The Shock Cannon is an experimental weapon that can be unlocked through a Technology Broker. Shock Cannons are rapid-fire semi-automatic weapons that fire fast-moving energized projectiles, dealing kinetic damage on impact. They also benefit from an inherent Auto Loader effect.
Cannon capable of firing almost as fast the trigger can be pulled, firing very accurate, fast moving energy projectiles that can do high damage if successive shots land. The weapon has a built in auto loading action that will slowly reload over time. If the clip empties completely, a longer full reload will be undertaken.
— In-Game Description
In terms of statistics and performance, Shock Cannons sit somewhere between Cannons and Multi-cannons, though they have the highest potential DPS of the three. Their primary drawback is very high heat generation when fired rapidly, which limits how fast they can effectively be fired compared to their actual maximum rate of fire.
As with other Experimental Weapons, the Shock Cannon's Turreted variants only operate as Turrets when under the control of a player Gunner in Multicrew; without a Gunner, they operate as a Fixed weapon instead.
It is not possible to Engineer Shock Cannons at this time.
The Shock Cannon is available for purchase at all stations where a Human Technology Broker is present after the module has been unlocked.
|2, 3||D||LHS 134||Alas City||Fixed, Gimbal, Turret||Various|
|2, 3||D||Altair||Solo Orbital||Fixed, Gimbal, Turret||Various|
|2, 3||D||Momoirent||Jahn Dock||Fixed, Gimbal, Turret||Various|
|2, 3||C, D||Chemaluk||Virts Dock||Fixed, Gimbal, Turret||Various|
|2, 3||B, C, D||Ceos||Babbage Gateway||Fixed, Gimbal, Turret||Various|
|1, 2, 3||B, C, D||Witch Head Sector LC-V c2-9||Bray Landing||Fixed, Gimbal, Turret||Various|