|Landing Pad Size||Large|
|Dimensions||81.6m x 56.1m x 25.4m|
|Hull Mass||350 t|
|Mass Lock Factor||10|
|Top Speed||182 m/s|
|Boost Speed||304 m/s|
|Unladen Jump Range||12.27 ly|
|Cargo Capacity||128 t|
|Fuel Capacity||32 t|
|Hardpoints||4x Utility Mounts|
4x Small Hardpoints
|Internals||1x Size 2 Compartment|
2x Size 3 Compartments
3x Size 5 Compartments
3x Size 6 Compartments
|Maximum Non-Engineered Specs|
|Top Speed||209 m/s|
|Boost Speed||348 m/s|
|Unladen Jump Range||29.75 ly|
|Cargo Capacity||308 t|
The Type-7 Transporter is a large freighter produced by Lakon Spaceways. A dedicated trading vessel, the Type-7 occupies a niche between the smaller Type-6 Transporter and the larger Type-9 Heavy in terms of overall cargo capacity. Although its cargo capacity is unimpressive compared to other large ships, such as the Type-9 Heavy, the Type-7's appeal lies in its relatively low purchase cost for its size and its moderate jump range, making it a highly-accessible option for trading.
The Type 7 Transporter is Lakon Spaceways' mid range transport vessel. This is a new model, released in 3290. It is slow but moves a lot of tonnage for its size.
— In-Game Description
The Type-7 is a bulky trader and is the next step for a trader, up from the Type-6. It features far better cargo capacity at nearly thrice the amount. Due to the Type-7 requiring a large Landing Pad, it cannot dock at Outposts, which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the Python. However it is much less expensive and is still able to carry more cargo. Additionally the T-7 is the cheapest and smallest large ship in the game.
Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability makes the T-7 interdiction vulnerable meaning it is not always guaranteed to evade. However an upside is that the T-7's rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a hyperspace jump out of combat. Keep in mind the T-7's mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.
In combat, the T-7, unlike the Hauler and Type-6, is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints—which puts its damage on par with the Adder—it can pump out solid damage and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat T-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the Python or Type-9 become available, as both are very capable of combat and trade at the same time.
The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or Rare Goods trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.
The Type-7 is also a viable miner as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a Keelback may be more useful.
Overall the T-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.
The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the T-7 into the mail slot due to this.
Note: As of v1.4.01 it is possible to overheat and do module damage to a stock T-7 if the frame-shift drive is charged for a jump to supercruise or hyperspace but not throttled up/aligned for a jump. It is a good idea to carry heatsinks in the T-7.
|Shinrarta Dezhra||Jameson Memorial||Always available||10% discount|
|Brestla||i Sola Prospect||Always available||20% surcharge|
|KP Tauri||Spedding Orbital||Dec. 16, 2018||15% discount|
|LHS 1228||Cooper City||Dec. 16, 2018||15% discount|
|Hel||Jones Orbital||Dec. 16, 2018||15% discount|
|Shana Bei||Wetherbee Orbital||Dec. 16, 2018||15% discount|
|Mildeptu||Buchli City||Dec. 16, 2018|
|Eta Cassiopeiae||Angus Manwaring||Dec. 16, 2018|
|Epsilon Hydri||Radian V||Dec. 16, 2018|
|Quivira||Godel Dock||Dec. 16, 2018|
|10 Canum Venaticorum||He Port||Dec. 16, 2018|
|Olgrea||Warner Station||Dec. 16, 2018|
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter (as of v2.2).
|Category||Default System||Default Rating||Default Class||Max Class|
|Small Hardpoint||Pulse Laser (L)||F||1||1|
|Pulse Laser (L)||F||1||1|
|Reactor Bay||Power Plant||E||4||5|
|Frame Shift Drive Housing||Frame Shift Drive||E||5||5|
|Environment Control||Life Support||E||4||4|
|Power Coupling||Power Distributor||E||3||4|
|Fuel Storage||Fuel Tank [x32]||C||5||5|
|Internal Compartments||Cargo Rack [x32]||E||5||6|
|Cargo Rack [x32]||E||5||6|
|Cargo Rack [x32]||E||5||6|
|Cargo Rack [x16]||E||4||5|
|Cargo Rack [x16]||E||4||5|
|Planetary Approach Suite (H)||I||1||1|
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
Location of utility mounts Edit
- The 1st is in the left cutout on top of the ship.
- The 2nd is in the right cutout on top of the ship.
- The 3rd is on the bottom of the ship where the right wing connects to the body.
- The 4th is on the bottom of the ship where the left wing connects to the body.
- The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets the low manoeuvrability rating when it comes to docking manually. Additionally, the Type-7 has the highest base yaw speed of any jump capable ship.
- The Type-7 is tied with the Diamondback Scout for the lowest amount of Livery options available (excluding the Cobra MkIV), with only three paint packs each and no ship kits.
- The Type-7 is the only large ship incapable of Multicrew.
|Ships marked with H can only be purchased & used by pilots who own Horizons.|
The Cobra MkIV is only available to pilots who preordered Horizons.
Ships by type
|Flight Operations Carrier||