Stations are habitable, artificial structures built in space that orbit a star, planet, or moon. Ships can dock with most stations to gain access to their services. Stations are equipped with defence systems to deal with criminals and smugglers. Defence Turrets are lethal and can destroy any ship in a matter of seconds.
Some stations rotate to provide centripetal force to simulate gravity for the people aboard. The exterior and interior appearance of a station depicts its specialized economic output. There are several variants of each model. For example, towns and farms are visible in agricultural hubs of Orbis models.
The amount and quality of available services at a station varies. Under certain extreme conditions, such as when a station has been UA bombed or attacked by Thargoid vessels, most or all services may be disabled. Two station types, Capital Ship Docks and Installations, offer no docking facilities nor services for ships operated by independent pilots.
Starports such as the Coriolis, Orbis and Ocellus are a safe haven for pilots amid the vastness of space. They are very big; an entire city floating in space and slowly rotating to create artificial gravity for the traders, pilots, tourists and citizens aboard. Millions of people live and work there. Gravity differs between each tower's floors. For many residents real daylight is a rare privilege. The landing hub is pressurized with an atmosphere. The docking hub is a safe zone, because no firing of weapons is permitted. Defensive turrets protect it and uphold the law.
There are six station interior types for Coriolis, Ocellus, and Orbis stations: Standard/Industrial, Wealthy/Service, Tourism, Refinery/Extraction, High Tech, and Agriculture. A station's interior is determined by its star system's type, economy, and population. The Standard/Industrial interior is the most common, especially in systems with Terraforming, Colony, or Military economies, but systems with more wealth and higher populations have a greater chance of possessing stations with one or more of the specialised interiors. Asteroid Bases are a fourth station type that always have the same interior.
- Main article: Docking
Ships enter and exit stations via the Access Corridor. This is an airlock that serves as the main point of entry for Coriolis, Ocellus, Orbis, and Asteroid Base stations.
To dock with a station, pilots must first request docking permissions by accessing the navigational terminal's "Contacts" tab. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Once granted, the pilot will be assigned a landing pad number to approach and land on. If the pilot does not land within the allotted time slot [usually 10 minutes], the pilot will have to exit the station and request additional permissions. Attempting to dock without permissions will trigger a lethal response within 60 seconds. This includes docking on the incorrect landing platform.
If docking control responds with a generic "docking request denied" message, then it is likely all landing pads are occupied. One can circumvent this by logging out of the open play and into solo play will usually fix this. Once docked, you can switch back to open play.
Upon undocking from your landing platform, you will have 5 minutes to exit the station before you are considered a loiterer and a 60-second hostility timer begins.
To either side of the docking port are lights coloured green and red. Pilots should approach on the side with the green lights to reduce the chance of a collision.
No Fire Zone
All stations have an area surrounding them designated a no fire zone. You are notified each time your ship enters and exits this area. You will also receive a message when your ship enters this zone to retract your weapons, should they be deployed at the time. If you should fire any of your weapons within the no fire zone you will be fined. Station defences will activate and open fire on your ship if your weapons hit the station or any ship that is not wanted in that jurisdiction. Using any scanner within the no fire zone is perfectly legitimate and legal.
Dumping any cargo within the no fire zone will get you fined, except while docked in the station.
Travelling faster than 100 m/s in a no fire zone will give you a reckless flying fine if you are in a collision with another ship, however this does not apply for speeds under 100 m/s. If a collision, no matter the speed, results in a ship being destroyed you will be charged for murder and have the station open fire on you.[nb 1]
Stations offer a wide variety of services, but not all services are available at all stations due to factors such as which minor faction controls it, the state of that minor faction, where the station is located, the station's economy, and the station's type. Services include:
- Refuel - Fully refuels the ship for a price.
- Repair - Fully repairs the ship for a price. All ship repairs are handled by members of the Galactic Mechanics Union.
- Restock - Fully restocks the ship's weapons with the relevant munitions for a price.
- Outfitting - Allows ship modules to be installed, removed, and replaced. Most stations only offer a subset of modules for purchase. If a station has Outfitting, it also has Livery customisation available.
- Shipyard - Allows ships to be purchased, sold, stored, swapped, and transferred to other stations. Most stations only offer a subset of ships for purchase.
- Remote Workshop - Apply Engineering modifications without the need to travel to an Engineer's Workshop.
- Commodities Market - Allows legal commodities to be purchased and sold.
- Mission Board - Allows missions to be accepted and turned-in for rewards.
- Passenger Lounge - Allows passenger transport contracts to be accepted and turned-in for rewards.
- Contacts - Features a selection of individuals who perform specific functions. Not all stations have all Contacts available.
- Authority Contact - Turn-in Bounty Vouchers and salvaged data packets for a reward.
- Combat Bond Contact - Turn-in Combat Bond Vouchers for a reward.
- Power Contact - Used for Powerplay activities.
- Search and Rescue Agent - Turn-in certain salvage commodities for a reward.
- Black Market - Sell illegal commodities.
- Interstellar Factors - Remotely pay off any accumulated fines and bounties.
- Material Trader - Exchange Materials for different Materials.
- Technology Broker - Provide commodities and materials to gain access to experimental items.
- Fleet Carrier Vendor - Purchase a Drake-Class Carrier from a Brewer Corporation representative.
- Universal Cartographics - Redeem exploration data.
- Crew Lounge - Hire Multicrew pilots.
| Coriolis||Landing Pads||Small||15|
|Rotation Time||90 sec. (89.714 exactly)|
|Gravity (G)|| Docks: 0.26|
Lower decks: 0.5 (middle of face), 0.7 (corners)
|Dimensions (KM)|| 1km radius to middle of face|
1.4km radius to corners
2km across flat side
| Ocellus||Landing Pads||Small||15|
|Rotation Time||90 sec.|
|Gravity (G)|| Docks: 0.26|
Equatorial trench: 0.75
|Dimensions (KM)|| Sphere is 1.5 km in radius|
Torus is 2 km in radius
| Orbis||Landing Pads||Small||15|
|Rotation Time||127 sec.|
|Gravity (G)|| Docks : 0.13|
Middle Ring : 0.5
Outer Ring : 1.0
|Dimensions (KM)|| Large Torus is 4 km in radius|
Small Torus is 2 km in radius
| Outpost||Landing Pads||Small||2-4|
| Asteroid Base||Landing Pads||Small||4|
|Rotation Time||300 sec.|
| Installation||Landing Pads||Small||0|
| Capital Ship Dock||Landing Pads||Small||0|
| Carrier Construction Dock||Landing Pads||Small||0|
While Outposts and possibly Coriolis stations are constructed in orbit where they are needed, Ocellus and Orbis stations are partially constructed elsewhere, transported to their destinations, and then completed. The Ocellus and Orbis dock enclosures are built first, then attached to an engine assembly that allows them to jump to the final build site. Upon arrival, the docks are opened to the public for docking, but remain stationary. The engines are eventually detached, and a spire built along the dock's rear axis to accommodate habitation rings, solar panel arrays, the main reactor, and other modules. Once the station's modules are completed, the station enters rotation and is considered fully online.
Coriolis, Ocellus, and Orbis stations activate emergency protocols in the event of a direct attack that renders them too dangerous to inhabit. Attacks on this scale were apparently rare until December 14, 3303, when a number of stations in the Pleiades Nebula were devastated by Thargoids. Systems with damaged and repairing stations are hubs for related Search and Rescue activities.
The Pilots' Federation has issued a travel warning in this system after certain stations were attacked and damaged. All general services have been suspended at the affected stations, but they are accepting aid relief or help evacuating civilians caught up in the disaster.
— Damaged Starports galaxy map notice
Stations that have become damaged enough to trigger emergency protocol display a "Damaged" marker on the Galaxy Map and System Map. Refueling, Maintenance, Contacts, Universal Cartographics, and the Crew Lounge are disabled at these stations. The Missions panel is accessible, but no missions are on offer. The Passenger Lounge offers several contracts to transport refugees to the safety of a nearby Pilots Federation Rescue Vessel. The Commodities Market is damaged, and only accepts certain emergency supplies. Standard and Advanced Docking Computer functionality is also disabled, forcing pilots to use manual controls if they wish to dock. If a player was docked at a station that becomes damaged, they and their ship will be transferred free of charge to the Rescue Vessel.
Affected stations exhibit severe structural damage, corrosion from Thargoid weapons, fires, and the main reactor module at the far end of Orbis and Ocellus stations is breached; approaching the reactor will disrupt ship HUDs. The docking bay is lit by red emergency lights and littered with floating debris and salvageable commodities. A hazardous level of heat has built up that can easily overwhelm ships that linger in the docking bay too long, and sudden explosions can knock ships off-course at inopportune moments. Heatsinks, Shield Generators, and Auto Field-Maintenance Units are strongly recommended.
Penalties for violating a station's No Fire Zone are partially reduced for the duration of the crisis; firing weapons, either into space or at a wanted CMDR, results in only a fine, but targeting the station or a clean CMDR still triggers a lethal response from the station's defense batteries and security forces. Releasing cargo inside the station also still results in a fine per unit dropped. Pilots should be wary of Cargo Hatch malfunctions caused by heat damage, especially if they are carrying valuable cargo they do not wish to lose.
The travel warning for this system has been expunged by the Pilots' Federation. Local factions are performing repairs in the system to restore stations to fully operation status. Many have reopened their trade markets to help collect critical repair materials.
— Repairing Starports galaxy map notice
The following week after a station is damaged, and provided the local system is not experiencing an active Incursion, the station will enter a Repairing state, which is also marked on the System Map and Galaxy Map. Emergency protocol is scaled back and the Rescue Vessel departs. The docking bay is also stabilized and cleared of debris, and repair work is visible both there and on the station's exterior, but many services and autodock functionality remain disabled. The Passenger Lounge may continue offering contracts to evacuate refugees if nearby systems have stations available to receive them, otherwise evacuation missions will cease.
During this phase, the station requires large quantities of 15 different commodities in order to conduct repairs and fully restore all services. These commodities are listed within GalNet Starport Status Update reports, and can be delivered simply by selling them on the Commodities Market. Stations remain in the Repairing state indefinitely until all requested supplies are delivered.
There are occasional community goals to upgrade a station. Upon winning the CG a station is granted some special upgrades. For example Greeboski's Outpost in the star system: Phiagre received more and better modules than previously available and the interior and exterior design changed. It is an Industrial economy station, but has the interior of a service economy. Exterior wise it received a big habitation ring.
- Jameson Memorial - Orbiting Founders World in Shinrarta Dezhra, Jameson Memorial has all ships and modules available for purchase at a 10% discount. Pilots must reach the rank of Elite or be a Kickstarter backer in order to obtain a permit to access the system.
- Attilius Orbital - Located in the permit-locked CD-43 11917 system. The permit is only granted to pilots who achieve "prestige" rank in CQC. The station offers various ships at a 20% discount, and various modules at a 30% discount.
- Hutton Orbital - An outpost in Alpha Centauri, orbiting the planet Eden. It is the most distant station from its system's main star in the galaxy, and can take well over an hour to reach in supercruise.
- Leonard Nimoy Station - Originally named WCM Transfer Orbital, this station was renamed in March 3301 to honour the late actor Leonard Nimoy. It is located in LHS 3006, orbiting the planet Vulcan.
- Pratchett's Disc - A station in HIP 74290 that commemorates the late author Terry Pratchett. It was built in March 3301.
- Obsidian Orbital - Built in late 3301 in the Maia system, Obsidian Orbital was the first station constructed in the Pleiades Nebula, and the reward for a Community Goal.
- Jaques Station - Owned by the cyborg bartender Jaques, Jaques Station attempted to jump to Beagle Point in 3302, but Thargoid Sensor-induced malfunctions knocked it off-course and it arrived in the Colonia system instead. Pilots across the Core Systems rallied to the station's aid, leading to the colonization of the Colonia Region.
- Explorer's Anchorage - Built in early 3305 by the Distant Worlds II expedition, Explorer's Anchorage is the first station constructed in the Galactic Centre. Located in the Stuemeae FG-Y d7561 system, it is the closest station to Sagittarius A* and the furthest station from Sol.
- ↑ If the ship is player controlled and has Report Crimes Against Me turned off, no fines or bounties will be issued
- Category:Stations - A list of notable stations
- Influence - Information about faction ownership of stations
- Megaship - A class of ships with on-board docking facilities for smaller ships
- Surface Port - Port facilities on the surfaces of planets and moons
- ↑ Official The Art of Elite Dangerous art book, August 17 2016
- ↑ Newsletter #22 http://us2.campaign-archive1.com/?u=dcbf6b86b4b0c7d1c21b73b1e&id=f72c0f91b2
- ↑ Tourist Beacon 0249
- ↑ 4.0 4.1 4.2 /r/EliteDangerous: So the Thargoids(?) Attacked a Station. Images Courtesy of CMDR Bad_Player
- ↑ Frontier Forums: PSA re: Damaged Station Defenses
- ↑ Imgur: Galactic News: Starport Status Update, December 21, 3303
- ↑ Frontier Forums: Starports "Under Repair": change to visibility of progress.
- ↑ https://inara.cz/gallery/0/52225/