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Nav Beacon Signal Source ED

A Nav Beacon, 1 type of System Signal Source

System Signal Sources are encounters in star systems that can be targeted as a destination and traveled to via supercruise. They typically indicate the presence of at least 1 ship or artificial object in normal space. The name of the signal source denotes the kind of ship that may be found there and what activities are taking place. Unidentified Signal Sources are a subset of signal sources that must be targeted and scanned to reveal what they are.

Signal Source types[]

Name Type Notes
Armed Revolt Powerplay An Armed Revolt is a Powerplay-related SSS specific to Yuri Grom. It is similar to a Conflict Zone, but contains ships aligned to a Power battling against a system's defense forces.
AX Conflict Zone Event Appears in systems affected by the Incursion state. Successive waves of hostile Thargoid Interceptors and Thargoid Scouts will attack at these signal sources.
Checkpoint Event Spawns during Civil Wars with one party being a controlling minor faction.
Conflict Zone Event Can spawn as Low, Medium or High Intensity.
  • Created during Civil War or War. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.
  • The amount you get from each combat bond depends the ship you destroyed
  • (assuming one spawns) Earn 150,000 CR for routing a capital ship
Convoy Beacon Event Much like a conflict zone where trade convoys have been interdicted and attacked.
Crime Sweep Powerplay Arissa Lavigny-Duval's Expansion special conflict zone.
Cruise Ship SSS Spawns in shipping lanes.
Debris Field Persistent Lots of debris can be found here.
Experimental Habitat Persistent An artificial variant of Notable Stellar Phenomena. Entities within cannot be scanned for Codex data.
Hotspot Persistent A persistent mining location found within Planetary Ring Systems that contain a high concentration of crackable "motherlode" asteroids with a specific mineral resource.
Listening post Persistent Deep-space probe with signaling tech that are manufactured by Sirius Corporation with cooperation from the Mars High Astrocartography department.
Megaship Persistent, Capital Ship These show up as a signal source in a star system. They are not displayed in the System Map. Some Megaships can be looted for cargo, data and materials. Check the Salvager career.
Military Strike Powerplay Zachary Hudson or Denton Patreus Expansion special conflict zone.
Nav Beacon Persistent These locations are located close to the primary star of every inhabited star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.
Notable Stellar Phenomena Persistent Signal sources containing unique organic and inorganic entities that can be scanned for Codex data.
Pirate Activity Detected Event High threat (5-7) signal sources populated by several pirate ships from various criminal factions. These ships are heavily-armed and piloted by high-ranking pilots; some ships may also be Engineered.
Resistance Pocket Powerplay Archon Delaine Expanson special conflict zone.
Resource Extraction Site Persistent The rewards here are higher but equally the NPC's are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.
Rogue Signal Source Event Visible at a very long distance, up to 3 light-years. These turned into Thargoid Maelstroms.
Salvageable Wreckage Event Contains cargo canisters to be salvaged.
Seeking Foods SSS Minor factions affected by Famine are looking for Food Cartridges here.
Seeking Meds SSS At this location, Basic Medicines are sought and can be sold for a good price. "Seeking Meds" appear, if a faction is in state "Outbreak" (see also Faction State).
Seeking Weapons Persistent Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations.
Tourist Beacon Persistent Gives information on history or (non-living) nature in systems. Usually found at Tourist Spots above celestial bodies. Cruise ships and "taxi" ships may fly nearby.
Unregistered Comms Beacon Persistent An automated communications satellite that transmits audio messages at regular intervals.
Violent Protest Powerplay Simguru Pranav Antal Expansion special conflict zone.

Unidentified Signal Source[]

Main article: Unidentified Signal Source

USS are a subcategory of signal sources.

  • Unidentified Signal Source
    • Once scanned, Unidentified Signal Sources will resolve into one of several subtypes. They may contain squadrons of pirates, large 'wanted' cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don't have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).
    • Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.

Non-Human Signal Source[]

Notes[]

  • Over time, some System Signal Sources were removed from Elite Dangerous, either for balance purposes or because they were being replaced by other signal sources that served similar purposes. Removed signal sources include:
    • Weak Signal Source - Implied the presence of a small number of ships. Involved in missions. Often contained NPC smugglers with contraband.
    • Strong Signal Source - Implied the presence of a large number of ships. Involved in missions. Often contained NPC pirates and criminals.
    • Seeking Luxuries - Spawned traders in large freighters who would purchase Performance Enhancers.

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