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{{ShipInfobox
 
{{ShipInfobox
| image = Vulture_-_Profile.png
+
| image = Vulture-ship-flying-sideview.png
 
| manufacturer = Core Dynamics
 
| manufacturer = Core Dynamics
| cost = 4,925,615
+
| yearsproduced = 3301-Present
 
| type = Combat
 
| cost = 4,925,615
 
| factionreq =
 
| factionrank =
  +
| expansionreq =
  +
| landingpad = Small
 
| dimensions = 43.1m x 34.7m x 12.3m
  +
| seats = 2
  +
| multicrew = Yes
  +
| fighterhangar = No
  +
| hullmass = 230
  +
| masslock = 10
  +
| armour = 288
  +
| armourhardness = 55
  +
| shields = 293
  +
| manoeuvrability = 5
 
| topspeed = 215
 
| topspeed = 215
 
| boostspeed = 348
 
| boostspeed = 348
| manoeuvrability = 5
+
| jumprange = 7.93
| shields = 293
 
| armour = 288
 
| hullmass = 230
 
 
| cargocapacity = 8
 
| cargocapacity = 8
 
| fuelcapacity = 8
 
| fuelcapacity = 8
| jumprange = 7.93
 
 
| utility = 4
 
| utility = 4
 
| small =
 
| small =
 
| medium =
 
| medium =
| large =2
+
| large = 2
 
| huge =
 
| huge =
| size1 = 2
+
| size1 = 4
 
| size2 = 1
 
| size2 = 1
 
| size3 =
 
| size3 =
Line 25: Line 37:
 
| size7 =
 
| size7 =
 
| size8 =
 
| size8 =
| landingpad = Small
+
| reservedic = 1x Size 5 [[Military Compartment]]
| type = Combat
+
| maxtopspeed = 244
  +
| maxboostspeed = 397
 
| maxjumprange = 22.36
 
| maxjumprange = 22.36
| dimensions = 43.1m x 34.7m x 12.3m
 
|maxboostspeed = 397|masslock = 10|maxtopspeed = 244|reservedic = 1x Size 5 [[Military Compartment]]
 
 
}}
 
}}
  +
{{quote|Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship's compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat.|In-Game Description}}
{{quote|The Vulture space superiority fighter sacrifices hardpoint flexibility for manoeuvrability. Advanced manufacturing techniques have allowed the Vulture to integrate large hardpoints into its relatively small frame, offsetting the ship's limited weapon count. The Vulture excels in the role of heavy fighter in strike missions against larger, well defended targets, but its nimble flight characteristics make it equally devastating against smaller targets. A limited cargo and passenger capability has not stopped it becoming a preferred personal transport for those who like to project a certain attitude in their dealings.|In-Game Description}}
 
The '''Vulture''' is a heavy space-superiority [[:Category:Fighters|fighter]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoint]]s, the Vulture packs serious firepower into a relatively small frame and excels at combat, but has difficulty adapting to other roles. Although its top speed is mediocre compared to other fighters, it one of the most maneuverable ships on the market thanks to its powerful lateral thrusters relative to the ship's mass, only being out-turned by smaller, less well-armed ships.
+
The '''Vulture''' is a [[Ships|ship]] manufactured by [[Core Dynamics]]. Featuring two large [[hardpoints]], the Vulture primarily serves as a heavy space-superiority fighter that packs serious firepower into a relatively small frame, offsetting its limited weapon count and unimpressive top speed. It excels in strike missions against larger, well-defended targets, and its nimble flight characteristics make it equally devastating against smaller targets. Although the Vulture has difficulty adapting to roles other than [[combat]] due to limited internal compartments, this has not stopped it from becoming a preferred personal [[Smuggler|transport]] for those who like to project a certain attitude in their dealings.
   
 
==Overview==
 
==Overview==
In combat, the Vulture is one of the most powerful small-sized ships in combat. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out heavy damage. However, the small number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not available in Class 3. As for weapon mount types, both fixed and gimballed mounts are viable due to the Vulture's nimble nature, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's manoeuvrability.
+
In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like [[Anaconda]]s or [[Python]]s and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons do not suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as [[Missile Rack|Missiles]], [[Mine Launcher|Mines]], [[Torpedo Pylon|Torpedoes]] or [[Railgun]]s are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility.
 
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armor hitpoints out of all small sized ships; it has very good internal compartments (even better than the much more expensive [[Fer-de-Lance]]); and its number of utility mounts is 4, the same as larger ships such as [[Python]] and [[Federal Gunship]]. However, there is a catch, as the Vulture is held back by its limited power capacity. This greatly limits viable loadout choices and encourages smart [[module priority control]].
 
 
The Vulture suffers from overspecialization and is very poor in any job besides bounty hunting and assassination. It has terrible cargo capacity, even for its size so it will do very poorly in any form of trading or mining but most importantly it functions very poorly as a pirate as it has very low space for plundered loot, especially when a [[Hatch Breaker Limpet Controller]] is installed, however, its small size makes collecting cargo easier, meaning collector limpets are not needed. It has awful jump range at a woeful maximum of 22.36 ly without engineering, the second lowest of any small sized ship making it not only useless as an explorer, it can't easily get to [[Interstellar Factors]] to clear any bounties. Unlike the [[Fer-de-Lance]] it does very poorly as an anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of Ax weaponry, leaving it without many options to deal with Interceptors. Against Scouts it also suffers as it will struggle to keep a sightline on the quick moving ships; since it cannot make much use of turreted mounts and they will quickly tear the ship to pieces.
 
   
 
Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and [[Federal Gunship]]. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart [[module priority control]]. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the [[Eagle MkII]].
Overall the Vulture functions as a small [[Fer-de-Lance]]; unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.
 
   
  +
The Vulture suffers from overspecialization and is unsuited for any role other than combat. Unlike the [[Fer-de-Lance]], it is nearly unusable anti-[[Thargoid]] ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with [[Thargoid Interceptor]]s. Against quick-moving [[Thargoid Scout]]s, it will also struggle to keep a sightline them, and since it cannot make much use of turreted mounts, Scouts will quickly tear the ship to pieces. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without [[Limpet Controller/Collector|Collector Limpets]]. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to [[Interstellar Factors]] to clear bounties a chore.
The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets.
 
   
 
Overall the Vulture functions as a small Fer-de-Lance: unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to [[Bounty Hunting]] it has very few options and makes a poor single vessel for a commander to fly and the [[Asp Explorer]] or [[Keelback]] may be more appealing due to their multi-purpose ability.
The Vulture has two manned stations. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Because turreted mounts are a very bad idea on a Vulture and it has no fighter bay it is one of the least useful ships for [[Multicrew]].
 
   
  +
[[File:Convergence vulture.png|thumb|250px|Vulture hardpoints convergence]]
The Vulture has an available 16 piece cosmetic ship kit that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.
 
 
The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets. The Vulture also has two pilot seats and can accommodate [[Multicrew]]. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Since turreted mounts are a poor match for the Vulture and it cannot mount a [[Fighter Hanger]], it is not a recommended choice for a Multicrew ship.
   
 
==Purchase Locations==
 
==Purchase Locations==
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! Station
 
! Station
 
! Date Seen
 
! Date Seen
  +
! Discount
! Notes
 
 
|-
 
|-
 
|Shinrarta Dezhra
 
|Shinrarta Dezhra
 
|Jameson Memorial
 
|Jameson Memorial
 
|Always available
 
|Always available
|10% discount, Founders Permit needed
+
|10% discount
 
|-
 
|-
 
|Brestla
 
|Brestla
Line 66: Line 74:
 
|20% surcharge
 
|20% surcharge
 
|-
 
|-
  +
|G 35-15
|Duamta
 
|Davis Terminal
+
|Cugnot Terminal
|Jan. 2, 2018
+
|Dec. 7, 2019
 
|15% discount
|
 
 
|-
 
|-
  +
|Maikoro
|TZ Arietis
 
  +
|Hawking Port
|Snyder Enterprise
 
|Jan. 2, 2018
+
|Dec. 7, 2019
  +
|15% discount
|
 
 
|-
 
|-
  +
|Hel
|Wolf 25
 
  +
|Jones Orbital
|Bonkers
 
|Jan. 2, 2018
+
|Dec. 7, 2019
  +
|15% discount
|
 
 
|-
 
|-
  +
|Ix
|Chi Orionis
 
 
|Scully-Power Station
|Carey Terminal
 
|Jan. 2, 2018
+
|Dec. 7, 2019
  +
|15% discount
|
 
 
|-
 
|-
  +
|EZ Aquarii
|Picoria
 
  +
|Magnus Gateway
|Kohoutek Ring
 
|Jan. 8, 2018
+
|Dec. 7, 2019
 
|
 
|
 
|-
 
|-
  +
|Lushertha
|Kakas
 
 
|Cook Ring
|Kube-McDowell Enterprise
 
|Jan.19, 2018
+
|Dec. 7, 2019
 
|
 
|
 
|-
 
|-
  +
|CF 464
|LP 926-40
 
 
|Bartini Enterprise
|Lee City
 
|March 7, 2018
+
|Dec. 7, 2019
 
|
 
|
 
|-
 
|-
  +
|Urvane
|Patani
 
 
|Lee Dock
|Smith Ring
 
|March 11, 2018
+
|Dec. 7, 2019
 
|
 
|
 
|-
 
|-
  +
|LHS 331
|Frey
 
 
|Dyr Enterprise
|Garratt Station
 
|April 30, 2018
+
|Dec. 7, 2019
 
|
 
|
 
|-
 
|-
  +
|Zaraluvul
|Deciat
 
  +
|Plexico Ring
|Garay Terminal
 
|May 31, 2018
+
|Dec. 7, 2019
 
|
 
|
 
|-
 
|-
  +
|Guaras
|109 Piscium
 
 
|Klimuk Ring
|Ising Dock
 
|Jun 18, 2018
+
|May 4, 2020
|15% discount
 
|-
 
|Chona
 
|Smoot Station
 
|2018-07-03
 
 
|
 
|
 
|}
 
|}
   
==Default Loadout==
+
==Outfitting==
  +
{{Main|Outfitting}}
Ship loadouts can be [[Outfitting|outfitted]] in various ways at certain stations. Listed below is the default loadout for the Vulture.
 
   
  +
All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Vulture.
{| style="text-align: center; font-size: 88%; line-height: 1.3em;" class="article-table" border="1"
 
  +
  +
{| class="article-table" style="text-align: center;" border="1"
 
! style="text-align: center;" | Category
 
! style="text-align: center;" | Category
 
! style="text-align: center;" | Default System
 
! style="text-align: center;" | Default System
Line 137: Line 142:
 
! style="text-align: center;" | Max Class
 
! style="text-align: center;" | Max Class
 
|-
 
|-
| rowspan="2" | Large[[Hardpoint| Hardpoint]]
+
| rowspan="2" | Large [[Hardpoint]]
 
| [[Pulse Laser]] || F || 1 || 3
 
| [[Pulse Laser]] || F || 1 || 3
 
|-
 
|-
Line 175: Line 180:
 
| [[Fuel Tank]] [x8] || C || 3 || 3
 
| [[Fuel Tank]] [x8] || C || 3 || 3
 
|-
 
|-
| rowspan="6" | [[Internal Compartment]]s
+
| rowspan="9" | [[Internal Compartment]]s
 
| [[Shield Generator]] || E || 5 || 5
 
| [[Shield Generator]] || E || 5 || 5
 
|-
 
|-
|''Empty'' [m]
+
| ''Empty'' (M) || -- || -- || 5
|<nowiki>--</nowiki>
 
|<nowiki>--</nowiki>
 
|5
 
 
|-
 
|-
 
| [[Cargo Rack]] [x8] || E || 3 || 4
 
| [[Cargo Rack]] [x8] || E || 3 || 4
 
|-
 
|-
| [[Discovery Scanner|BDS]] || E || 1 || 2
+
| ''Empty'' || -- || -- || 2
 
|-
 
|-
 
| ''Empty'' || -- || -- || 1
 
| ''Empty'' || -- || -- || 1
Line 191: Line 193:
 
| ''Empty'' || -- || -- || 1
 
| ''Empty'' || -- || -- || 1
 
|-
 
|-
  +
| [[Advanced Docking Computer]] || E || 1 || 1
| style="text-align: left" colspan="5" | ''Note: L = Loaned, [x#] = Capacity, BDS = Basic Discovery Scanner, [m] = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]].''
 
 
|-
  +
| [[Supercruise Assist]] || E || 1 || 1
 
|-
  +
| [[Planetary Approach Suite]] (H) || I || 1 || 1
 
|}
 
|}
  +
*''(L) = Loaned Module''
  +
*''[x#] = Capacity''
  +
*''(H) = Requires [[Elite Dangerous: Horizons]], reserved solely for [[Planetary Approach Suite]]''
 
*''(M) = [[Military Compartment]] reserved for [[Hull Reinforcement Package]], [[Module Reinforcement Package]], or [[Shield Cell Bank]]''
  +
 
==Notes==
  +
*The Vulture was added to ''Elite Dangerous'' in the 1.2 [[Wings]] update released on March 10, 2015.
 
*The Vulture has an available 16 piece cosmetic [[Livery|ship kit]] that can be purchased from the [https://www.frontierstore.net/usd/game-extras/elite-dangerous-game-extras/vulture-ship-kit-16-pieces.html Frontier store] which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.
  +
 
==Trivia==
 
==Trivia==
 
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.
 
*The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.
*The Vulture is produced by Core Dynamics and sold to all three of the Major Factions.
 
*One of the Ship Kit pieces will obscure the pilot's view slightly, making it the only ship kit to somewhat affect gameplay.
 
   
 
==Videos==
 
==Videos==
 
<gallery>
 
<gallery>
Raw_Power_-_Elite_Dangerous_Vulture
+
File:Raw_Power_-_Elite_Dangerous_Vulture
A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad
+
File:A_man_stands_in_the_darkness..._Elite_Dangerous_Vulture_ad
Vulture_-_Core_Dynamics_Elite_Dangerous
+
File:Vulture_-_Core_Dynamics_Elite_Dangerous
  +
File:Multi-crew_Vulture_Cinematic_(GONE_VIOLENT)
  +
File:The Vulture Elite Dangerous
 
</gallery>
 
</gallery>
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
Vulture-ship-top-hardpoints-planet.png|Vulture top with hardpoints deployed
55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit
 
 
File:oQ0HpRZ.png|Vulture Docked
KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit
 
 
File:55a03fc3-a8c2-4801-8d7e-929cac0eec44.jpg|Vulture cockpit
e4TgoDv.png|Vulture side shot
 
 
File:KAk0vhG.png|Vulture Hud, slight limited visibility in the front due to the fenders around the cockpit
1DItvQM.png|Vulture front
 
BFfNG8t.png|Vulture rear
+
File:1DItvQM.png|Vulture front
 
File:20180701042048_1.jpg|Vulture flying by Earth-like planet.
oQ0HpRZ.png|Vulture Docked
 
 
File:BFfNG8t.png|Vulture rear
Screenshot_0021.jpg|"Out of the sun" Vulture
 
20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.
+
File:20161129222219_1.jpg|Vulture featuring the Black Friday paintjob and ship-kit accessories.
Screenshot_0171sm.jpg|Vulture Top View, Vibrant Purple
+
File:Elite0007.jpg |Vulture Top view
  +
File:Vulture-Cockpit-Overview.png|Vulture cockpit overview
Ship1.png|Vulture underside, Red Vibrant Paint applied.
 
 
File:Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286
BFwkICj.jpg|Vulture with Tactical Ice paint applied
 
Elite0007.jpg |Vulture Top view
 
Cobra meets the mighty Vulture.JPG|Cobra Mk. III meets the mighty Vulture
 
Vulture landed on HIP 22286 4.PNG|Vulture landed on planet 4 in HIP 22286
 
Screenshot_0017.jpg|Vulture 17jpg
 
 
File:Vulture_firing_at_horizon.png
 
File:Vulture_firing_at_horizon.png
 
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light
 
File:Chrome_vulture_under_different_star_light.jpg |A Chrome Paintjob Vulture as seen under different star types light
 
File:bp-vulture.png|Core Dynamics Vulture Blueprint
File:Vulture0001.jpg |Red Vibrant Paintjob on Vulture
 
File:VultureFridgeMode.jpg |Cockpit view when heat is very low
+
File:Vulture Cockpit.jpg|Vulture Cockpit
  +
File:Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise
bp-vulture.png|Core Dynamics Vulture Blueprint
 
Vulture Cockpit.jpg|Vulture Cockpit
+
File:Vulture-ship-weapons-deployed.png|Vulture with weapons deployed
Vulture-Cockpit-Star-Rise.png|Vulture cockpit and star rise
+
File:Vulture-Ship-Docked.png|Vulture docked
Vulture-Cockpit-Overview.png|Vulture cockpit overview
+
File:Vulture-ship-top-view.png|Vulture docked top view
  +
Vulture-Ship-Profile-Image.png|Vulture ship profile
20180701042048_1.jpg|Vulture flying by Earth-like planet.
 
  +
Vulture-ship-flying-sideview.png|Vulture ship flying sideview
  +
Vulture-spaceship-docked-front-hardpoints.png|Vulture docked front with hardpoints
  +
Vulture-Ship-Front-with-ship-kit.png|Vulture with ship kit
 
</gallery>
 
</gallery>
   
 
{{ShipNavbox}}
 
{{ShipNavbox}}
  +
{{ShipTypeNavbox}}[[ru:Vulture]]
 
[[Category:Fighters]]
+
[[ru:Vulture]]
 
[[Category:Core Dynamics]]
 
[[Category:Core Dynamics]]
[[Category:Pilotable]]
+
[[Category:Fighters]]

Revision as of 09:49, 21 May 2020

Core Dynamics pushed its expertise to the limit when creating the Vulture, employing sophisticated techniques to integrate two large hardpoints into the ship's compact frame. The manufacturer also graced the Vulture with powerful lateral thrusters, allowing it to evade incoming fire while dealing significant damage, and making it particularly deadly in combat.

— In-Game Description

The Vulture is a ship manufactured by Core Dynamics. Featuring two large hardpoints, the Vulture primarily serves as a heavy space-superiority fighter that packs serious firepower into a relatively small frame, offsetting its limited weapon count and unimpressive top speed. It excels in strike missions against larger, well-defended targets, and its nimble flight characteristics make it equally devastating against smaller targets. Although the Vulture has difficulty adapting to roles other than combat due to limited internal compartments, this has not stopped it from becoming a preferred personal transport for those who like to project a certain attitude in their dealings.

Overview

In combat, the Vulture is a powerful small-sized ship. It is capable of easily staying out of the firing range of tougher ships like Anacondas or Pythons and its two large hardpoints are capable of dishing out fairly heavy damage. Moreover, since class 3 weapons do not suffer damage reduction against large sized ships, unlike classes 1 and 2, the Vulture can be seen as an anti-large-ship specialist, while smaller ships can be utterly dominated in seconds even without engineering. However, the low number of hardpoints means weapons such as Missiles, Mines, Torpedoes or Railguns are not viable as they have limited ammo capacities and are not all available in Class 3. This limits the Vulture to only conventional weaponry. As for weapon mount types, both fixed and gimballed mounts are viable, but turreted mounts are inadvisable due to their higher power consumption, lower damage and that they don't take advantage of the Vulture's agility.

Defensively, the Vulture has impressive statistics on paper. It possesses the highest base shield and armour strengths out of all small sized ships, it has very good internal compartments, and it has four utility mounts, the same as larger ships such as Python and Federal Gunship. The Vulture's biggest defensive drawback is its limited power capacity, however, and this greatly limits viable loadout choices and requires smart module priority control. Another disadvantage of the Vulture is its speed, which is lower than most other small sized ships and even some medium sized ships. This makes it a struggle to catch up to targets and keep under fire. The Vulture's deficient speed is mitigated by formidable manoeuvrability, which is second only to the Eagle MkII.

The Vulture suffers from overspecialization and is unsuited for any role other than combat. Unlike the Fer-de-Lance, it is nearly unusable anti-Thargoid ship, as its low number of hardpoints limits its use of AX weaponry, leaving it without many options to deal with Thargoid Interceptors. Against quick-moving Thargoid Scouts, it will also struggle to keep a sightline them, and since it cannot make much use of turreted mounts, Scouts will quickly tear the ship to pieces. Furthermore, its cargo capacity is much lower than other ships in its price range, making it an extremely inefficient trader. However, its agility allows it to collect cargo more easily, even without Collector Limpets. Lastly, the Vulture has sub-par jump range with a maximum potential of 22.36 ly without engineering, the second-lowest of any small ship. This not only hampers its ability as an explorer, but also makes traveling to Interstellar Factors to clear bounties a chore.

Overall the Vulture functions as a small Fer-de-Lance: unbeaten in sheer power for its size but is one of the worst ships in any other role. Because it is so limited to Bounty Hunting it has very few options and makes a poor single vessel for a commander to fly and the Asp Explorer or Keelback may be more appealing due to their multi-purpose ability.

Convergence vulture

Vulture hardpoints convergence

The Vulture's two large hardpoints are located above and behind the cockpit, about halfway down the hull of the ship. Due to the spacing between the hardpoints, a loadout of two fixed weapons may have slight issues with converging on smaller targets. The Vulture also has two pilot seats and can accommodate Multicrew. The pilot's station is on the centerline of the ship. The auxiliary station is offset to the port side above and behind the pilot's station. Since turreted mounts are a poor match for the Vulture and it cannot mount a Fighter Hanger, it is not a recommended choice for a Multicrew ship.

Purchase Locations

System Station Date Seen Discount
Shinrarta Dezhra Jameson Memorial Always available 10% discount
Brestla i Sola Prospect Always available 20% surcharge
G 35-15 Cugnot Terminal Dec. 7, 2019 15% discount
Maikoro Hawking Port Dec. 7, 2019 15% discount
Hel Jones Orbital Dec. 7, 2019 15% discount
Ix Scully-Power Station Dec. 7, 2019 15% discount
EZ Aquarii Magnus Gateway Dec. 7, 2019
Lushertha Cook Ring Dec. 7, 2019
CF 464 Bartini Enterprise Dec. 7, 2019
Urvane Lee Dock Dec. 7, 2019
LHS 331 Dyr Enterprise Dec. 7, 2019
Zaraluvul Plexico Ring Dec. 7, 2019
Guaras Klimuk Ring May 4, 2020

Outfitting

Main article: Outfitting

All ships are customisable through the Outfitting menu of Station Services. Listed below is the default load-out for the Vulture.

Category Default System Default Rating Default Class Max Class
Large Hardpoint Pulse Laser F 1 3
Pulse Laser F 1 3
Utility Mount Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Empty -- -- 0
Bulkheads Lightweight Alloys I 1 8
Reactor Bay Power Plant E 4 4
Thrusters Mounting Thrusters E 5 5
Frame Shift Drive Housing Frame Shift Drive E 4 4
Environment Control Life Support E 3 3
Power Coupling Power Distributor E 5 5
Sensor Suite Sensors E 4 4
Fuel Store Fuel Tank [x8] C 3 3
Internal Compartments Shield Generator E 5 5
Empty (M) -- -- 5
Cargo Rack [x8] E 3 4
Empty -- -- 2
Empty -- -- 1
Empty -- -- 1
Advanced Docking Computer E 1 1
Supercruise Assist E 1 1
Planetary Approach Suite (H) I 1 1

Notes

  • The Vulture was added to Elite Dangerous in the 1.2 Wings update released on March 10, 2015.
  • The Vulture has an available 16 piece cosmetic ship kit that can be purchased from the Frontier store which allows you to "remodel your ship in your personal style". The ship kit does not affect gameplay.

Trivia

  • The Vulture was originally priced at 21,925,615 CR. After an outcry from the community that it was overpriced, Frontier lowered the cost of the Vulture to 4,925,615 CR.

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