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《精英:危機四伏》(Elite: Dangerous,也譯作「精英:危险」)是由Frontier Developments開發,Steam和Frontier Developments發行的一款太空駕駛模擬遊戲。為David Braben和Ian Bell於1984年製作的《精英》系列的第四部作品。

遊戲劇情

Elite Dangerous features a shared narrative which is influenced by players on all platforms. This occurs with community events like Salomé, community goals and Powerplay activities. All of the meta data for the galaxy is shared between players. It's not traditional storytelling, rather an interactive, overarching narrative. Players have influenced and changed the course of events. The story unfolds in real time, in which players decide the outcomes and can be the stars.[1] The latest information on in-game events and stories are reported on GalNet. See the Elite Dangerous Timeline for a chronological list of events.

Galnet is the official source with galactic news. Tourist Beacons and Listening Posts have official lore about a wide range of topics.

Braben explained: "We're bringing in a story that embraces all the players. People have said that Elite doesn't have a story. It does have a story, it just not a rescue the princess style single-player threaded story. What we have is the story of your life through the game, your progression. What we will have is things that happen to you as you reach certain stages of the game, you'll get invited to join things."[2]

"But those are stories that work for all the players. You know, if you get invited to join a secret organisation, that can happen to lots of people. And the great thing is, if it doesn't happen to you you'll go "oh, why have they not invited me?" But then that's exciting, you'll think "oh well, ok, I did kill that policeman the other day, maybe I need to get my reputation a bit higher."[2]

遊戲玩法

遊戲設定在公元3300年的銀河系(由現實年份2014年算起,2018年時已是遊戲內3304年),玩家扮演指揮官(Commander)駕駛太空船穿梭各星系進行各種活動,如通商買賣、太空探索、採礦、僱傭兵、賞金獵人、刺客及海盜行為等。在Horizon的擴展包中,玩家可降落在行星上進行探險和戰鬥。

此作也是首次以線上多人遊戲的模式進行,但玩家依舊可以選擇進入單人模式(Solo模式,但依舊須連接網絡方可進行遊戲),並在有著4000億個星系的銀河系中傲遊。其中的15萬個星系是根據現實已知的天文數據製作,而剩餘的星系,包括星體皆由天文數據程序化生成

遊戲特色

《精英:危機四伏》是以《精英》系列為基礎,進行擴張,並加入大量新元素,可查看Q&A看看更多資訊。

  • 遊戲內的銀河系是基於真實的天文數據和理論製作生成,其中混合了手動製作與程序化生成了4000億個星系。
  • 有著動態、不斷改變的銀河系社會、經濟與劇情發展,讓玩家得以加入彼此的行列,一同譜寫銀河系的故事。
  • 自由的玩法,任何人都可以在廣袤的銀河系找到自己的道路,你可成為為非作歹的海盜、和平的貿易商人、探險家、傭兵等。
  • 玩家的行為可改變劇情與人類的歷史。無論是加入對抗海盜的戰鬥、參與社群共同完成任務,都可以在銀河系中留下足跡。
  • 並沒有職業或技能等級之類的限制,所有事情都取決於玩家的技術——以及你所駕駛的飛船裝備。
  • 近40種各式可升級、改造的飛船
  • 可駕駛金龜子地面探勘車輛探索星球或衛星表面。
  • 飛行模式遵循牛頓的運動定律,但移除了惱人的環繞機制。
  • 自由的星際探索讓玩家可客觀體會星體間的距離與尺寸差異。
  • 加入的多人合作模式(MultiCrew)可登上其他玩家的大型飛船,或要請他人來到自己的武裝戰艦共同奮戰。
  • Holo-Me捏臉模式可客制化充滿玩家特色的人物。
  • 有著多項功能的第三人稱攝影機模式。
  • 可在不同模式中選擇:Solo(單人,無人類玩家)、Private Group(私人群組,只有受邀加入的玩家可加入),以及Open Play(開放模式,可和世界各地的玩家共同遊戲)。
  • 充滿變數的『背景動態模擬』(Background Simulation),可真實反映星系中勢力的擴張、改變等。雖然各平台(PC、PS4、Xbox)玩家無法共同玩樂,但皆有著相同的星系、派系等狀態
  • 不同平台玩家所造成的劇情影響會對所有平台其作用,像是社群任務(Community Goal)、權力遊戲(Powerplay),以及之前發生的Salome暗殺事件。
  • 遊戲中的故事故事接採現實中的時距發生,可在Galnet新聞查看。上市至今的重大事件也可查看《精英:危機四伏》的時間線。

單人與多人遊戲

Elite Dangerous Physical Gamepack Art 01

玩家可在以下模式中選擇:Solo(單人,無人類玩家)、Private Group(私人群組,只有受邀加入的玩家可加入),以及Open Play(開放模式,可和世界各地的玩家共同遊戲)。在開放模式裡,玩家可遇到其他同樣也進入開放模式的玩家。遊戲並無服務器,而是透過『分區』(instance)自動限制人數(一般上限為32人,但並無硬性規定)。

不同平台(PC、PS4、Xbox)的玩家雖然無法直接在遊戲裡相遇,但是在各自平台上對銀河系做出的影響也適用於其他平台,且受其他平台影響。

玩家可與其他玩家組成4人小隊(Wing),或者利用合作模式(Multicrew)協助駕駛他人的大型飛船。前述兩項遊戲模式皆是以對等式網路(peer to peer,即P2P)模式進行連接,以減少延遲。

由於銀河系之遼闊,在深空星域極難遇見其他玩家,玩家大多集中在以文明區內。

所有玩家都是由飛行員聯盟(Pilot Federation)所管轄的飛行員,所以名稱都會有著『CMDR』的前綴。飛船界面的掃描儀也可區別玩家與NPC——玩家在掃描儀上會顯示為空心的四方形或三角形;而NPC飛船則是實心的四方形或三角形。

持續變化的宇宙

《精英:危機四伏》的宇宙是參照現有的天文資料和理論,以1比1的大小製作模擬生成,並且會隨真實事件變化。

玩家在遊戲中會發現各派系對外擴張、殖民星球與興建空間站等。玩家可不僅可參與協助太空站的建設,也能夠完成星系中的地方派系所發布的任務,提升其星系中的影響力,或許還會可能引發星系內的派系間衝突。此外,透過大量貿易,也可以讓星系內的經濟蓬勃發展。

星系中的空間站是緩慢建設而成的,透過像是社群任務等活動,玩家便需要運輸建設所需的物質讓空間站順利完成。此外,貨船的流動也會引來海盜的覬覦,而玩家便可透過擊毀海盜來維護星系內治安的穩定。近來,隨著外星種族Thargoid的回歸,以及守護者(Guardian)的秘密逐漸浮出水面,更動態的銀河系等待玩家去探索。

玩家可扮演的角色

在過去的開發世界系列中,遊戲並無線性的故事發展。玩家可以按照自己的喜好成為富豪商人、駕輕就熟的懸賞獵人、為非作歹的海盜、孤獨的星際礦工,或者隱蔽的走私者。

在這個銀河系中,玩家作為飛行員聯盟(Pilot Federation)的一員開始遊戲。並且在遊戲初期駕駛由前述組織貸出的Sidewinder飛船,逐漸累積資金、經驗。

與一般的RPG不同,《精英:危機四伏》中玩家無法選擇特定的職業或升級特定的技能。就如現實中一般,玩家可以自由的在不同角色間切換。此外,玩家可以透過付費系統購買特殊的飛船外觀,打造更符合玩家角色的特色飛船。

雖然玩家無法選擇特定的職業,但玩家可以透過Holo-Me的捏臉系統為自己的任務自定義外貌、更換服飾、性別等。

星際移動

Anaconda-Hyperspace-Jump

進行超空間遷躍的Anaconda飛船

由於《精英》系列始終在某些層面上遵守現有的物理定律,這意味著飛船的常規推進器還是得符合相對論原則——玩家無法以一般推進器進行光速移動。在第二代遊戲《邊境:精英II》中,則是加入了休眠機制,減緩生理機能達到長時間航行,作為真實性與遊戲性間的平衡。

然而,如此機制是無法在多人遊戲中使用的,因此《精英:危機四伏》加入了成為超級巡航(Supercruise)的超光速一定方式。遊戲中的飛船都配備了空間折疊引擎(Frame Shift Drive),可在星系內進行超光速移動,或者以超空間遷躍(Hyperspace Jump)抵達其他的星系。飛船的空間折疊引擎可以升級,以增加其遷躍的距離,便於進行長途的探索。當飛船的重量增加時,遷躍的距離也會受影響。因此若飛船安裝了更多武器、部件等,遷躍距離就會減少,這也包括了燃料和貨物的重量。

降落星球表面

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自加入了地平線(Horizon)擴展包之後,玩家可降落在真實大小的無大氣星球與衛星。以飛船停靠星球表面的地面站、駕駛表面探勘車輛進行探索、尋找礦石材料,發掘不為人知的外星人遺跡、不明生物等。

預計在未來的大更新加入大氣星球登錄。

自選部件

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遊戲內的飛船都可大幅的更換部件,以因應玩家的需求。各部件諸如推進器、掃描儀、空間折疊引擎與發電機等部件的尺寸和評級都可以影響飛船的性能。而一些需要花費額外金錢購買的外部塗裝(Livery)、裝飾部件也可以為玩家的飛船增添特色。而遊戲中根據武器的傷害分類可區分為,熱量武器、動能武器與爆炸性武器,也是可以隨玩家的喜好自行購買安裝。

地面探勘車輛

SRV-Scarab-Driving-Planet 01

首款遊戲中可駕駛的地面車為金龜子(Scarab)地面探勘車輛,讓玩家得以在星球表面進行中短距離的移動。若想部署地面車,飛船必須配備可裝載車輛及維修的地面載具車庫(Planetary Vehicle Hangar)。金龜子配備了聲波掃描儀可對其前方進行掃描,找出特殊物件或地點。

真實的天文物理學與尺度

Elite-Dangerous-Milky-Way-Galaxy

《精英:危機四伏》可說是目前在天文物理學上最具真實性的太空主題遊戲,不管是星系間的距離、其內部星體間的距離、大小與環繞自轉週期等,都基於現實製作。遊戲內的銀河系是以顯示中的天文資料製作而成,每當有重大太空發現或事件也可在遊戲中看見相應的更新。

遊戲基於真實天文資料程序化生成銀河系,裡頭有著約4000億個星系。

外星種族

Thargoid 01

Thargoid飛船

在銀河系中有不少高智慧生物,其中就包括人類Thargoid守護者(Guardian),而目前尚未發現其他外星種族。

Thargoid是高智慧、高度進化的昆蟲型外星種族,以存在數百萬年。其有著極高的地域性與高攻擊性,但似乎也較不易適應改變。

守護者則是類人外星種族,在約1至200萬年前滅亡。其古代遺跡散落在銀河系各處,並被人類於3302年10月27日首次在Synuefe XR-H D11-102星系發現。根據在遺跡分析得出的數據,可初步了解該族群的歷史、文化等資訊。

Summary

Here's a summary from EDPRG: Cheap and faster than light travel has enabled humanity to expand across the stars. This led to the rise of the Federation, Empire and Alliance. These major factions attract powerful people who scheme to gain more power.[4]

The middle-classes of the galaxy can afford spaceships like cars in the 20th century. People who own spaceships gain tremendous freedom. They're encouraged to do all kinds of jobs such as delivering goods and supplies to stations. For people in the bottom of society, little has changed. Space trade is seldom hampered by politics. The planet-spanning mega corporations employ entire nations and rule unchecked over vast sections of the galaxy. There's a laissez faire attitude towards weapon ownership and people are inclined to shoot first. The general lawlessness of space, navigational hazards and fierce creatures on planets make it a dangerous place.[4]

Procedural Content

Elite Dangerous uses Procedural generation. It's a technique where content is generated from rules. It abstracts repetitive or arbitrary elements of content creation in a very efficient way.

Imagine a medieval landscape. Laying out towns, roads, castles, farm land, forests and so on can be done by a system of rules – putting castles widely spaced out on vantage points, towns near rivers but under the protection of such a castle, roads between them, then farm land to support them all. An artist can still design the castle, the houses in the towns, but this approach greatly magnifies the content that can be created. Frontier: Elite II did this for star systems and planets. Frontier Developments will go much further with this technique in Elite Dangerous.

Flight Model

The flight model of Elite Dangerous has Newtonian physics with a fly-by-wire layer applied over the top to make the combat feel visceral and seat-of-the-pants, rather than Frontier's jousting at huge distances.[5]

The fly-by-wire system of Flight Assist is a ship computer which keeps the ship within flight parameters, constrains the angular and linear velocity and makes it easier to pilot. It can be turned off so you have to manually adjust the thruster forcers, but Flight Assist and fly-by-wire is always partially on to keep the ship movement in specified limits overlayed on a Newtonian mechanics model.

Virtual Reality

Elite Dangerous is a groundbreaking title for virtual reality gaming, because its one of the first major titles to offer full VR support with an exceptionally immersive experience in an all-encompassing universe. It was the go to game for many VR headset demos before the devices were commercially available. From a technical standpoint, Elite Dangerous is one of the PC’s most high-end VR titles, pushing even very powerful PCs to their limit. Elite Dangerous is designed from the ground up to support Virtual Reality and 4K Ultra HD display technology. It has Cutting-edge visual quality and performance enabled by Frontier's COBRA engine. It supports the latest displays at 4K resolution, and is built for the future with full 8K and 16K support. It's compatible with Oculus Rift, SteamVR and Vive headsets.[6]

In March 2015, David Braben said supporting the Oculus Rift right from the start was possible, because Elite Dangerous is self-published by Frontier Developments rather than a publisher. With a publisher they'd have to make a business case for it and it would end up being pushed out into the future.[7]

Sound and Music

File:Elite Dangerous OST Cover.jpg

The Elite Dangerous Music was made by composer Erasmus Talbot and Frontier Head of Audio, Jim Croft. The Elite Dangerous Original Soundtrack has over 2 hours of music content to immerse yourself in the Elite Dangerous universe.

Erasmus Talbot and Jim Croft developed the dynamic music system that allows the score to ‘breathe’ and reflect gameplay. Croft managed a team of talented individuals who also worked on audio such as ship engine sound and the ship's voice. Croft said it's been an absolute honor and privilege to be involved with Elite Dangerous.[8]

Whether Elite Dangerous is the most complex project he's worked on in his career, Jim Croft answered "I would say so, yes. It’s a bit like Alice. It’s a small rabbit hole initially but once you’ve started down it, one thing tends to lead to another and before you know it you are lost in labyrinthine complexity."

Regarding the backer response to the audio Jim Croft said "The response to Alpha 1.0 has been overwhelmingly positive. We were really glad to hear that people were in general enjoying our approach, particularly with respect to ship engines. One of our biggest challenges is in attempting to make space flight feel enjoyable, dynamic and non-fatiguing, while adhering to a plausible physical flight model as much as we can. It’s very tough to keep all parties happy; some like a light touch or no sound at all, whereas others want the full ‘Hollywood’ treatment. We want to give players what they want. Our aim is making as much of the audio in the game as customisable as possible in the audio options. So players can pick and choose the elements they prefer to hear and which elements they do not." [9]

Senior Audio Designer Matthew Florianz held a presentation giving an in-depth look into the making of the audio for Elite Dangerous with in-game examples. Pertaining the science approach with the way Frontier creates the universe, a question they often get is "why didn't you go for no sound in space? The game has sound." Jim Croft answered that question "In the vast and often empty blackness of space, audio fulfills the crucial role of communicating a compelling sense of speed, acceleration and mass to the player."[10]

Elite Dangerous Packaging

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Elite Dangerous was delivered to most people digitally. There was a special boxed edition and a Limited Edition Box Set for certain Kickstarter backers and the Frontier Store. Some backers received an official star map poster.

The Elite Dangerous Limited Edition Box Set was part of certain Kickstarter rewards which backers received. The Limited Edition Box Set contained an Elite branded polo shirt with the correct shirt size, a limited edition game pack (copy of the game), a paperback novel of Elite: Legacy, the original soundtrack, an Elite pin badge which worked as a fastener and a personalized letter written by David Braben OBE for each of the 7,000 recipients. It all fit into a bespoke shipping carton and was distributed to 7,000 individuals worldwide. It was designed so that owners felt like they received something special. This boxed set was nominated and ‘Highly Commended’ in the 2015 British Luxury Packaging Design Awards.[11]

Behind the Name

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David Braben explained the story behind the name "This is Elite 4, but I wanted something that was a fresh start. We looked at the story behind the other names. So Frontier is because the key thing with Frontier versus Elite is the action takes place on the periphery, on the frontier. Because logically from a story perspective if you imagine sort of cowboy semi lawless worlds they will tend to be on the frontier of human space. The core systems will be a lot more secure. You wouldn't get unruly systems so close."[12]

"Elite: Dangerous is where you are part of the Federation of Pilots and you're offered to be admitted to it and you'll be able to do this within the game, but you're still at a lesser rank so it's a bit like the British Navy for example where you had the concept of a defaced ensign. Those who may not know British military ships can fly a different flag and people can also fly that privately, but it's defaced to say that this isn't the full military ship. So it's the same sort of principle as that. Anyway that is why this is the title of the game, because it's so key to all the way the multiplayer plugs together."[13]

Dangerous is the third best rank for members of the Pilots Federation and the galaxy is dangerous. Here's related lore "Relentless, increasingly well organized piracy and the need to maintain their reputation and influence as the best of the best caused the Elite Pilots Federation to start opening its membership to candidates from the Deadly rank who were able to pass a rigorous test and then, as demand continued to soar, to those from the Dangerous rank."[14][15]

Buy to Play

The base game of Elite Dangerous has a fixed price, without hidden costs. After purchasing the base game you can play it anytime you want as long as the servers are online. So you can jump back in the game for free after a few months or years. It requires an internet connection to login and interact with the shared galaxy and Background Simulation.

Major additional expansions and premium DLC require one-time payments to own. Such as Horizons which includes the Beyond season. These greatly expand the base game. There are no pay-to-win micro-transactions. The only micro-transactions are for cosmetics such as livery.

遊戲開發

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2012年開始,遊戲開發公司Frontier Development(簡稱FD)便以自家的遊戲引擎COBRA進行《精英:危機四伏》的開發。

2014年11月14日,在遊戲發售前的一個月,遊戲總監David Braben宣布移除遊戲中的線下單人模式,並且在2014年的12月16日正式於PC上發售。

2015年3月4日,微軟宣布《精英:危機四伏》會在Xbox One上發售,並於2015年的E3展上以early access體驗的方式進行公佈。在2015年4月2日,遊戲正式登陸steam商店,並提供了windows和Mac兩種購買選項(2015年5月才添加Mac購買功能)。並最終在2017年6月27日登上PlayStation 4平台。

眾籌

2011年的遊戲開發者大會上,在初代《精英》的開發演示介紹後,遊戲總監David Braben被問及《精英》第四部作品的製作是否仍在計畫中。他回答:『是的,若沒有就是個大悲劇了。』但是該計畫因其題材而無法籌集足夠的資金。

到了2012年4月,Braben提及群眾募資或許為解方之一,並隨後在同年11月以Kickstarter平台開啟了為期60天的募資,並將目標定為125萬英鎊,且承諾會在2014年3月完成遊戲。Braben表示其目的實為測試大眾對此遊戲題材的興趣,再來才是以募資為目的。

即便在募資期限後,依舊有大眾透過Paypal匯款。2014年4月,共募集170萬英鎊(雖然最終遊戲的開發資金高達800萬英鎊)。

測試階段

2013年12月,可遊玩的Alpha開發中版本釋出,讓部分募資玩家體驗。於2014年5月,遊戲進入Beta測試的第一階段,此時專注於測試遊戲系統以及服務器對大量玩家的負荷能力。在遊戲發售的3週前,發售前版本Gamma釋出給所有募資玩家,以讓他們先於其他玩家熟悉遊戲。2015年4月2日,Mac版本也上線,所有募資者皆可進行。

遊戲更新版本

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地平線擴張包

2015年8月5日的科隆遊戲展上,第一季、名為地平線(Horizon)的擴展包季票(Season Pass)正式公布,並且在同年11月30日進行Beta測試,最終於12月15日在PC上發售(2016年6月3日在Xbox One發售)。目前因Mac系統無法完整兼容的關係,FD並無發售該平台上擴展包的計畫。而一開始的眾籌玩家若購入此擴展包,可得到特殊飛船『Cobra Mk4』。

在此擴展包中,加入了降落星球表面、地面探索車、地面基地、合成、艦載機、客運任務、自創人物,以及大型多人飛船上的合作模式。目前的星球表面降落僅能在無大氣的星球進行,並且可以在降落後部署六輪的地面探索車(SRV)。此地面載具配備了武器、可搜尋礦物資源或墜毀物體的聲納掃描儀、用以掃描數據的掃描儀,以及可短暫噴射、越過崎嶇地形的推進器。此外,輪胎上的穩定器可協助在低重力星球上平穩行駛。在星球表面所拾取的礦物材料可進行調和,達到提升飛船遷躍距離、修理與補充燃料,又或者對飛船的部件進行改造。

地平線季票分為五大階段,最初是降落星球表面,再來是2016年5月加入的合成功能。接著是2016年10月加入的艦載機和客運任務,而在2017上半年則加入了多人合作飛船模式。

2017年2月24日,隨著Trappist-1星系的發現,為了將之放入遊戲,也影響了第五階段更新內容的日期。接著,加入了自創人物功能的2.3更新於2017年4月11日加入。2017年9月26日,名為『The Return』的2.4更新加入了外星種族Thargoid,以及更龐大的世界觀。

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Beyond擴張包

Beyond是官方繼地平線後的3.0更新內容,旨在改進遊戲核心遊戲內容,增加新的犯罪懲罰系統、更好的貿易數據查詢、組隊任務、新飛船、NPC飛船、與巨型飛船或據點的互動、科技與材料商人、Galnet新聞語音播報、新的挖礦機制、探索機制、太空異常現象,以及畫面的改進,尤其是更詳細的星球表面景象。3.0的開發Beta在2018年1月25日開始,並在同年2月27日以『第一章』之名正式加入。值得一提的是,所有購買了地平線擴展包季票的玩家,都可以免費得到此擴展包。

競技場

於2016年2月16日加入的《精英危機四伏:競技場》(Elite Dangerous: Arena)為主遊戲中近距離纏鬥(Close Quarters Combat,簡稱CQC)模式的單獨發售版本。在2016年7月7日至11日時,此模式在Steam平台上免費發放,但在2017年2月10日,正式從Steam中移除。而玩家仍可透過主遊戲中的主頁面進入此模式。

評價

《精英:危機四伏》在遊戲評價網站Metacritic上,獲得52名評論者的80/100評分。

遊戲媒體PC Gamer的Chris Thurten為遊戲打出86/100的分數,並稱其為『潛在的經典,FD打造出了一個非常廣泛但尚有些淺顯的遊戲內容。』並指出該遊戲『讓人興奮,但也有著極度的空虛、沮喪與些許無聊。』

Eurogamer的Dan Whitehead則打出8/10的分數,並說道『或許是最具代入感的太空遊戲,雖然有些遊戲內容略顯重複。』

GamesRadar的Andy Kelly給出4/5的分數,並稱其為『非常有說服力的太空沙盒遊戲,也是《精英》系列的強勢回歸。但是覺得遊戲裡缺乏了一些重要的元素,尤其是在多人遊戲的層面上。』

Metro的Roger Hargreaves打出7/10的分數,並認為該遊戲『有很紮實的起步,但還有很大的進步空間。』

IGN的Rob Zacny稱其為『我所玩過最迷人的太空貿易模擬遊戲,但也是最無聊的。』brief, intense emotional peaks and long, shallow valleys of boredom" as "fundamental to Elite's identity"

2014年11月14日宣布移除線下模式之際,大量的玩家發出反對的聲音,並聲明是因為其中的線下模式而提供資金,但現在突然就無事先預警的移除而非常不滿。FD同意讓未開始遊戲的預購玩家退款,但已在Alpha或Beta進行遊戲的玩家則無法索回資金。最後,Braben代表FD說道,之後的退款事宜會和各玩家協商進行。

截至2016年5月末,遊戲共賣出170萬份,而在2016年12月末,已賣出210萬份。2017年8月,已達到275萬的銷量。

在2015年的遊戲開發者選擇獎上,《精英:危機四伏》獲頒『玩家票選

獎』(Best Audience);並於2016年Game Revolution網站獲得《最佳虛擬實鏡遊戲》的獎項。


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