Elite Dangerous Wiki

A pilot wearing the standard Remlok Flight Suit

Suits are standard gear for commanders aboard their ships and on the ground. Different suit models offer different tools and functions. Originally, only the default Flight Suit was available, but three other models were added in Elite Dangerous: Odyssey.[1][2] Suits can be upgraded, modified, and saved to Loadouts.

Suit models

Name Manufacturer Type Tools Weapon Slots Image
Flight Suit Remlok Basic Energylink
Profile Analyser
0 Primary
1 Secondary
Artemis Suit Supratech Exploration Energylink
Genetic Sampler
Profile Analyser
1 Primary
1 Secondary
Supratech Artemis explorer suit.png
Dominator Suit Manticore Combat Energylink
Profile Analyser
2 Primary
1 Secondary
Dominator tactical suit.png
Maverick Suit Remlok Scavenging Arc Cutter
Profile Analyser
1 Primary
1 Secondary
Maverick utility suit.png



All space suits provide breathable air and limited protection from vacuum and extreme environments as long as they are powered. Shields can also be activated to absorb a limited amount of weapons fire, and are a must in combat situations because an unshielded suit is relatively flimsy against kinetic, thermal, plasma, and explosive damage sources.

Suits also have finite tolerances for extreme environments. They can only withstand gravitational forces up to 2.69 G, and temperatures up to 700 K. Automatic safety features prevent suited commanders from disembarking from their ships if the external environment exceeds these limits. A suit will also need to expend additional energy to regulate the wearer's body temperature in environments that fall above or below an approximate safe zone of 182 K.[3][4] In the event a commander disembarks from their ship on the dark side of a planet where the temperature falls under the 700 K limit, then crosses over to the light side where the temperature is higher, their suit will be unable to compensate for the added heat and they will begin sustaining health damage.


Venturing into an especially hot or cold environment, activating shields, or using the suit's built-in flashlight all cause faster suit battery drain. When a suit battery nears exhaustion, it will automatically terminate non-vital processes such as the flashlight to try and extend battery life. When a battery runs dry, the suit will stop producing air and the wearer will have only a limited supply of reserve oxygen before they suffocate. Suits will not expend power when the wearer is in a normalised enviroment with breathable air.

Suit batteries can be replenished with portable Energy Cells, or by using the Energylink tool to draw power from a Suit Recharge Socket, which can be found throughout settlements.


A space suit's backpack allows the wearer to carry a limited amount of Components and Goods, and includes storage for Data as well. Each model of suit offers a different amount of carrying capacity, with the Maverick Suit boasting the largest carrying capacity.

Suit backpacks are also equipped with a limited jetpack function that can allow the wearer to jump to significant heights or leap great distances, especially on low-gravity worlds. Using a backpack's maneuvering thrusters quickly drains the suit battery, but can provide an advantage in combat situations or be used to quickly reach areas that are otherwise difficult to access, such as settlement rooftops.

Upgrading and Engineering

Certain Components and Goods can be used to upgrade a suit's resilience and allow more Engineering modifications to be added to it. New suits begin at Grade 1, and can be upgraded to Grade 5 (except for the Flight Suit which cannot be upgraded). Pioneer Supplies locations occasionally stock suits at up to Grade 3 that may also come with one or more Engineer modifications pre-installed; these high-grade suits are one-of-a-kind and cost substantially more than normal stock.[5] Upgrading can be performed at any Pioneer Supplies location, and will reset all suit cosmetics.

Modifications can be installed on suits by unlocking and visiting Engineers who specialise in pilot equipment. Each modification requires a one-time payment of items and credits to install. Note that once a modification is added, it cannot be removed from the suit or replaced. If other modifications are desired, another suit of the same model must be purchased and upgraded to hold those mods. Multiple specialised Loadouts can be created to prepare for different situations.