Type-6 Transporter
ManufacturerLakon Spaceways
Years Produced3200-Present
Cost1,045,945 CR
Insurance52,297 CR
Default Specifications
Landing Pad SizeMedium
Dimensions48.4m x 27.2m x 15.0m
Pilot Seats1
Fighter HangarNo
Hull Mass155 t
Mass Lock Factor8
Armour Hardness35
Shields77 MJ
Top Speed223 m/s
Boost Speed355 m/s
Unladen Jump Range12.39 ly
Cargo Capacity50 t
Fuel Capacity16 t
Hardpoints3x Utility Mounts
2x Small Hardpoints
Internals1x Size 1 Compartment
2x Size 2 Compartments
1x Size 3 Compartment
2x Size 4 Compartments
2x Size 5 Compartments
Maximum Non-Engineered Specs
Top Speed255 m/s
Boost Speed406 m/s
Unladen Jump Range30.73 ly
Cargo Capacity114 t

Manufactured by Lakon Spaceways, the Type-6 Transporter is seen by many independent pilots as a natural progression from the versatile Cobra Mk III. When appropriately outfitted, the ship offers sufficient cargo space for the profitable trading of standard commodities, precluding the need to transport rare commodities long distances. The Type-6 has limited combat ability, however, and pilots who expect conflict are advised to upgrade the ship's shields and hull.

— In-Game Description

The Type-6 Transporter is a ship manufactured by Lakon Spaceways. One of five dedicated freighters in the Lakon family, the Type-6 is considered an entry-level vessel for traders and is mainly used for hauling commodities throughout the galaxy. This ship has a medium Landing Pad size and unlike the larger Type-7 Transporter, Type-9 Heavy, and Type-10 Defender, it can dock at an Outpost. Due to its' poor armour and manoeuvrability, it is not suited for combat and it is advised that traders avoid combat situations entirely unless they have either an escort or shield and hull upgrades. The Type-6 is also the cheapest medium-sized ship available on the market. Lakon also offers a combat-oriented variant of the Type-6 called the Keelback.


The Type-6 Transporter is an amazing trader and is considered the next step up in terms of cargo capacity from the multipurpose Cobra MkIII. When fitted for maximum cargo capacity, which can reach 114 tonnes, many traders find that the Type-6 becomes quite suited for trading standard commodities in bulk rather than hauling rare commodities in long jump distances. After upgrading the Frame Shift Drive to increase its' jump range, the Type-6 Transporter is better at hauling commodities in long jump distances.

The Type-6 Transporter has also found a niche as an exploration vessel; when stripped of all unnecessary weight and stocked with an upgraded frame shift drive, the Type-6 Transporter can reach jump ranges just short of the Asp Explorer at a much lower cost, though it is significantly less capable of defending itself than an Asp Explorer should it encounter a hostile vessel. It is still almost three times more expensive than the Cobra MKIII, which can also be used for exploration. Because of its high Compartment count, it is capable of holding more fuel and a bigger fuel scoop and is better at Passenger missions.

In combat, the Type-6 is second only to the Hauler as the worst ship in the role. It has the same hardpoints as the Sidewinder but has much lower mobility and thus cannot evade fire or keep its fixed hardpoints on a target nearly as well and also attracts much more dangerous vessels than the Sidewinder would. Its low maneuverability also makes it more vulnerable to being Interdicted. Its advantage is it can be quite hardy, its shields and armour are rather good for its price so it can often take hits, though this requires lowering the cargo capacity. The Type-6 has a deceptively low Mass Lock factor of 8, meaning most ships can mass lock it. Jumping to another system to flee combat is advised due to this, as mass-locking will not occur. If one wishes to take down oncoming enemy pirates while still making some profit from trade the Keelback is a much better option.

The weapon hardpoints are located as follows: Two bottom mounted Class 1 small hardpoints mounted one on each side of the ship, separated by a central ridge.

The Type-6 has an available 12 piece cosmetic ship kit that can be purchased from the Frontier store, allowing you to "remodel your ship in your personal style". The ship kit is purely cosmetic and does not affect gameplay in any way.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
Ross 584 Wrangell Dock Sep. 10, 2019 15% discount
LHS 1228 Cooper City Sep. 10, 2019 15% discount
Dinda Mount Sunday Sep. 10, 2019 15% discount
Hel Jones Orbital Sep. 10, 2019 15% discount
Luyten's Star Ashby City Sep. 10, 2019
Groonbridge 1618 Gernsback Terminal Sep. 10, 2019
Asphodel John Irving Station Sep. 10, 2019
Lombi Xin Hub Sep. 10, 2019
78 Ursae Majoris Seddon Gateway Sep. 10, 2019
Hera Bounds Station Sep. 10, 2019
Celtani Forrester Port Nov. 27, 2019


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-6 Transporter.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser F 1 1
Pulse Laser F 1 1
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 3 3
Thrusters Mounting Thrusters E 4 4
Frame Shift Drive Housing Frame Shift Drive E 4 4
Environment Control Life Support E 2 2
Power Coupling Power Distributor E 3 3
Sensor Suite Sensors E 2 2
Fuel Store Fuel Tank [x16] C 4 4
Internal Compartments Cargo Rack [x16] E 4 5
Cargo Rack [x16] E 4 5
Cargo Rack [x8] E 3 4
Cargo Rack [x8] E 3 4
Shield Generator E 3 3
Cargo Rack [x2] E 1 2
Empty -- -- 2
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1


  • Prior to v1.2, the Type-6 had a tendency to overheat, to 100% or greater, making fuel scooping and consecutive hyperspace jumps more risky unless an A-rated power plant was also used (reducing the average maximum heat to 95%). This was especially dangerous because the cargo hatch module tends to take a lot of heat damage which can lead to a malfunction causing cargo to jettison. As of v1.2, this tendency has been corrected and the ship now runs much cooler, making it less likely to suffer heat damage.



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