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Elite-Dangerous-Squadron-Ships

A Squadron

Squadrons are associations of players in Elite Dangerous supported by the eponymous Squadrons feature implemented in Elite Dangerous: Beyond Chapter Four (3.3). A single Commander can create a new Squadron and then invite others to join or accept membership applications, and then organise members into an internal hierarchy with different ranks that offer different management options. Squadrons can support the Minor Faction or Power of their choice, compete for top spots in the seasonal leaderboards, and combine their efforts for any activity they wish. Communication within a Squadron is facilitated by in-game chat channels.[1] Over 20,919 Squadrons were created in 2019.[2]

Squadrons[]

Some notable active Squadrons with 25 members or greater are listed below.

Squadron Name Activities Game Mode Play Style Powerplay Language Time Zone Platform Website
Alliance Rapid-Reaction Corps All All All Yes English All All Link
American Alliance All All Role Play No English All American Time Zones Xbox Link
BE Dangerous All, except piracy All Relaxed / Family No French All PC Link
Deep Space Patrol All except Piracy. Focus on Patrol / Bounty Hunting All Relaxed / Dedicated No English All PC Link
Expanders Corp All, BGS Open All No Italian UTC+1 Xbox Link
Final Space All All Relaxed / Dedicated No English All PS4 n/a
FleetComm All All No English All All Link
Illegal Creature Eradicators All, Xeno-hunting focus All Relaxed / Dedicated No English UTC-10 PC Link
Intergalactic Astronomical Union Exploration, science, PVE Mobius PG, Solo Relaxed / Science No English All PC Link
Lavigny's Legion All Open Relaxed / Dedicated Supporting Arissa Lavigny-Duval English All All Link
MediCorp WA Rescue All Roleplay No French UTC+1 All Link
Nova Navy BGS, Anti-Xeno, RP, Exploration, Bounty Hunting All (Open is primary) Relaxed / Dedicated (Roleplay) No (Supporting Nova Imperium) English GMT & EST All Link
OMNI-Phantom Detachment All All Relaxed/Family No English US-PST/All Xbox N/A
Osiris Interstellar [OSRS] All, focus on BGS All Relaxed / Dedicated Yes English All PC, Xbox Link
Pilot Syndicate 4 [SYN4] All All All No English All PS4, PC Link
Radio Sidewinder Crew All All Relaxed / Dedicated No English All PC [RSCS] PC - Colonia [RSGS]
Xbox [RSCS]
PS4 [RSCS]
Link
Redshift Logistics All All Relaxed/

Dedicated

No English All Xbox Link
Simbad Regime All All All No English All All Link
STARSEEKERS All All Relaxed / Dedicated Yes English UST-5 PC N/A
The Big Dipper Exploration and mining Open Dedicated No English, French, Spanish, Russian UTC -6, UTC -5, UTC, and UTC +1 Xbox Link
The Colonial Fleet All Open Dedicated / Roleplay No English All All Link
The Galactic Archive All, BGS Focused All Relaxed/Family Optional English All PC Link
United Systems Imperium All All Relaxed/Family No English All All Link
Wanderers of Witch Space All All All No English All PC Link
WarNimals All, except piracy, Private Relaxed/Family No English UTC +8 PC Link
Winters Wolves All Open, Private Relaxed, Family Optional English All PC, Xbox Link

Overview[]

Beyond Squadrons

Squadron concept

Squadrons were described by the developers like this:

Squadrons have been designed for Commanders who want to band together and organise themselves in-game. This might be to play together, or to focus on certain types of gameplay such as bounty hunting, Community Goals, or furthering the agenda of a faction. The aim of Squadrons is to support and augment multiplayer organisation and combined effort in-game.[3]

The Elite Dangerous community have created so many incredible out-of-game ways to organise how they play Elite Dangerous in player groups, and we would never dream of removing or replacing those systems, but Squadrons offers something for any type of player.[3]

If you form a Squadron that is looking to engage in activities such as dominating the leaderboards, taking on the Thargoids, or spreading your faction's influence, the in-game squadron tools are designed to help you in these pursuits. That said, if you have a service-providing player group, such as the Fuel Rats, the Squadron tools can be used in addition to the systems you've already put in place outside of the game supplementing the activity you already engage in. Using the tag tool (see below), players will be able to find Squadrons who have a similar play style to their own, so you might just pick up a few new recruits. As with all features in Elite Dangerous, we can't wait to see how our amazing community engages with what we've created.[3]

Remember that there are thousands of players who may be new to the Elite Dangerous galaxy, or may not engage in the forums or out-of-game activity as much as others, so your searchable Squadron page will be something of an advert for them. Commanders will be able to team up with their friends, and make new friends in-game. In this sense, Squadrons is bringing all types of Commanders together in a way that has never been done before.[3]

Squadron Creation[]

Commanders can create a Squadron at any time, provided they have sufficient funds and are not already a member of another Squadron. The first Squadron created by a Commander costs 1,000,000 credits, and every Squadron created by them thereafter costs 10,000,000 credits each. During the creation of a Squadron, the following details can be set:

Mandatory Settings (must be set during Squadron creation)
  • Squadron Name: The name by which the Squadron will be known. Cannot be changed.
  • Squadron ID: A 4-character identification tag for the Squadron. Cannot be changed.
Optional Settings (can be set during or after Squadron creation)
  • Superpower Affiliation: Defaults to Independent; other options include Alliance, Empire, and Federation. As long as the Power Affiliation and Faction Affiliation settings have not been set, Superpower Affiliation can be changed by the Squadron Leader at any time.
  • Power Affiliation: Choose one of the 11 Powers to support for Powerplay. Once set, it cannot be changed.
  • Faction Affiliation: The minor faction that the Squadron is affiliated with. Once set, it cannot be changed. The minor faction's allegiance will change the Squadron's Superpower Affiliation to match.
  • Tags: Select tags to indicate a Squadron's preferred activities, attitude, and goals. Tags can be changed at any time. Tag options include:
    • Activities: Anti-Xeno Activists, Bounty Hunters, Explorers, Faction Supporters, Humanitarian Aid Providers, Pirates, Power Supporters, Traders and Miners
    • Availability: Occasional, Weekdays, Weekends
    • Game Mode: Relaxed, Family, Devoted
    • Time Zone
    • Play Style: PvE, PvP, Roleplay
    • Languages: English, Portuguese, German, French, Spanish, Russian
    • Attitude: Solo, Open, Private
    • Powerplay Characters

Once the Squadron's settings have been selected, the Squadron creation fee will be deducted from the Commander's credit balance and the Squadron will be created. The Commander who creates the Squadron will be automatically designated the Squadron Leader.

Management[]

Elite-Dangerous-Squadron-Management

Squadron management

Once the Squadron has been created, Squadron Leaders will be able to manage the structure of the Squadron, as well as set in-game announcements to coordinate the Squadron's efforts.

Squadrons can have a maximum of 500 members, including the Squadron Leader.

There are five Squadron ranks. The Squadron Leader can customise each rank's name and privileges. The default ranks are:

  • Leader (crown)
  • Senior Officer (4 stars)
  • Officer (3 stars)
  • Agent (2 stars)
  • Rookie (1 star)

Rank privileges include:

  • Invite: Invite New players to the Squadron.
  • Kick: Kick members of lower ranks.
  • Change Member Rank: Promote or demote squadron members of lower ranks.
  • Change Rank Privileges: Change the squadron privileges of lower ranks.
  • Change Squadron Tags
  • Create Post: Create announcements and events.
  • Accept Applications: Accept or reject applications to the Squadron.
  • Change admission Policy: Disable access to new members joining the Squadron.
  • Share Bookmarks: Share squadron bookmark.
  • Join Leader Chat: Join the Squadron Leader's chat group.

The Squadron Leader also has the authority to disband the Squadron if desired. The option to disband can be found in Squadron Management, under the Settings tab.

Communication[]

One of the most important features that have been introduced with Squadrons is the ability for groups of Commanders to communicate with each other. Squadron facilitates this with the following features:

  • Group Comms – A new feature that will be used by Squadrons is group comms, this will add channels and other functionality to the chat panel. When a Squadron is created, the Squadron channel and the Squadron officer channel (which is only available to Officers and the Leader) are automatically created and any Squadron members are added to the relevant channels. This allows Squadron members to communicate regardless of where they are in the galaxy.
  • The Feed – The Squadron feed panel (which becomes available once a Commander joins a Squadron) will have a list of automated posts that are added to a feed. This feed will provide essential feedback on the Squadron and their activities. For example, when a player joins the Squadron a message will automatically be added to the feed. Those members with the correct privileges will also be able to add an internal statement to the feed, the latest statement will always remain stickied to the top of the feed.

Allegiance[]

Squadrons can align themselves with both a Faction and a Power. Choosing either of these also sets the squadrons superpower allegiance to the relevant superpower. Once either is set, the Squadron has access to the squadron allegiance page and additional information is shown on the faction's homepage.

The Squadron allegiance page features both a link to the Squadron's aligned power and more information on their affiliated faction. It also shows similar information to the cockpit status panel for the chosen faction, also showing information for every system the faction is present in.

Membership[]

Finding and Joining a Squadron[]

If you access the Squadron page on the right-hand panel and are not in a Squadron, you will have the option to search for one to join. Using this page, you can search by Squadron Name or ID as well as filter by tags. You will then see a list of Squadrons based on the criteria you've entered. You will also be able to look at Squadron statistics or read the Squadron's public statement.

Once you find a Squadron you like, you can send an application. This application will include a small amount of text that can be edited before sending. Applications will also include some information on the Commander, such as highest rank.

The Squadron Leader or any member with privileges will be able to see a list of all Commander applicants and accept or decline the application. Once approved, the applicant will be welcomed into the Squadron.

Commanders can also invite each other to a Squadron they have privileges to do so via places like the friends list or contacts panel.

Leaving a Squadron[]

A Squadron can be left at any time.

Squadron Leaders must first pass leadership to another Commander before leaving the Squadron.

If the final member of a Squadron leaves, it will be automatically disbanded.

Squadron Leaderboards[]

ED-Squadron-Leaderboards

Squadron Leaderboards

As Squadron members participate in activities, their accomplishments will contribute to their Squadron's total score and position on seven competitive Leaderboards:

  • Xeno Defence - Hand in Pilots Federation Combat Bonds obtained from anti-Thargoid combat
  • Combat - Destroy other ships
  • CQC - Play CQC Matches
  • Exploration - Sell exploration data
  • Political - Maintain a large and happy minor faction
  • Powerplay - Gain Powerplay merits
  • Trade - Earn profit through trade

At the end of a Season, which is between one and two months in length, the top three Squadrons in each category, per platform, will be awarded with a bronze, silver, or gold medal in their Hall of Fame to mark their achievement. Members of the winning Squadrons will also receive a bronze, silver, or gold holographic dashboard trophy for each top-three position they reached in each category; multiple copies of the same tier of the same trophy can be collected across seasons and displayed at once. A new Season begins immediately upon the previous Season's conclusion, and all Squadron standings are reset to zero.[4]

Notes[]

  • In the early stages of development for Fleet Carriers, Frontier Developments described Fleet Carriers as mobile bases that could be purchased and maintained by Squadrons.[5] After the implementation of Fleet Carriers was delayed from Chapter Four of Elite Dangerous: Beyond to the December Update, development plans changed and it was announced that the vessels could be purchased by individual players.[6]

Trivia[]

  • Over 11,000 Squadrons were created by March 5, 2019.[7] By December 16, 2019, that number had risen to 20,919 Squadrons.[8]

References[]

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