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{{quote|The Type-9 Heavy is one of the largest cargo ships on the market. While it lacks the carrying capacity of the Imperial Cutter, it is significantly less expensive and can be purchased without acquiring ranks in the Imperial Navy. Furthermore, the ship's ability to equip a fighter bay makes It popular with traders looking to protect their cargoes from criminals.|In-Game Description}} |
{{quote|The Type-9 Heavy is one of the largest cargo ships on the market. While it lacks the carrying capacity of the Imperial Cutter, it is significantly less expensive and can be purchased without acquiring ranks in the Imperial Navy. Furthermore, the ship's ability to equip a fighter bay makes It popular with traders looking to protect their cargoes from criminals.|In-Game Description}} |
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− | The '''Type-9 Heavy''' is a |
+ | The '''Type-9 Heavy''' is a [[Ships|ship]] manufactured by [[Lakon Spaceways]]. It is the largest of Lakon's five freighter models, as well as the largest dedicated [[Trader|trading]] ship. It has the second highest maximum cargo capacity of any ship available, behind only the [[Imperial Cutter]], but can be purchased at a fraction of the Cutter's cost and does not require any [[Empire/Ranks|rank]]. Although generally lacking in offensive and defensive capabilities, the Type-9 is a bulky yet capable ship best suited for trading or [[Miner|mining]]. |
==Overview== |
==Overview== |
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⚫ | The Type-9 shares a maneuverability rating of 0 with the [[Type-10 Defender]], its combat-oriented variant, and also has one of the lowest base speeds of all available ships. Combined with its large size, the Type-9 has extreme difficulty in shaking smaller [[ships]] from its blind spot and evading enemy fire, but using a [[Fighter Hangar]] could help mitigate this. It has five weapon [[hardpoint]]s to defend itself. Equipped with medium sized turrets, they can force enemy ships to operate with caution and give the Type-9 a chance to escape. However, the low maneuverability makes it much harder to avoid FSD [[interdiction]]s, so Type-9 pilots should expect to be dragged into combat with hostile ships, which can be especially problematic for time-sensitive missions. It also makes normal supply missions a death sentence since the Type-9 will be unable to avoid fire from more powerful foes. |
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⚫ | The pilot's |
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⚫ | As a trading ship, the Type-9 has the second best cargo capacity of all ships, behind only the [[Imperial Cutter]], but this is only a difference of 4T of cargo. Furthermore, the Type-9 can downgrade to a Class 5 [[Shield Generator]], while the cutter can only equip a minimum of Class 6. Thus, for pilots who want to fly a trader with a shield, the T-9 has the best cargo space in the game. Due to the Cutter's very high repair and rebuy prices, and the Type-9's interdiction vulnerability, going shieldless in either case is not recommended. |
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⚫ | The weapon |
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− | |||
⚫ | The Type-9 shares a maneuverability rating of 0 with the [[Type-10 Defender]], and also has one of the lowest base speeds of all available ships. Combined with its large size, the Type-9 has extreme difficulty in shaking smaller [[ships]] from its blind spot and evading enemy fire |
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− | |||
⚫ | As a trading ship, the Type-9 has the second best cargo capacity behind only the [[Imperial Cutter]] |
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The Type-9 has a massive fuel tank that can hold up to 64 tons of fuel. This gives the Type-9 a large range before needing to refuel: about 100ly when fully laden. This allows the Type-9 to move around the bubble without a fuel scoop when exploring for new trade routes, or when trading rare commodities (though smaller dedicated exploration ships are better suited for that task). However, for shorter range trading, one should consider downsizing the fuel tank to reduce weight so as to increase the ship's jump range. |
The Type-9 has a massive fuel tank that can hold up to 64 tons of fuel. This gives the Type-9 a large range before needing to refuel: about 100ly when fully laden. This allows the Type-9 to move around the bubble without a fuel scoop when exploring for new trade routes, or when trading rare commodities (though smaller dedicated exploration ships are better suited for that task). However, for shorter range trading, one should consider downsizing the fuel tank to reduce weight so as to increase the ship's jump range. |
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The Type-9 has actually seen some niche use as a combat vessel. Although its low number of [[hardpoints]] makes its offensive damage lacking; when [[Engineers|engineered]] and turreted they can deal decent damage. The biggest advantage the ship has is its dual Class 8 compartments which allow both a max level [[Shield Generator]] and [[Shield Cell Bank]]; which can often make taking the ship down difficult without engineering. However, while this is possible on paper the issue is that having both cell banks and a shield generator; along with [[Shield Booster]]s is rather difficult with the ship's [[Power Plant]]. Engineering or a [[Guardian Hybrid Power Plant]], as well as power management, are mandatory for this strategy to function. Because of the low number of hardpoints and low speed, the weapons and engines will draw less power, meaning there is more power for systems. Furthermore, this makes it advisable to upgrade the system's capacity with engineering for the power distributor. |
The Type-9 has actually seen some niche use as a combat vessel. Although its low number of [[hardpoints]] makes its offensive damage lacking; when [[Engineers|engineered]] and turreted they can deal decent damage. The biggest advantage the ship has is its dual Class 8 compartments which allow both a max level [[Shield Generator]] and [[Shield Cell Bank]]; which can often make taking the ship down difficult without engineering. However, while this is possible on paper the issue is that having both cell banks and a shield generator; along with [[Shield Booster]]s is rather difficult with the ship's [[Power Plant]]. Engineering or a [[Guardian Hybrid Power Plant]], as well as power management, are mandatory for this strategy to function. Because of the low number of hardpoints and low speed, the weapons and engines will draw less power, meaning there is more power for systems. Furthermore, this makes it advisable to upgrade the system's capacity with engineering for the power distributor. |
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− | Its four utility slots are good for [[Shield Booster]]s and can help with a lower grade of shield. [[Chaff Launcher]]s are not advisable, as the ship is often too large and slow of a target for them to be effective. [[Point Defence Turret |
+ | Its four utility slots are good for [[Shield Booster]]s and can help with a lower grade of shield. [[Chaff Launcher]]s are not advisable, as the ship is often too large and slow of a target for them to be effective. [[Point Defence Turret]]s also don't work too well as the large body will cut off half of the turrets range and the low maneuverability will make it impossible to face the turret in the right direction in time; thus an [[Electronic Countermeasure]] would be a better fit for the Type-9. |
+ | |||
⚫ | Many pilots have problems fitting through [[Access Corridor]]s when they are first getting used to the Type-9, which can result in increased expenses in the form of rebuy costs. A [[Standard Docking Computer]] or [[Advanced Docking Computer]] can be useful for pilots who have trouble docking this ship, and it will usually dock the Type-9 no slower than piloting it manually, unlike with other ships. It will also prevent earning [[Bounty|Bounties and Fines]] from hitting other ships, which is quite hard to avoid in a Type-9 even for veterans. It should also be noted that the Type-9 Heavy has better maneuverability when stopped; even though this is not very useful in combat, it is handy for docking. |
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+ | [[File:Convergence type-9.png|thumb|250px|Type-9 Heavy hardpoints convergence]] |
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− | Another upside is its low cost means NPC [[pirates]] will generally fly similarly priced ships, usually flying [[Cobra]]s or [[Viper]]s and will rarely fly [[Fer-de-Lance]]s or [[Alliance Chieftain]]s etc; which can all be outclassed unless upgraded by the Type-9. In open play this strategy also functions well as few players would expect a heavy freighter to exhibit offensive powers, they can be given a nasty shock if they were expecting an easy mark. It doesn't function well as a [[bounty hunter]] or [[Pirate]], however, as its poor maneuverability and speed make [[Interdiction|interdictions]] difficult to perform, as well as its slow speed making it very difficult to catch up to ships. |
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⚫ | The weapon hardpoints are located as follows: two Class 2 hardpoints situated on top of the ship and one more on the bottom of the ship making them excellent for turreted mounts, and two Class 1 hardpoints situated on either side of the canopy, identically to the [[Type-7 Transporter]]. Two of the utility mounts are on top of the ship near the hardpoints, while the other two are found at the back, below the ship. |
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⚫ | |||
⚫ | Many pilots have problems fitting through |
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On December 20, 3303, Lakon Spaceways released a revised model of the Type-9 known as the [[Type-10 Defender]], which was commissioned by the [[Alliance]] to help counter the [[Thargoids|Thargoid]] threat. The Type-10 improves upon the Type-9's features by adding various combat-oriented improvements while sacrificing some cargo capacity. |
On December 20, 3303, Lakon Spaceways released a revised model of the Type-9 known as the [[Type-10 Defender]], which was commissioned by the [[Alliance]] to help counter the [[Thargoids|Thargoid]] threat. The Type-10 improves upon the Type-9's features by adding various combat-oriented improvements while sacrificing some cargo capacity. |
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File:Elite_Dangerous_Ascorbius%27s_Epic_Type_9_Race |
File:Elite_Dangerous_Ascorbius%27s_Epic_Type_9_Race |
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File:Elite_Dangerous_deutsch_Beyond_Chapter_4_HUGE_EMA_Type_9_Heavy |
File:Elite_Dangerous_deutsch_Beyond_Chapter_4_HUGE_EMA_Type_9_Heavy |
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+ | File:The Type 9 Heavy Elite Dangerous |
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</gallery> |
</gallery> |
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== References == |
== References == |
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<references /> |
<references /> |
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{{ShipNavbox}} |
{{ShipNavbox}} |
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− | {{ShipTypeNavbox}} |
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[[ru:Type 9. Heavy]] |
[[ru:Type 9. Heavy]] |
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[[Category:Lakon Spaceways]] |
[[Category:Lakon Spaceways]] |
Revision as of 03:09, 7 May 2020
The Type-9 Heavy is one of the largest cargo ships on the market. While it lacks the carrying capacity of the Imperial Cutter, it is significantly less expensive and can be purchased without acquiring ranks in the Imperial Navy. Furthermore, the ship's ability to equip a fighter bay makes It popular with traders looking to protect their cargoes from criminals.
— In-Game Description
The Type-9 Heavy is a ship manufactured by Lakon Spaceways. It is the largest of Lakon's five freighter models, as well as the largest dedicated trading ship. It has the second highest maximum cargo capacity of any ship available, behind only the Imperial Cutter, but can be purchased at a fraction of the Cutter's cost and does not require any rank. Although generally lacking in offensive and defensive capabilities, the Type-9 is a bulky yet capable ship best suited for trading or mining.
Overview
The Type-9 shares a maneuverability rating of 0 with the Type-10 Defender, its combat-oriented variant, and also has one of the lowest base speeds of all available ships. Combined with its large size, the Type-9 has extreme difficulty in shaking smaller ships from its blind spot and evading enemy fire, but using a Fighter Hangar could help mitigate this. It has five weapon hardpoints to defend itself. Equipped with medium sized turrets, they can force enemy ships to operate with caution and give the Type-9 a chance to escape. However, the low maneuverability makes it much harder to avoid FSD interdictions, so Type-9 pilots should expect to be dragged into combat with hostile ships, which can be especially problematic for time-sensitive missions. It also makes normal supply missions a death sentence since the Type-9 will be unable to avoid fire from more powerful foes.
As a trading ship, the Type-9 has the second best cargo capacity of all ships, behind only the Imperial Cutter, but this is only a difference of 4T of cargo. Furthermore, the Type-9 can downgrade to a Class 5 Shield Generator, while the cutter can only equip a minimum of Class 6. Thus, for pilots who want to fly a trader with a shield, the T-9 has the best cargo space in the game. Due to the Cutter's very high repair and rebuy prices, and the Type-9's interdiction vulnerability, going shieldless in either case is not recommended.
The Type-9 has a massive fuel tank that can hold up to 64 tons of fuel. This gives the Type-9 a large range before needing to refuel: about 100ly when fully laden. This allows the Type-9 to move around the bubble without a fuel scoop when exploring for new trade routes, or when trading rare commodities (though smaller dedicated exploration ships are better suited for that task). However, for shorter range trading, one should consider downsizing the fuel tank to reduce weight so as to increase the ship's jump range.
The Type-9 has actually seen some niche use as a combat vessel. Although its low number of hardpoints makes its offensive damage lacking; when engineered and turreted they can deal decent damage. The biggest advantage the ship has is its dual Class 8 compartments which allow both a max level Shield Generator and Shield Cell Bank; which can often make taking the ship down difficult without engineering. However, while this is possible on paper the issue is that having both cell banks and a shield generator; along with Shield Boosters is rather difficult with the ship's Power Plant. Engineering or a Guardian Hybrid Power Plant, as well as power management, are mandatory for this strategy to function. Because of the low number of hardpoints and low speed, the weapons and engines will draw less power, meaning there is more power for systems. Furthermore, this makes it advisable to upgrade the system's capacity with engineering for the power distributor.
Its four utility slots are good for Shield Boosters and can help with a lower grade of shield. Chaff Launchers are not advisable, as the ship is often too large and slow of a target for them to be effective. Point Defence Turrets also don't work too well as the large body will cut off half of the turrets range and the low maneuverability will make it impossible to face the turret in the right direction in time; thus an Electronic Countermeasure would be a better fit for the Type-9.
Many pilots have problems fitting through Access Corridors when they are first getting used to the Type-9, which can result in increased expenses in the form of rebuy costs. A Standard Docking Computer or Advanced Docking Computer can be useful for pilots who have trouble docking this ship, and it will usually dock the Type-9 no slower than piloting it manually, unlike with other ships. It will also prevent earning Bounties and Fines from hitting other ships, which is quite hard to avoid in a Type-9 even for veterans. It should also be noted that the Type-9 Heavy has better maneuverability when stopped; even though this is not very useful in combat, it is handy for docking.
The weapon hardpoints are located as follows: two Class 2 hardpoints situated on top of the ship and one more on the bottom of the ship making them excellent for turreted mounts, and two Class 1 hardpoints situated on either side of the canopy, identically to the Type-7 Transporter. Two of the utility mounts are on top of the ship near the hardpoints, while the other two are found at the back, below the ship.
The pilot's seat is located in the front center of the ship's canopy, with two co-pilot seats on platforms below the pilot on either side parallel to each other. The Type-9's canopy has one of the widest views of all ships, which can be helpful in a variety of flight and landing situations.
On December 20, 3303, Lakon Spaceways released a revised model of the Type-9 known as the Type-10 Defender, which was commissioned by the Alliance to help counter the Thargoid threat. The Type-10 improves upon the Type-9's features by adding various combat-oriented improvements while sacrificing some cargo capacity.
Purchase Locations
System | Station | Date Seen | Discount |
---|---|---|---|
Shinrarta Dezhra | Jameson Memorial | Always available | 10% discount |
Brestla | i Sola Prospect | Always available | 20% surcharge |
Oduduro | Conrad Hub | Jul. 30, 2019 | 15% discount |
KP Tauri | Spedding Orbital | Mar. 13, 2018 | 15% discount |
Caerus | Popov Hub | Mar. 13, 2018 | 15% discount |
Ki | Binet Port | Sep. 15, 2018 | 15% discount |
Wolf 406 | Hamilton Gateway | Mar. 12, 2018 | |
Barnard's Star | Miller Depot | Mar. 13, 2018 | |
Luyten's Star | Ashby City | Mar. 13, 2018 | |
Huokang | Steiner City | Mar. 13, 2018 | |
Ao Guang | H.G. Wells Plant | Mar. 13, 2018 | |
Beta Trianguli Australis | Lunan Hub | Mar. 13, 2018 | |
Guathiti | Messier Port | Apr. 04, 2018 | |
Robigo | Hauser's Reach | Jul. 05, 2018 | |
BD-15 447 | Good Enterprise | Jul. 31, 2018 | 15% Discount |
Diaguandri | Ray Gateway | Sep. 16, 2018 | 15% Discount |
Tollan | Gordon Plant | Dec, 20, 2018 | |
Ye'kuape | Bobko Hub | Feb 4, 2018 | |
Deciat | Garay Terminal | Aug 30, 2019 | |
CD-37 641 | Tikhonravov City | Sep. 1, 2019 |
Outfitting
- Main article: Outfitting
All ships are highly customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Type-9 Heavy.
Category | Default System | Default Rating | Default Class | Max Class |
---|---|---|---|---|
Small Hardpoint | Empty | -- | -- | 1 |
Empty | -- | -- | 1 | |
Medium Hardpoint | Empty | -- | -- | 2 |
Pulse Laser (L) | F | 1 | 2 | |
Pulse Laser (L) | F | 1 | 2 | |
Utility Mount | Empty | -- | -- | 0 |
Empty | -- | -- | 0 | |
Empty | -- | -- | 0 | |
Empty | -- | -- | 0 | |
Bulkheads | Lightweight Alloys | I | 1 | 8 |
Reactor Bay | Power Plant | E | 6 | 6 |
Thrusters Mounting | Thrusters | E | 7 | 7 |
Frame Shift Drive Housing | Frame Shift Drive | E | 6 | 6 |
Environment Control | Life Support | E | 5 | 5 |
Power Coupling | Power Distributor | E | 6 | 6 |
Sensor Suite | Sensors | E | 4 | 4 |
Fuel Store | Fuel Tank [x64] | C | 6 | 6 |
Internal Compartments | Cargo Rack [x128] | E | 7 | 8 |
Cargo Rack [x128] | E | 7 | 8 | |
Cargo Rack [x64] | E | 6 | 7 | |
Shield Generator | E | 6 | 6 | |
Cargo Rack [x16] | E | 4 | 5 | |
Cargo Rack [x8] | E | 3 | 4 | |
Empty | -- | -- | 4 | |
Cargo Rack [x4] | E | 2 | 3 | |
Empty | -- | -- | 3 | |
Empty | -- | -- | 2 | |
Supercruise Assist | E | 1 | 1 | |
Planetary Approach Suite (H) | I | 1 | 1 |
- (L) = Loaned Module
- [x#] = Capacity
- (H) = Requires Elite Dangerous: Horizons, reserved solely for Planetary Approach Suite
Notes
- The Type-9 first appeared in the development diary videos and in some of the live streams posted by Frontier Developments. Later it appeared in the early Alpha stages for Elite Dangerous and is one of the four ships that were in the first release of the Premium Beta.
Trivia
- The Type-9 Heavy length and width (117.4m, 115.3m) is comparable to the International Space Station.[1]
- The Type-9 Heavy's animated loading screen erroneously depicts the ship with different primary thrusters that resemble those seen on an Asp Explorer.