|Landing Pad Size||Medium|
|Dimensions||48.4m x 27.2m x 15.0m|
|Hull Mass||155 t|
|Mass Lock Factor||8|
|Top Speed||223 m/s|
|Boost Speed||355 m/s|
|Unladen Jump Range||12.39 ly|
|Cargo Capacity||50 t|
|Fuel Capacity||16 t|
|Hardpoints||3x Utility Mounts|
2x Small Hardpoints
|Internals||1x Size 1 Compartment|
2x Size 2 Compartments
1x Size 3 Compartment
2x Size 4 Compartments
2x Size 5 Compartments
|Maximum Non-Engineered Specs|
|Top Speed||255 m/s|
|Boost Speed||406 m/s|
|Unladen Jump Range||30.73 ly|
|Cargo Capacity||114 t|
The Type-6 Transporter, one of four freighters manufactured by Lakon Spaceways, is mainly used for trading and hauling commodities throughout the galaxy. This ship has a medium landing pad size and, unlike both of Lakon's larger trading vessels, may still dock at Outposts. Due to the poor armour and manoeuvrability it is not suited for combat and it is advisable that traders avoid entering any combat situation without an escort or upgrading shields and or hull.
Manufactured by Lakon Spaceways, the Type-6 Transporter is seen by many independent pilots as a natural progression from the versatile Cobra Mk III. When appropriately outfitted, the ship offers sufficient cargo space for the profitable trading of standard commodities, precluding the need to transport rare commodities long distances. The Type-6 has limited combat ability, however, and pilots who expect conflict are advised to upgrade the ship's shields and hull.
— In-Game Description
The Type-6 Transporter is an amazing trader and is considered the next step up from the multipurpose Cobra MkIII. When fitted for maximum cargo capacity, which can reach 112 tons, many traders find that the Type-6 becomes quite suited for trading standard commodities in bulk rather than hauling rare commodities long distances. After upgrading the Frame Shift Drive to increase its jump range, the Type-6 Transporter can be equally good at hauling commodities long distances.
The Type-6 Transporter has also found a niche as an exploration vessel; when stripped of all unnecessary weight and stocked with an upgraded frame shift drive, the Type-6 Transporter can reach jump ranges just short of the Asp Explorer at a much lower cost, though it is significantly less capable of defending itself than an Asp Explorer should it encounter a hostile vessel. It is still almost three times more expensive than the Cobra MKIII, which can also be used for exploration. Because of its high Compartment count, it is capable of holding more fuel and a bigger fuel scoop and is better at Passenger missions.
In combat, the Type-6 is second only to the Hauler as the worst ship in the role. It has the same hardpoints as the Sidewinder but has much lower mobility and thus cannot evade fire or keep its fixed hardpoints on a target nearly as well and also attracts much more dangerous vessels than the Sidewinder would. Its low maneuverability also makes it more vulnerable to being Interdicted. Its advantage is it can be quite hardy, its shields and armour are rather good for its price so it can often take hits, though this requires lowering the cargo capacity. The Type-6 has a deceptively low Mass Lock factor of 8, meaning most ships can mass lock it. Jumping to another system to flee combat is advised due to this, as mass-locking will not occur. If one wishes to take down oncoming enemy pirates while still making some profit from trade the Keelback is a much better option.
The weapon hardpoints are located as follows: Two bottom mounted Class 1 small hardpoints mounted one on each side of the ship, separated by a central ridge.
The Type-6 has an available 12 piece cosmetic ship kit that can be purchased from the Frontier store, allowing you to "remodel your ship in your personal style". The ship kit is purely cosmetic and does not affect gameplay in any way.
|Shinrarta Dezhra||Jameson Memorial||Always available||10% discount|
|Brestla||i Sola Prospect||Always available||20% surcharge|
|Ross 584||Wrangell Dock||Sep. 10, 2019||15% discount|
|LHS 1228||Cooper City||Sep. 10, 2019||15% discount|
|Dinda||Mount Sunday||Sep. 10, 2019||15% discount|
|Hel||Jones Orbital||Sep. 10, 2019||15% discount|
|Luyten's Star||Ashby City||Sep. 10, 2019|
|Groonbridge 1618||Gernsback Terminal||Sep. 10, 2019|
|Asphodel||John Irving Station||Sep. 10, 2019|
|Lombi||Xin Hub||Sep. 10, 2019|
|78 Ursae Majoris||Seddon Gateway||Sep. 10, 2019|
|Hera||Bounds Station||Sep. 10, 2019|
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-6 Transporter.
|Category||Default System||Default Rating||Default Class||Max Class|
|Small Hardpoint||Pulse Laser||F||1||1|
|Reactor Bay||Power Plant||E||3||3|
|Frame Shift Drive Housing||Frame Shift Drive||E||4||4|
|Environment Control||Life Support||E||2||2|
|Power Coupling||Power Distributor||E||3||3|
|Fuel Store||Fuel Tank [x16]||C||4||4|
|Internal Compartments||Cargo Rack [x16]||E||4||5|
|Cargo Rack [x16]||E||4||5|
|Cargo Rack [x8]||E||3||4|
|Cargo Rack [x8]||E||3||4|
|Cargo Rack [x2]||E||1||2|
|Planetary Approach Suite (H)||I||1||1|
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
- Prior to v1.2, the Type-6 had a tendency to overheat, to 100% or greater, making fuel scooping and consecutive hyperspace jumps more risky unless an A-rated power plant was also used (reducing the average maximum heat to 95%). This was especially dangerous because the cargo hatch module tends to take a lot of heat damage which can lead to a malfunction causing cargo to jettison. As of v1.2, this tendency has been corrected and the ship now runs much cooler, making it less likely to suffer heat damage.