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Wings

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Crimes against non-wingmen remain personal. Other wingmen are not punished directly, though they may well commit crimes if they wish to help out.
 
Crimes against non-wingmen remain personal. Other wingmen are not punished directly, though they may well commit crimes if they wish to help out.
   
===Wingman Nav-Lock===
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===Wingman nav-Lock===
You can slave your ship's frame shift drive to a wingman's vessel. Select a Commander from the Comms Contacts tab in the Comms panel who is listed under the "Wing" heading and choose "Engage Wingman Nav-Lock."
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You can slave your ship's frame shift drive to a wingman's vessel. Select a Commander from the Comms Contacts tab in the Comms panel who is listed under the "Wing" heading and choose:
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[ENGAGE WINGMAN NAV-LOCK]
   
 
You will see a square marker appear on the wingman's status element in the wing interface.
 
You will see a square marker appear on the wingman's status element in the wing interface.
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When the nav-lock marker is red, you are out of range.
 
When the nav-lock marker is red, you are out of range.
   
*You will follow the wingman into and out of super cruise
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· You will follow the wingman into and out of super cruise
   
**Standard requirements still apply (retracted hardpoints and gear, etc.)
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o Standard requirements still apply (retracted hardpoints and gear, etc.)
   
*You will follow the wingman into a hyperspace jump
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· You will follow the wingman into a hyperspace jump
   
**Standard requirements still apply (retracted hardpoints and gear, capable FSD, fuel, etc.)
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o Standard requirements still apply (retracted hardpoints and gear, capable FSD, fuel, etc.)
   
*You will follow the wingman's wakes
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· You will follow the wingman's wakes
   
**Standard requirements still apply
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o Standard requirements still apply
   
 
Note, you can only slave your drive to a single wingman at a time, but you can change the nav-lock target freely.
 
Note, you can only slave your drive to a single wingman at a time, but you can change the nav-lock target freely.
   
To turn off the nav-lock, select the nav-locked Commander from the Comms Contacts tab in the Comms panel who is listed under the "Wing" heading and choose "Cancel Wingman Nav-Lock."
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To turn off the nav-lock, select the nav-locked Commander from the Comms Contacts tab in the Comms panel who is listed under the "Wing" heading and choose:
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[CANCEL WINGMAN NAVLOCK]
   
 
===Wingman Beacon Signal===
 
===Wingman Beacon Signal===
When in normal space, you can activate your ship's beacon signal, by navigating to the Functions tab, highlighting and selecting "Beacon."
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When in normal space, you can activate your ship's beacon signal, by navigating to the Functions tab, highlighting and selecting:
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[BEACON]
   
 
Choose "Wing" to turn the beacon signal on.
 
Choose "Wing" to turn the beacon signal on.
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