The Type-7 Transporter is a ship manufactured by Lakon Spaceways. A dedicated freighter with a classic design, the Type-7 debuted in 3290 and is currently the cheapest large-sized ship on the market. It is slow, but moves significant tonnage for its size and occupies a niche between the smaller Type-6 Transporter and the larger Type-9 Heavy in terms of overall cargo capacity. While larger ships easily eclipse that cargo capacity, the Type-7's appeal lies in its relatively low purchase cost and moderate jump range, making it a highly-accessible option for trading.
The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship's notable jump range and comparatively low price point range make it a good option for aspiring traders.
— In-Game Description
The Type-7 Transporter is a bulky trading vessel and often the next choice for traders who want to upgrade from the Type-6 Transporter. It features far better cargo capacity at triple the Type-6's price. Due to the Type-7 requiring a large Landing Pad as a result of its tall frame, it cannot dock at Outposts, which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the Federal Dropship or the Alliance Chieftain. The Type-7 is both the cheapest and smallest large-sized ship on the market.
Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability rate makes the Type-7 interdiction vulnerable, meaning it is not always guaranteed to evade. However an upside is that the Type-7's rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a hyperspace jump out of combat. Keep in mind the Type-7's Mass Lock Factor is a very low 10, by far the lowest of any large ship and smaller than most medium ships.
In combat, the Type-7, unlike the Hauler and Type-6, is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints it can pump out fairly high damage, higher than even ships such as the Vulture, and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat Type-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the Python or Type-9 become available, as both are very capable of combat and trade at the same time.
The Type-7 is a viable exploration ship, with some caveats. With ranges around 30 LY, the ship is very capable of long range jumps and can be very good at long range deliveries or Rare Goods trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its Frame Shift Drive for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.
The Type-7 is also an adequate miner as it has enough hardpoints to mine effectively, and more than enough compartment and cargo space to hold minerals and ores. It is virtually incapable of defending itself, especially compared to the Keelback, which is a more popular choice among miners. It also lacks any Class 2 hardpoints, which are necessary for equipping Seismic Charge Launchers for deep core mining.
The weapon hardpoints are located as follows: two forward mounted Class 1 hardpoints, with one on either side and within view of the cockpit, one under-slung Class 1 hardpoint located amidships and off-center to the right, and one top-mounted Class 1 hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. Note that the cockpit is at the bottom-front of the ship, and a large portion of the ship's profile lies directly above the pilot; it is very common for pilots to crash the Type-7 into station Access Corridors due to this.
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- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.
|Category||Default System||Default Rating||Default Class||Max Class|
|Small Hardpoint||Pulse Laser (L)||F||1||1|
|Pulse Laser (L)||F||1||1|
|Reactor Bay||Power Plant||E||4||5|
|Frame Shift Drive Housing||Frame Shift Drive||E||5||5|
|Environment Control||Life Support||E||4||4|
|Power Coupling||Power Distributor||E||3||4|
|Fuel Storage||Fuel Tank [x32]||C||5||5|
|Internal Compartments||Cargo Rack [x32]||E||5||6|
|Cargo Rack [x32]||E||5||6|
|Cargo Rack [x32]||E||5||6|
|Cargo Rack [x16]||E||4||5|
|Cargo Rack [x16]||E||4||5|
|Planetary Approach Suite (H)||I||1||1|
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
- The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets its low manoeuvrability rating when it comes to docking manually.
- Oddly, the Type-7 has the highest base yaw speed of any jump-capable ship. This is inconsistent with the ship's other mobility stats, which are very low.
- The Type-7 is the only large ship incapable of Multicrew, as well as the only one to have no hardpoints above Class 1.
- The Type-7 has the smallest volume of any ship to be classed as Large, at around 116,275M3. In fact, it has a small enough width and length to fit onto a Medium Landing Pad, but it is 2 meters too tall to fit within the docking bay when the pad is retracted.