII | 18.23 | 7 | 259 [377] |
140 | 102 [3A] |
1,981,830 |
Hauler | 22.14 | 4 | 232 [348] |
350 | 85 [3A] |
1,365,130 |
Adder | 20.76 | 4 | 244 [355] |
315 | 102 [3A] |
2,520,740 |
Imperial Eagle | 17.98 | 5 | 322 [430] |
210 | 136 [3A] |
2,612,910 |
Viper MkIII | 14.98 | 4 | 330 [413] |
245 | 179 [3A] |
2,841,390 |
Cobra MkIII | 21.21 | 5 | 307 [439] |
420 | 124 [4A] |
8,040,840 |
Viper MkIV | 22.06 | 3 | 299 [376] |
525 | 226 [4A] |
8,181,690 |
Diamondback Scout | 22.98 | 5 | 316 [425] |
420 | 139 [4A] |
7,425,750 |
Cobra MkIV | 19.11 | 3 | 214 [322] |
420 | 173 [4A] |
9,346,220 |
Type-6 Transporter | 23.49 | 3 | 247 [393] |
630 | 153 [5A] |
12,459,260 |
Dolphin | 20.39 | 3 | 290 [406] |
385 | 187 [4A] |
14,986,320 |
Diamondback Explorer | 30.49 | 4 | 262 [343] |
525 | 191 [4A] |
16,893,590 |
Imperial Courier | 19.33 | 4 | 306 [415] |
280 | 335 [3A] |
11,851,200 |
Keelback | 21.23 | 2 | 220 [329] |
945 | 187 [5A] |
20,513,520 |
Asp Scout | 21.61 | 5 | 242 [331] |
630 | 200 [4A] |
20,664,720 |
Vulture | 15.95 | 5 | 244 [395] |
560 | 387 [5A] |
31,577,410 |
Asp Explorer | 25.45 | 4 | 282 [383] |
735 | 234 [6A] |
55,553,110 |
Federal Dropship | 14.11 | 3 | 201 [334] |
1050 | 228 [6A] |
106,036,180 |
Type-7 Transporter | 19.87 | 1 | 192 [320] |
1190 | 217 [6A] |
86,817,860 |
Alliance Chieftain | 17.99 | 4 | 267 [383] |
980 | 286.8 [6A] |
119,907,010 |
Federal Assault Ship | 16.36 | 4 | 242 [403] |
1050 | 213 {5A] |
113,526,110 |
Imperial Clipper | 17.20 | 5 | 348 [441] |
945 | 306 [7A] |
168,364,300 |
Alliance Challenger | 16.76 | 4 | 231 [358] |
1,050 | 295.8 [6A] |
125,268,030 |
Alliance Crusader | 15.69 | 3 | 205 [342] |
1,050 | 252.3 [6A] |
131,603,090 |
Federal Gunship | 13.34 | 1 | 187 [308] |
1225 | 286 [6A] |
185,070,720 |
Krait MkII | 17.88 | 3 | 278 [383] |
770 | 350 [6A] |
266,831,006 |
Orca | 21.65 | 1 | 348 [441] |
770 | 321 [5A] |
198,948,560 |
Fer-de-Lance | 13.59 | 4 | 301 [405] |
788 | 468 [5A] |
205,142,660 |
Python | 17.47 | 2 | 267 [348] |
910 | 397 [6A] |
291,969,770 |
Type-9 Heavy | 13.86 | 0 | 139 [214] |
1680 | 390 [8A] |
505,433,850 |
Beluga Liner | 20.25 | 2 | 211 [295] |
980 | 204 [6A] |
447,582,930 |
Type-10 Defender | 18.59 | 0 | 185 [226] |
2030 | 483 [8A] |
848,756,112 |
Anaconda | 19.74 | 1 | 208 [277] |
1838 | 595 [7A] |
825,479,020 |
Federal Corvette | 13.62 | 2 | 213 [277] |
1295 | 741 [7A] |
962,815,660 |
Imperial Cutter | 17.53 | 0 | 225 [360] |
1400 | 947 [8A] |
1,261,053,840 |
Model | Jump Range (LY) |
Manoeuvrability | Speed [Boost] |
Armour | Shield | Cost (CR) |
Outfitting
External Hardpoints and Utility Mounts.
Model | Small | Medium | Large | Huge | Utility Mount |
---|---|---|---|---|---|
Sidewinder Mk I | 2 | - | - | - | 2 |
Eagle | 3 | - | - | - | 1 |
Hauler | 1 | - | - | - | 2 |
Adder | 2 | 1 | - | - | 2 |
Imperial Eagle | 2 | 1 | - | - | 1 |
Viper Mk III | 2 | 2 | - | - | 2 |
Cobra Mk III | 2 | 2 | - | - | 2 |
Viper Mk IV | 2 | 2 | - | - | 2 |
Diamondback Scout | 2 | 2 | - | - | 4 |
Cobra Mk IV | 3 | 2 | - | - | 2 |
Type-6 Transporter | 2 | - | - | - | 3 |
Dolphin | 2 | - | - | - | 3 |
Diamondback Explorer | - | 2 | 1 | - | 4 |
Imperial Courier | - | 3 | - | - | 4 |
Keelback | 2 | 2 | - | - | 3 |
Asp Scout | 2 | 2 | - | - | 2 |
Vulture | - | - | 2 | - | 4 |
Asp Explorer | 4 | 2 | - | - | 4 |
Federal Dropship | - | 4 | 1 | - | 4 |
Type-7 Transporter | 4 | - | - | - | 4 |
Alliance Chieftain | 3 | 1 | 2 | - | 4 |
Federal Assault Ship | - | 2 | 2 | - | 4 |
Imperial Clipper | - | 2 | 2 | - | 4 |
Alliance Crusader | 3 | 2 | 1 | - | 4 |
Alliance Challenger | 3 | 3 | 1 | - | 4 |
Federal Gunship | 2 | 4 | 1 | - | 4 |
Krait Phantom | - | 2 | 2 | - | 4 |
Krait Mk II | - | 2 | 3 | - | 4 |
Orca | - | 2 | 1 | - | 4 |
Fer-de-Lance | - | 4 | - | 1 | 6 |
Mamba | 2 | - | 2 | 1 | 6 |
Python | - | 2 | 3 | - | 4 |
Type-9 Heavy | 2 | 3 | - | - | 4 |
Beluga Liner | - | 5 | - | - | 6 |
Type-10 Defender | 2 | 3 | 4 | - | 8 |
Anaconda | 2 | 2 | 3 | 1 | 8 |
Federal Corvette | 2 | 2 | 1 | 2 | 8 |
Imperial Cutter | - | 4 | 2 | 1 | 8 |
Model | Small | Medium | Large | Huge | Utility Mount |
Core Internal Compartments.
Model | Power Plant | Thrusters | FSD | Life Support | Power Distributor | Sensors | Fuel Tank |
---|---|---|---|---|---|---|---|
Sidewinder Mk I | 2 | 2 | 2 | 1 | 1 | 1 | 1 |
Eagle | 2 | 3 | 3 | 1 | 2 | 2 | 2 |
Hauler | 2 | 2 | 2 | 1 | 1 | 1 | 2 |
Adder | 3 | 3 | 3 | 1 | 2 | 3 | 3 |
Imperial Eagle | 3 | 3 | 3 | 1 | 2 | 2 | 2 |
Viper Mk III | 3 | 3 | 3 | 2 | 3 | 3 | 2 |
Cobra Mk III | 4 | 4 | 4 | 3 | 3 | 3 | 4 |
Viper Mk IV | 4 | 4 | 4 | 2 | 3 | 3 | 4 |
Diamondback Scout | 4 | 4 | 4 | 2 | 3 | 2 | 4 |
Cobra Mk IV | 4 | 4 | 4 | 3 | 3 | 3 | 4 |
Type-6 Transporter | 3 | 4 | 4 | 2 | 3 | 2 | 4 |
Dolphin | 4 | 5 | 4 | 4 | 3 | 3 | 4 |
Diamondback Explorer | 4 | 4 | 5 | 3 | 4 | 3 | 5 |
Imperial Courier | 4 | 3 | 3 | 1 | 3 | 2 | 3 |
Keelback | 4 | 4 | 4 | 1 | 3 | 2 | 4 |
Asp Scout | 4 | 4 | 4 | 3 | 4 | 4 | 4 |
Vulture | 4 | 5 | 4 | 3 | 5 | 4 | 3 |
Asp Explorer | 5 | 5 | 5 | 4 | 4 | 5 | 5 |
Federal Dropship | 6 | 6 | 5 | 5 | 6 | 4 | 4 |
Type-7 Transporter | 4 | 5 | 5 | 4 | 3 | 3 | 5 |
Alliance Chieftain | 6 | 6 | 5 | 5 | 6 | 4 | 4 |
Federal Assault Ship | 6 | 6 | 5 | 5 | 6 | 4 | 4 |
Imperial Clipper | 6 | 6 | 5 | 5 | 6 | 5 | 4 |
Alliance Crusader | 6 | 6 | 5 | 5 | 6 | 4 | 4 |
Alliance Challenger | 6 | 6 | 5 | 5 | 6 | 4 | 4 |
Federal Gunship | 6 | 6 | 5 | 5 | 7 | 5 | 4 |
Krait Phantom | 7 | 6 | 5 | 4 | 7 | 6 | 5 |
Krait Mk II | 7 | 6 | 5 | 4 | 7 | 6 | 5 |
Orca | 5 | 6 | 5 | 6 | 5 | 4 | 4 |
Fer-de-Lance | 5 | 5 | 4 | 4 | 6 | 4 | 3 |
Mamba | 6 | 5 | 4 | 4 | 6 | 4 | 3 |
Python | 7 | 6 | 5 | 4 | 7 | 6 | 5 |
Type-9 Heavy | 6 | 7 | 6 | 5 | 6 | 4 | 6 |
Beluga Liner | 6 | 7 | 7 | 8 | 6 | 5 | 7 |
Type-10 Defender | 8 | 7 | 7 | 5 | 7 | 4 | 6 |
Anaconda | 8 | 7 | 6 | 5 | 8 | 8 | 5 |
Federal Corvette | 8 | 7 | 6 | 5 | 8 | 8 | 5 |
Imperial Cutter | 8 | 8 | 7 | 7 | 7 | 7 | 6 |
Model | Power Plant | Thrusters | FSD | Life Support | Power Distributor | Sensors | Fuel Tank |
* Note: All ships currently have a max Bulkhead class of 8. |
Optional Internal Compartments.
Model | Class 1 |
Class 2 |
Class 3 |
Class 4 |
Class 5 |
Class 6 |
Class 7 |
Class 8 |
Total |
---|---|---|---|---|---|---|---|---|---|
Sidewinder Mk I | 4 | 2 | - | - | - | - | - | - | 6 |
Eagle | 3 | 1+1[m] | 1 | - | - | - | - | - | 5+1[m] |
Hauler | 3 | 1 | 2 | - | - | - | - | - | 6 |
Adder | 3 | 2 | 2 | - | - | - | - | - | 7 |
Imperial Eagle | 4 | 1+1[m] | 1 | - | - | - | - | - | 6+1[m] |
Viper Mk III | 3 | 1 | 2+1[m] | - | - | - | - | - | 6+1[m] |
Cobra Mk III | 2 | 3 | - | 3 | - | - | - | - | 8 |
Viper Mk IV | 3 | 2 | 1+1[m] | 2 | - | - | - | - | 8+1[m] |
Diamondback Scout | 2 | 1 | 3 | - | - | - | - | - | 6 |
Cobra Mk IV | 2 | 2 | 2 | 4 | - | - | - | - | 10 |
Type-6 Transporter | 1 | 2 | 1 | 2 | 2 | - | - | - | 8 |
Dolphin | 2 | 3 | 1 | 2 | 1 | - | - | - | 9 |
Diamondback Explorer | 2 | 2 | 2 | 2 | - | - | - | - | 8 |
Imperial Courier | 3 | 3 | 2 | - | - | - | - | - | 8 |
Keelback | 1 | 2 | 1 | 1 | 2 | - | - | - | 7 |
Asp Scout | 1 | 2 | 2 | 1 | 1 | - | - | - | 7 |
Vulture | 4 | 1 | - | 1 | 1+1[m] | - | - | - | 7+1[m] |
Asp Explorer | 1 | 2 | 3 | - | 1 | 1 | - | - | 8 |
Federal Dropship | 1 | 1 | 2 | 1+2[m] | 2 | 1 | - | - | 8+2[m] |
Type-7 Transporter | 1 | - | 2 | - | 3 | 3 | - | - | 9 |
Alliance Chieftain | 1 | 2 | - | 1+3[m] | 1 | 1 | - | - | 6+3[m] |
Federal Assault Ship | 1 | 2 | 1 | 1+2[m] | 2 | - | - | - | 7+2[m] |
Imperial Clipper | 1 | 2 | 2 | 2 | - | 1 | 1 | - | 9 |
Alliance Crusader | 1 | 2 | 2 | 3[m] | 1 | 1 | - | - | 7+3[m] |
Alliance Challenger | 1 | 2 | 2 | 3[m] | - | 2 | - | - | 7+3[m] |
Federal Gunship | 1 | 2 | - | 3[m] | 1 | 2 | - | - | 6+3[m] |
Krait Phantom | 1 | 1 | 3 | - | 3 | 1 | - | - | 9 |
Krait Mk II | 1 | 1 | 2 | 1 | 2 | 2 | - | - | 9 |
Orca | 1 | 2 | 1 | 1 | 3 | 1 | - | - | 9 |
Fer-de-Lance | 2 | 1 | - | 2 | 1 | - | - | - | 6 |
Mamba | 1 | 2 | 1 | 1 | 1 | - | - | - | 6 |
Python | 1 | 1 | 2 | 1 | 2 | 3 | - | - | 10 |
Type-9 Heavy | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 2 | 11 |
Beluga Liner | 1 | - | 4 | 1 | 2 | 4 | - | - | 12 |
Type-10 Defender | 1 | 1 | 2 | 2 | 1+2[m] | 1 | 1 | 1 | 10+2[m] |
Anaconda | 1 | 1 | - | 3 | 3+1[m] | 3 | 1 | - | 12+1[m] |
Federal Corvette | 1 | - | 1 | 2 | 2+2[m] | 2 | 3 | - | 11+2[m] |
Imperial Cutter | 1 | - | 1 | 1 | 2+2[m] | 3 | - | 2 | 10+2[m] |
Model | Class 1 |
Class 2 |
Class 3 |
Class 4 |
Class 5 |
Class 6 |
Class 7 |
Class 8 |
Total |
[m] = Military Compartment, reserved for Hull Reinforcement Package, Module Reinforcement Package, or Shield Cell Bank. |
Pre-Built Ships
- Main article: Pre-Built Ships
A Pre-Built Ship is a package which includes instant-access to a pre-fitted ship, a ship kit, and a paintjob.[5] It's themed to match an in-game activity.[5] The purpose is to provide new and casual players with a solid start of their career without requiring to build ships from scratch.[5] This benefits players, because unlocking modules, outfitting and engineering ships is a complicated and time consuming grind. Pre-Built Ships have 0 rebuy cost unless you customize the loadout.
Available Pre-Built ships:
- Python Mk II Stellar
- Python Mk II Standard
- Laser Mining Jumpstart Type-6
- Exploration Jumpstart Diamondback Explorer
- AX Combat Jumpstart Alliance Chieftain
Multicrew & Teams
Multicrew lets crewmembers join the bridge of 1 ship via telepresence. Members can assume 3 roles: Helm, Gunner, and Fighter Con. The Helm is the ship owner and pilot. The gunner controls the turrets and weapons. The Fighter Con can pilot SLFs. Crewmembers can also use the Full System Scanner and the Detailed Surface Scanner. A ship must have at least 2 seats for multicrew. Teams allows up to 4 pilots with ships to play together in a group.
Ship size
The size of flyable ships ranges from small to large. Small ships have the lowest cost and tend to be very maneuverable. Medium ships have more hull mass, armor, cargo space and jump range. Large ships have more utility mounts, bigger weapons, cargo space, hull mass and armor. However, they are less maneuverable and have higher costs for outfitting and repair. Small and medium ships may be authorized to dock on larger landing pads if others are occupied. Large ships always require large landing pads so they cannot dock at small outposts.
SCO optimized ships
3 ships are optimized for the Frame Shift Drive (SCO). They have improved handling during Supercruise Overcharge, lower heat levels and less fuel consumption than other ships. Achilles Aerospace made the prototype FSD (SCO) available on the market on 10 April 3310.[6]
SCO boosts a ship to 100s of times the speed of light in seconds. Boosting drastically reduces travel time within a star system. The FSD SCO also massively increases the max jump range. The increased fuel consumption and additional heat can be mitigated by equipping the ship with extra Fuel Tanks and Heatsink Launchers.
Image | Name | Seats | Multicrew | SLF | Rank required | Landing Pad size | Cargo capacity | Jump range | Cost | Manufacturer |
---|---|---|---|---|---|---|---|---|---|---|
Cobra Mk V | 3 | Yes | No | Small | Faulcon DeLacy | |||||
Mandalay | 2 | Yes | No | No | Medium | 154 t (max) | 75+ ly (upgraded) | Zorgon Peterson | ||
Python Mk II | 2 | Yes | No | No | Medium | 10.0 t (default) | 17.85 LY ly (default)18.41 LY ly (upgraded) | 79,007,011 CR | Faulcon DeLacy | |
Type-8 Transporter | 1 | No | No | No | Medium | 460 t (max) | 17.55 ly (default)24.68 ly (upgraded) | Lakon Spaceways |
Ship Roles
Multipurpose
Multipurpose ships are a jack-of-all-trades in that they can easily be fitted for whatever role the player needs; whether it be hauling cargo, ship-to-ship combat, or exploring the stars, multipurpose ships can do it all. Multipurpose ships usually can do most jobs just as well if not better than comparable ships targeted towards those jobs. They, while considered multipurpose, sometimes lean into a more specialized role. The Imperial Courier, for example, is called multipurpose while ending up being a superb combat and exploration vessel, as it isn't very good at trading/mining.
Combat
Combat ships are usually faster, more agile and more heavily armed than other ships of the same size. The exception to this would be gun boats, which have more weapon mounts designed for turrets, but sacrifice their agility for them.
Freighter
Freighters are typically slow, cumbersome and lightly armed, but provide extreme hauling capabilities. Useful for traders and smugglers alike.
Explorer
Exploration ships typically come with large default jump ranges, large Fuel Tanks for ships of their size, and should be fitted with lots of low class Internal Compartments for scanners to optimize jump distance. These ships are designed to be able to equip the multitude of scanning equipment needed for an expedition, then fly long distances into the void without the need for regular refuelling through the use of Fuel Scoops.
Passenger
Couriers who fly passengers and valuable items with small storage requirements have a special class of ships available to them. These ships are elegant and fast, designed to quickly and comfortably get from one system to the next. You can think of them as giant space-limousines.
Ship Interiors
We're designing all the ships with the interiors in mind. How the cargo is unloaded all of that sort of thing, how damage occurs. That's because another thing we are doing is, again down the line, is that you will be able to walk around inside your ship. You'll be able to get out of your ship, walk around inside space stations, other vehicles. All of that sort of thing. We've shown the damage on the ship, the damage models. Imagine looking at that from inside the ship outwards seeing your cargo fly out into space, seeing the flames trying to fight them. All of those things that we plan with time, they won't be at the first release, because we want to do them right, we want to do them well. All of these will be done as updates. The game has to be structured in a way to allow it from the start. So we're designing the ships so that they work that way and so that when we come to do it, it's not a problem.
— David Braben, December 2012[7]
Currently, the Drake-Class Carrier is the only vessel with accessible ship interiors. All playable ships in Elite Dangerous were designed to include interior - as well as exterior - features, most notably in the distinct placement of various internal modules and the ways in which they take damage. During the very early stages of development for the game, David Braben expressed a desire to eventually implement walkable ship interiors in order to add more complex gameplay opportunities such as internal cargo loading/unloading or repairs.[7]
In Newsletter #29, it was mentioned as one of the planned updates on the roadmap: "Walking around interiors and combative boarding of other ships"[8]
Frontier released the video ''Cockpit Interiors'' on July 18, 2014: "Spaceship interiors from Elite: Dangerous, a look at some of the work-in-progress. Getting up out of your seat and walking around your ship will be just the beginning for plans to expand Elite: Dangerous after the initial product. Imagine landing on planets or boarding other ships..."[9]
As of June 8, 2021, shortly after the PC launch of Elite Dangerous: Odyssey, ship interiors were not in active development, and Frontier Developments was focusing on improvements to Odyssey and preparing for its launch on consoles. Frontier community manager Arthur Tolmie (CM Arf) said on Lave Radio, "I can relay the message as best I can. If players are saying ship interiors are an absolute must, obviously we'll assess it, but at the moment it's a case of where do we put our resources, and at the moment it's not ship interiors."[10][11]
NPC Ships
Capital Ships
The Federation's Farragut-Class Battle Cruiser and the Empire's Majestic-Class Interdictor are both Battlecruisers. They are heavily armed, can launch several fighter squadrons, and are piloted by NPCs. However, Frontier said in their roadmap that they intend to add the "availability of giant ‘executive control’ ships to players" in a future content update.[12]
In The Commanders Livestream, a viewer asked, "Any chance of playing capital ships in the future?", David Braben answered, "It's on the list, but a long way down it, because there's a lot of gameplay to make it work. The issue is what we call the difference between direct control and executive control. Where rather than flying by the seat of your pants you're giving orders to a giant ship. Because you can't expect it to change course very rapidly and that sort of thing. So it's certainly a long-term possibility, but it's long-term."[13]
Megaships
A Megaship is a class of massive ships that travel through the galaxy, and are utilized in a wide variety of roles.[14] Comparable in size to most stations, and in some cases much longer, a number of Megaships are also equipped with docking facilities for small, medium, and large vessels. All services normally available at stations are on offer, with the exception of the Shipyard. Currently, only NPCs can directly control Megaships, but certain Player Groups can petition for Community Goals to construct new Megaships, and those with docking facilities are usually placed under the control of the sponsoring Group's Player Minor Faction. Even more rarely, a Player Group may be permitted to relocate their Megaship to a different location, as with The Gnosis.
There are various types of Megaships:[14]
- Flight Operations Carrier
Thargoid Ships
The Thargoids have 4 known ship types in their arsenal: Hunter, Interceptor, Scout and Titan. Old logs retrieved from the Intergalactic Naval Reserve Arm's Carmichael Point base attested to the existence of Titans. These capital ships were discovered inside Thargoid Maelstroms in 3309.
Thargoid vessels employ radically different technologies than human ships. Such as the ability to interdict ships during hyperspace transit and hyperspace jump without leaving an identifiable wake signature. Their powerful offensive and defensive capabilities make them deadly opponents in combat.
Development Notes: Fleet Hierarchy
The fleet-class ships that are available to the game's major factions follow a hierarchy.[16]
Cruisers (Battlecruisers, Battleships, Interdictors)
Long range, independent ships that are capable of controlling entire systems. Heavily armed and capable of deploying large fighter squadrons. The capital ships already shown are an example of this class. In the Empire they are usually known as “Interdictors” – named after the first successful class of cruisers. Currently the most common and most successful Imperial Cruiser is the Majestic-Class – generally referred to as a “Majestic-Class Interdictor”. As ships that can also carry out ambassadorial missions they can be used for ‘soft’ power projection, as well as hard, the same goes for the Federation's most common and successful Cruiser, named the Farragut-Class Battle Cruiser.
Frigates
These are large ships designed for escort duties. The actual vessels vary greatly between navies, but are all designed to engage multiple small, fast enemies (typically fighters and missile swarms) and are loaded with point defence batteries. They will also have some anti-ship capability, but are not designed to go up against other warships.
Destroyers
These are anti-warship vessels, but are generally no longer used in the front line, though some are still in service.
Carriers
Carriers are designed for the deployment of fighter squadrons. They have been considered obsolete and phased out of the fleets of the major factions due to the popularity of Cruisers, but small navies still make use of them and some have even been converted into transporters.
The 34th century saw the resurgence of Carriers with the introduction of the Drake-Class Carrier, an aerospace product of Brewer Corporation.
Transporters (Couriers)
Armoured warships designed specifically for transporting valuable assets and cargo quickly and safely.
Corvettes (Cutters)
Light multi-role warships, capable of reconnaissance, incursions and escort missions. These small warships are also popular with smaller factions, organizations and even wealthy individuals due to their adaptability. The Federal Corvette is a slower Corvette-class Ship with more maneuverability and firepower, while The Imperial Cutter is a lighter and faster Corvette-class ship, players will be able to get their hands on these ships in the game (assuming they can make the right contacts).
Fighters
Small short-range craft that generally cannot operate independently due to having no jump capability. Their main roles include the defence of stations and the large warships that they are deployed from. Commercial fighters are typically jump-capable and are therefore much more flexible than their faction-specific counterparts.
Drones
Small automated ships that have largely been phased out due to the existence of effective counter-measures. The closest setting-modern analogue would be Limpets, which are used almost purely for logistical/support tasks such as field repairs rather than direct combat, though some can be used for sabotage.
Companies
These are important ship building companies.
On 19 September 3300, GalNet published a Ship Sales Services Report about the market share per ship manufacturer.[17]
Ship manufacturer | Percentage[17] | Date |
---|---|---|
Faulcon DeLacy | 41.6% | 19 Sep 3300 |
Zorgon Peterson | 26% | 19 Sep 3300 |
Core Dynamics | 13.6% | 19 Sep 3300 |
Other | 18.8% | 19 Sep 3300 |
On Foot Gestures
- If you stand outside, aim at a ship or SRV and use the clap gesture it will turn on the exterior lights.[18]
- If you use the goodbye wave the ship will depart.[18]
Videos
Gallery
References
- ↑ Elite Dangerous website - Starships - 9 May 2024
- ↑ Elite Dangerous Newsletter #22
- ↑ Tourist Spot 0249, "Pilots Federation's Near Monopoly"
- ↑ Starship Database, on elitedangerous.com
- ↑ 5.0 5.1 5.2 Python Mk II & Updates to the Gamestore - 23 April 2024
- ↑ New Supercruise Overcharge module enters the market, a “turning point for humanity” - Galnet - 10 April 3310
- ↑ 7.0 7.1 YouTube: Elite: Dangerous Development Plan (2:44)
- ↑ Elite: Dangerous Newsletter #29 - From Frontier Developments - August 2014
- ↑ YouTube: Cockpit Interiors
- ↑ Twitch: "If players are saying ship interiors are an absolute must, obviously we'll assess it for resources" - June 8, 2021
- ↑ reddit: CM Arf on LaveRadio: I can relay the message as best I can...
- ↑ Elite Dangerous Newsletter #29
- ↑ YouTube: 2.3 - The Commanders Release (17:30)
- ↑ 14.0 14.1 Frontier Forums: 2.3 The Commanders Beta - Changelog
- ↑ GalNet: Galactic News: Zeus Bureau Appeal Concludes
- ↑ Elite Dangerous Newsletter #7
- ↑ 17.0 17.1 Ship Sales Service Report - 19 SEP 3300 - Galnet - Inara
- ↑ 18.0 18.1 reddit: Started playing odyssey and this is peak development