Elite Dangerous Wiki
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== Habitation ==
 
== Habitation ==
 
 
The habitable zone of a star system is the ideal zone for habitable and terraformable planets. The boundaries of a star system is the area where a star or celestial body's gravitational force affects the surrounding environment.
 
The habitable zone of a star system is the ideal zone for habitable and terraformable planets. The boundaries of a star system is the area where a star or celestial body's gravitational force affects the surrounding environment.
   
 
Most [[human]] inhabited systems are in the [[Core Systems]], also known as the Bubble. The [[Colonia Region]] has rapidly developing systems 22,000 light years from [[Sol]].
 
Most [[human]] inhabited systems are in the [[Core Systems]], also known as the Bubble. The [[Colonia Region]] has rapidly developing systems 22,000 light years from [[Sol]].
   
The furthest human inhabited systems from Sol are:<ref>https://eddb.io/station</ref><ref>https://www.reddit.com/r/EliteDangerous/comments/485j24/how_far_out_does_civilization_stretch/</ref>
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The furthest human inhabited systems from Sol to still be located within or near the Bubble are:<ref>https://eddb.io/station</ref><ref>https://www.reddit.com/r/EliteDangerous/comments/485j24/how_far_out_does_civilization_stretch/</ref>
 
# [[Sothis]] - 494.49 ly
 
# [[Sothis]] - 494.49 ly
 
# Ceos - 486.64 ly
 
# Ceos - 486.64 ly
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== Travel ==
 
== Travel ==
[[Hyperspace]] is used to travel between star systems at superluminal speeds[[Supercruise]] allows faster-than-light travel within a system. These are initiated with a ship's [[Frame Shift Drive]].
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[[Hyperspace]] is used to travel between star systems at superluminal speeds, while [[Supercruise]] allows faster-than-light travel within a system. Both methods of travel are carried out by a ship's [[Frame Shift Drive]].
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All travel from one system to another across hyperspace takes roughly the same amount of time, usually less than a minute, regardless of the length of the jump. In contrast, Supercruise travel time from one celestial object to another within a system can vary significantly, as approaching the gravity wells of celestial bodies, especially gas giants, causes the ship to decelerate.
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Inhabited systems also have two types of zones: Shipping Lanes and Deep Space. Shipping Lanes are the most direct lines of travel between celestial bodies and are usually located along the system's orbital plane. The majority of ship traffic, including traders, security forces, and pirates, occurs in Shipping Lanes. All space outside of Shipping Lanes is Deep Space, which is generally devoid of other ships.
   
 
== Constellation ==
 
== Constellation ==
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== References ==
 
== References ==
<references />[[Category:Star systems]]
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<references />
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[[ru:Звёздная система]]
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[[Category:Star systems]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Revision as of 16:46, 21 June 2020

Star-System-View-Asp-SRV

Star system view

A Star system (also known as a stellar system or a system) are groups of celestial bodies that usually orbit a star in a common location of a galaxy. It can have planets, moons, asteroids, nebula that are held in place by the gravity well of a star. A large number of stars bound by gravitation is called a star cluster or galaxy. 

The category page has a list of popular star systems. 

Habitation

The habitable zone of a star system is the ideal zone for habitable and terraformable planets. The boundaries of a star system is the area where a star or celestial body's gravitational force affects the surrounding environment.

Most human inhabited systems are in the Core Systems, also known as the Bubble. The Colonia Region has rapidly developing systems 22,000 light years from Sol.

The furthest human inhabited systems from Sol to still be located within or near the Bubble are:[1][2]

  1. Sothis - 494.49 ly
  2. Ceos - 486.64 ly
  3. Quince - 480.33 ly
  4. Fehu - 468.65 ly
  5. Robigo - 463.81 ly

Travel

Hyperspace is used to travel between star systems at superluminal speeds, while Supercruise allows faster-than-light travel within a system. Both methods of travel are carried out by a ship's Frame Shift Drive.

All travel from one system to another across hyperspace takes roughly the same amount of time, usually less than a minute, regardless of the length of the jump. In contrast, Supercruise travel time from one celestial object to another within a system can vary significantly, as approaching the gravity wells of celestial bodies, especially gas giants, causes the ship to decelerate.

Inhabited systems also have two types of zones: Shipping Lanes and Deep Space. Shipping Lanes are the most direct lines of travel between celestial bodies and are usually located along the system's orbital plane. The majority of ship traffic, including traders, security forces, and pirates, occurs in Shipping Lanes. All space outside of Shipping Lanes is Deep Space, which is generally devoid of other ships.

Constellation

The constellation of star systems within the galaxy can be viewed in the Galaxy Map. The composition of individual star systems is broken down in the System Map.

Factions

Factions can have partial or full influence over star systems. Inhabited systems have a market economy and government.

Guides

Videos

References