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All pilots are granted insurance for their ships by the Galactic Insurance Company. When a ship receives catastrophic hull damage or becomes inhospitable under any circumstances, including the activation of the Self Destruct function or Life Support depletion, the pilot automatically escapes via an ever-present, indestructible escape pod that transports them to safety at the nearest station. The pilot is then presented with a chance to rebuy an exact copy of their destroyed ship for a percentage fee, usually 5%, based on the ship's total value.
Paying insurance costs[]
The pilot can choose to rebuy their lost ship in its entirety, deselect certain modules to reduce the cost, or forego recovering that specific ship loadout and instead choose a free Sidewinder MkI loaned by the Pilots Federation. Criminal pilots may be forced to repay the costs of their accumulated fines and bounties. If a pilot has insufficient credits, they can take out a limited loan, but if they still cannot afford the rebuy, they will be forced to choose the Sidewinder and lose their previous loadout.
Choosing to rebuy will respawn the pilot in their custom ship at the last station they docked at, or a Detention Centre if they were destroyed by System Authority Vessels. Choosing the loaned Sidewinder will respawn the pilot in the system where they started their career, with one exception: pilots who started in Dromi will respawn in the AY Indi system.
Insurance cost is affected by the notoriety of the victim and the attacker; the victim having a high notoriety will increase the cost of the rebuy, but the attacker having a high notoriety will reduce it. Note that refusing or being unable to rebuy a lost ship will not award any credits in compensation for its value as with traditional insurance.
Ships[]
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The following table shows the approximate purchase and insurance cost for ships with default loadouts.
Ship | Purchase Cost (CR) | Insurance Cost (CR) | Beta Backer1
(-25% CR) |
Alpha Backer2
(-50% CR) |
---|---|---|---|---|
Sidewinder MkI | 32,000* | 1,600* | 1,200* | 800* |
Eagle MkII | 44,800 | 2,240 | 1,680 | 1,120 |
Hauler | 52,720 | 2,636 | 1,977 | 1,318 |
Adder | 87,808 | 4,390 | 3,293 | 2,195 |
Viper MkIII | 142,931 | 7,146 | 5,360 | 3,573 |
Cobra MkIII | 379,718 | 18,985 | 14,239 | 9,493 |
Type-6 Transporter | 1,045,945 | 52,297 | 39,223 | 26,149 |
Asp Explorer | 6,661,153 | 333,057 | 249,793 | 166,529 |
Type-7 Transporter | 17,472,252 | 873,613 | 436,807 | 218,404 |
Imperial Clipper | 22,295,860 | 1,114,793 | 836,095 | 557,397 |
Federal Dropship | 37,814,205 | 1,890,710 | 1,418,033 | 945,355 |
Orca | 48,539,887 | 2,426,994 | 1,820,246 | 1,213,497 |
Python | 56,978,179 | 2,848,908 | 2,136,681 | 1,424,454 |
Type-9 Heavy | 96,555,842 | 4,827,792 | 3,620,844 | 2,413,896 |
Anaconda | 146,969,451 | 7,348,472 | 5,511,354 | 3,674,236 |
* The player's first Sidewinder MkI is provided for free, and the rebuy screen always offers the option to accept another free Sidewinder if the player cannot pay the insurance fee for their previous ship.
[1] Beta backers receive an additional 25% discount on the insurance cost of their ships, which includes the hull and its modules.
[2] Alpha backers receive an additional 50% discount on the insurance cost of their ships, which includes the hull and its modules.
NPC Crew[]
As of the January Update, any NPC Crew that have been hired can also be recovered by paying a flat fee that is determined by the crew member's Combat rank.[1]
NPC Combat Rank | Hiring Cost (CR) | Insurance Cost (CR) |
---|---|---|
Harmless | 15,000 | 20,000 |
Mostly Harmless | 30,000 | 40,000 |
Novice | 55,000 | 70,000 |
Competent | 90,000 | 120,000 |
Expert | 150,000 | 200,000 |
Master | N/A | 325,000 |
Dangerous | N/A | 650,000 |
Deadly | N/A | 1,250,000 |
Elite | N/A | 2,250,000 |
Notes[]
- All ships come with Cockpit Voice-Activated System technology installed by default by the Pilots Federation. A COVAS is mandatory by statute B7249 of the Interstellar Transit Charter for insurance purposes.[2]
References[]
- ↑ Frontier Forums: January Update - Patch Notes, post #189
- ↑ In-game Livery description for COVAS options