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** The amount you get from each combat bond depends the ship you destroyed
 
** The amount you get from each combat bond depends the ship you destroyed
 
** (assuming one spawns) Earn 50,000 CR for routing a capital ship
 
** (assuming one spawns) Earn 50,000 CR for routing a capital ship
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* [[Military Strike]]
  +
** Created when a Power with an Ethos of combat is trying to prepare the system.
 
* Checkpoint
 
* Checkpoint
 
** Spawns during Civil War with one party being a controlling minor faction.
 
** Spawns during Civil War with one party being a controlling minor faction.
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** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.
 
** Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.
   
* Weak Signal Source <sup>(Since Version 1.2)</sup>
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* Weak Signal Source
 
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.
 
** Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.
* Strong Signal Source <sup>(Since Version 1.2)</sup>
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* Strong Signal Source
 
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
 
** Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
 
* [[Seeking Luxuries]]
 
* [[Seeking Luxuries]]
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* Debris Field
 
* Debris Field
 
** Lots of debris can be found here.
 
** Lots of debris can be found here.
* Distress Signal <sup>(No longer in the game - Version 1.03)</sup>
 
   
** These are signals from stricken vessels that, if you are a bounty hunter or pirate, present targets that will tend to be quite strong (no puny sidewinders in these areas!). There will often be factions in these areas and you must pick a side to avoid a bounty when firing. You will be given credits for each kill specific to each conflict zone as in any other conflict zone.
 
 
*Seeking Weapons
 
*Seeking Weapons
 
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations
 
**Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations

Revision as of 18:20, 7 June 2015

While supercruising through a system various signal types can be seen overlaid on the view of space. These may be designated any of the following types:

  • Conflict Zone - can spawn as Low or High Intensity
    • Created during Civil War or War. You can temporarily align yourself to one of the factions and will receive combat bonds for the destruction of enemy ships.
    • The amount you get from each combat bond depends the ship you destroyed
    • (assuming one spawns) Earn 50,000 CR for routing a capital ship
  • Military Strike
    • Created when a Power with an Ethos of combat is trying to prepare the system.
  • Checkpoint
    • Spawns during Civil War with one party being a controlling minor faction.
  • Nav Beacon
    • These locations are located close to the primary star of every star system. These locations spawn a variety of NPCs. The most commonly spawned NPC types are traders, freighter convoys, smugglers, bounty hunters, pirates, wanted, and security vessels.
  • Resource Extraction Site
    • The rewards here are higher but equally the NPC's are harder than the Nav Beacons. You DO NOT need to join a faction here. You simply target other ships, scan them and if one of them is wanted you take them out and, if they have cargo, steal their haul which you can sell on the black market. These areas, along with Nav Beacons, are full of pirates and bounty hunters. A Resource Extraction Site outside of a planetary ring is far less likely to contain NPCs.
  • Unidentified Signal Source
    • What is found in these locations varies. They may contain squadrons of pirates, large 'wanted' cargo vessels (which you can destroy and steal the cargo without becoming wanted yourself) and sometimes just empty space with low value cargo laying around. Typically these areas have more than one bad guy, so you can visit these locations without being attacked (as long as you don't have cargo) and have a look around, but bounty hunting or piracy at these sites may require a combat focused ship due to the random nature of the encounter (there may be Anacondas!).
    • Assassination missions require you to visit these sites in order to locate the target. Usually you will find a damaged trade convoy that will tell you the last known location of the target, but are usually no more specific than a system.
  • Weak Signal Source
    • Weak signal sources *tend* to imply that few vessels are present. These most times contain salvageable cargo, almost always illicit and must be sold at black markets. Some missions require you to investigate these sites and locate specific items adrift in space.
  • Strong Signal Source
    • Strong signal sources *tend* to imply that many vessels are present. Be aware of elevated risk when investigating strong signal sources. Flying as a wing may help: there’s normally safety in numbers.
  • Seeking Luxuries
    • Traders in large freight ships can be found here. They will purchase any luxury goods (currently only Performance Enhancers) you have in your cargo bay.
  • Seeking Meds
    • At this location, Basic Medicines are sought and can be sold for a good price. "Seeking Meds" appear, if a faction is in state "Outbreak" (see also Faction State).
  • Convoy Beacon
    • Much like conflict zone where trade convoys have been interdicted and attacked
  • Debris Field
    • Lots of debris can be found here.
  • Seeking Weapons
    • Sometimes seen near conflict zones and in systems in a state of War or Civil War. Similar to 'Seeking Meds' only in this case weapons are the items being sought. Further investigation is needed to ascertain if armour and all weapon types can be sold at these locations