Elite Dangerous Wiki
Tag: Visual edit
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Revision as of 08:47, 23 February 2020

Shock-Cannon-Elite-Dangerous

Class 2 Shock Cannon

Cannon capable of firing almost as fast the trigger can be pulled, firing very accurate, fast moving energy projectiles that can do high damage if successive shots land. The weapon has a built in auto loading action that will slowly reload over time. If the clip empties completely, a longer full reload will be undertaken.

— In-Game Description

The Shock Cannon is an experimental weapon that can be unlocked through a Technology Broker. Shock Cannons are rapid-fire semi-automatic weapons that fire fast-moving energized projectiles, dealing kinetic damage on impact. They also benefit from an inherent Auto Loader effect.

Usage

In terms of statistics and performance, Shock Cannons sit somewhere between Cannons and Multi-cannons, though they have the highest potential DPS of the three. Their primary drawback is very high heat generation when fired rapidly, which limits how fast they can effectively be fired compared to their actual maximum rate of fire.

As with other Experimental Weapons, the Shock Cannon's Turreted variants only operate as Turrets when under the control of a player Gunner in Multicrew; without a Gunner, they operate as a Fixed weapon instead.

Unlocking

Different modes and classes of the Shock Cannon can be permanently unlocked for purchase by providing the following Materials to a Human Technology Broker:

Specifications

Class Rating Mass
(T)
Integrity Power
Draw
Weapon
Mode
Damage
Type
Damage Armour
Piercing
ROF DPS Thermal
Load
Ammo
Clip Size
Ammo
Maximum
Value
(CR)
1 D 2.00 40 0.41 Fixed Kinetic 8.6 25 Semi-Auto
(max 10/s)
86.4 1.1 16 240 64,292
1 E 2.00 40 0.47 Gimbal Kinetic 6.9 25 Semi-Auto
(max 10/s)
69.1 1.5 16 240 134,063
1 F 2.00 40 0.54 Turret Kinetic 4.5 25 Semi-Auto
(max 10/s)
44.7 0.7 16 240 354,900
2 D 4.00 51 0.57 Fixed Kinetic 13.0 40 Semi-Auto
(max 10/s)
129.6 1.8 16 240 358,313
2 D 4.00 51 0.61 Gimbal Kinetic 10.2 40 Semi-Auto
(max 10/s)
102.1 2.1 16 240 551,070
2 E 4.00 51 0.50 Turret Kinetic 9.0 40 Semi-Auto
(max 10/s)
89.6 1.2 16 240 1,325,220
3 C 8.00 64 0.89 Fixed Kinetic 18.1 60 Semi-Auto
(max 10/s)
181.4 2.7 16 240 990,357
3 C 8.00 64 0.89 Gimbal Kinetic 14.9 60 Semi-Auto
(max 10/s)
148.7 3.1 16 240 2,192,824
3 D 8.00 64 0.64 Turret Kinetic 12.3 60 Semi-Auto
(max 10/s)
122.6 2.2 16 240 5,898,945

Engineer Modifications

It is not possible to Engineer Shock Cannons at this time.

Purchase Locations

The Shock Cannon is available for purchase at all stations where a Human Technology Broker is present after the module has been unlocked.

Class Rating System Station Weapon Mode Value
2, 3 D LHS 134 Alas City Fixed, Gimbal, Turret Various
2, 3 D Altair Solo Orbital Fixed, Gimbal, Turret Various
2, 3 D Momoirent Jahn Dock Fixed, Gimbal, Turret Various
2, 3 C, D Chemaluk Virts Dock Fixed, Gimbal, Turret Various
2, 3 B, C, D Ceos Babbage Gateway Fixed, Gimbal, Turret Various
1, 2, 3 B, C, D Witch Head Sector LC-V c2-9 Bray Landing Fixed, Gimbal, Turret Various

Gallery