The Sub-surface Displacement Missile is a hardpoint module used in mining. It launches specialized missiles that can dig deep into an asteroid to reach Sub-Surface Deposits. A HUD element displays the depth of the missile inside the asteroid, allowing the pilot to manually detonate it when it reaches a Sub-surface Deposit and eject the deposit into space, where it can then be collected using a Cargo Scoop or Collector Limpet. A Refinery is required to process material excavated using a Sub-surface Displacement Missile.
Allows recovery of sub-surface deposits from asteroids (requires refinery).
— In-Game Description
Displacement missiles are essentially flying drills, capable of autonomously digging through the surface of an asteroid and detonating a shaped charge when directed. This will dislodge and eject material, but also damage the deposit making it less viable with every use. The missile will fly stright until it hits an asteroid and then begin drilling down at the point of impact. Holding the trigger will delay detonation of the missile's ordnance until required. A refinery module is required to process asteroid chunks into saleable commodities. Only functions as a turret when there is an active Gunner role aboard. Only functions in analysis mode.
— Additional In-Game Description
|Class||Rating||Mass (T)||Integrity||Power Draw (MW)||Weapon Mode||Damage Type||DPS||Armour Piercing||Ammo Clip Size||Ammo Maximum||Value (CR)|
|All||B||Shinrarta Dezhra||Jameson Memorial|
|1||B||G 180-18||Hale Port|
|2||B||CE Bootis||Moskowitz Gateway|
- As of 3.3.05, when hitting a deposit, the missile will very commonly disappear without indication. If this occurs, the drilling sound effect will play endlessly. The sound effect can be fixed by successfully mining the deposit, or intentionally failing by letting go of the trigger at the wrong time.