Type-7 Transporter
Type7 1
ManufacturerLakon Spaceways
Years Produced3290-Present
Cost17,472,252 CR
Insurance873,612 CR
Default Specifications
Landing Pad SizeLarge
Dimensions81.6m x 56.1m x 25.4m
Pilot Seats1
Fighter HangarNo
Hull Mass350 t
Mass Lock Factor10
Armour Hardness54
Shields99 MJ
Top Speed182 m/s
Boost Speed304 m/s
Unladen Jump Range12.27 ly
Cargo Capacity128 t
Fuel Capacity32 t
Hardpoints4x Utility Mounts
4x Small Hardpoints
Internals1x Size 1 Compartment
1x Size 2 Compartment
2x Size 3 Compartments
3x Size 5 Compartments
3x Size 6 Compartments
Maximum Non-Engineered Specs
Top Speed209 m/s
Boost Speed348 m/s
Unladen Jump Range29.75 ly
Cargo Capacity310 t

The Type-7 Transporter is a freighter that occupies a position between the smaller Type-6 Transporter and the larger Type-9 Heavy. The ship's notable jump range and comparatively low price point range make it a good option for aspiring traders.

— In-Game Description

The Type-7 Transporter is a ship manufactured by Lakon Spaceways. A dedicated freighter with a classic design, the Type-7 debuted in 3290 and is currently the cheapest large-sized ship on the market. It is slow, but moves significant tonnage for its size and occupies a niche between the smaller Type-6 Transporter and the larger Type-9 Heavy in terms of overall cargo capacity. While larger ships easily eclipse that cargo capacity, the Type-7's appeal lies in its relatively low purchase cost and moderate jump range, making it a highly-accessible option for trading.


The Type-7 is a bulky trader and is the next step for a trader, up from the Type-6 Transporter. It features far better cargo capacity at nearly thrice the amount. Due to the Type-7 requiring a large Landing Pad, it cannot dock at Outposts, which somewhat limits its utility compared to medium ships with smaller cargo capacities such as the Federal Dropship or the Alliance Chieftain. The Type-7 is the cheapest and smallest large-sized ship in the game.

Repair costs on the Type-7 are low which makes trading without shields a reasonable strategy if you can avoid combat along the way; however, this can be rather risky as the low manoeuvrability rate makes the Type-7 interdiction vulnerable, meaning it is not always guaranteed to evade. However an upside is that the Type-7's rather ludicrous pitch and yaw speed combined with decent base speed lets it get away and make a hyperspace jump out of combat. Keep in mind the Type-7's mass lock factor is a measly 10; by far the lowest of any large ship and smaller than most medium ships.

In combat, the Type-7, unlike the Hauler and Type-6, is somewhat viable. With turreted mounts, its decent shields and hull as well as four hardpoints it can pump out fairly high damage, higher than even ships such as the Vulture, and can do a decent job of keeping gimballed and fixed mounts on their targets, and can at the very least make pirates operate with caution. While a dedicated combat Type-7 is ill-advised, it is still capable of combat unlike its predecessors and is a good way of collecting bounties along with cargo until the Python or Type-9 become available, as both are very capable of combat and trade at the same time.

The Type-7 is a viable exploration ship, with some caveats. With ranges around 30LY, the ship is very capable of long range jumps and can be very good at long range deliveries or Rare Goods trading. That said, the Type-7 can easily go from 39% heat to nearly 90% just while charging its FSD for a hyperspace jump. This can make fuel scooping a tricky endeavor and the lack of thermal headroom should be kept in mind when fitting the Type-7 for exploration or long-distance travel.

The Type-7 is also a viable miner as it has enough hardpoints to mine effectively and more than enough compartment and cargo space to hold minerals and ores. It will be virtually incapable at defending itself however so in this situation a Keelback may be more useful. It also lacks the needed class 2 hardpoint mount for deep core mining.

Overall the Type-7 is a dedicated trader just like the T-6 though has some other merits worth mentioning. It is a good stepping stone towards the end-game trader the Type-9 and has a reasonable price tag for its uses.

The weapon hardpoints are located as follows: Two forward mounted Class 1 small hardpoints next to the cockpit (one on each side, visible from cockpit), One underside mounted Class 1 small hardpoint located amidships and off-center to the right, and One top mounted Class 1 small hardpoint located amidships. The top and bottom hardpoints have a full hemisphere of clear lines of fire making them good places for turrets, while the two front mounted hardpoints are mostly suited for fixed and gimballed weapons. A word of caution in the Type-7 is to keep in mind the cockpit is at the bottom front of the ship with a large area of the ship directly above the pilot. It is very common for pilots to crash the Type-7 into the mail slot due to this.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
KP Tauri Spedding Orbital Aug. 4, 2019 15% discount
LHS 1228 Cooper City Dec. 16, 2018 15% discount
Hel Jones Orbital Dec. 16, 2018 15% discount
Shana Bei Wetherbee Orbital Dec. 16, 2018 15% discount
Mildeptu Buchli City Dec. 16, 2018
Eta Cassiopeiae Angus Manwaring Dec. 16, 2018
Epsilon Hydri Radian V Dec. 16, 2018
Quivira Godel Dock Dec. 16, 2018
10 Canum Venaticorum He Port Dec. 16, 2018
Olgrea Warner Station Dec. 16, 2018
Gandui Regiomontanus Ring Jan 18, 2019


Main article: Outfitting

All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-7 Transporter.

Category Default System Default Rating Default Class Max Class
Small Hardpoint Pulse Laser (L) F 1 1
Pulse Laser (L) F 1 1
Empty -- -- 1
Empty -- -- 1
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloy C 1 1
Reactor Bay Power Plant E 4 5
Thrusters Mounting Thrusters E 5 5
Frame Shift Drive Housing Frame Shift Drive E 5 5
Environment Control Life Support E 4 4
Power Coupling Power Distributor E 3 4
Sensor Suite Sensors E 3 3
Fuel Storage Fuel Tank [x32] C 5 5
Internal Compartments Cargo Rack [x32] E 5 6
Cargo Rack [x32] E 5 6
Cargo Rack [x32] E 5 6
Cargo Rack [x16] E 4 5
Cargo Rack [x16] E 4 5
Shield Generator E 4 5
Empty -- -- 3
Empty -- -- 3
Empty -- -- 2
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1


  • The Type-7 Transporter has the same yaw and pitch speeds, which means it can turn side-to-side just as fast as it can adjust up and down on the nose. This offsets its low manoeuvrability rating when it comes to docking manually.
  • Oddly, the Type-7 has the highest base yaw speed of any jump-capable ship. This is inconsistent with the ship's other mobility stats, which are very low.
  • The Type-7 is the only large ship incapable of Multicrew, as well as the only one to have no hardpoints above Class 1.
  • The Type-7 has the smallest volume of any ship to be classed as Large, at around 116,275M3. In fact, it has a small enough width and length to fit onto a Medium Landing Pad, but it is 2 meters too tall to fit within the docking bay when the pad is retracted.



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